Recent Posts

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51
Knytt Stories Level Releases / Re: Frozen Mountain 2 - The Return
« Last post by Drakkan on January 11, 2020, 21:34:52 »
This is an amazing level, but towards the end problems with challenge design spoiled a big part of the fun.
Linear structure of the level (with the exception of the starting area) and inability to go back (despite what's incorrectly said at x1027y1001) don't facilitate collecting golden creatures well.
Could you upload the last version made for KS Ex too? I'd like to play it with a ball too.
thanks a lot for these. I  fixed something and reuplaoded new version. As for the EXT version I was unable to keep both KS+ and Ext in synchro so I have to decide abandone Ext version.
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Thanks! Since the golden creatures are intended to be harder to find/collect than the other stuff (they're just a bonus challenge and not required to unlock anything), I got a bit creative/sadistic with some of them  :nuts:

Was the intro cutscene inspired by The Waiting Room in any way? :P2

No, but now that you mention it, I can see why you're asking. Still, as they usually say in movies, all resemblance is purely coincidental  :P2
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Knytt Stories Level Releases / Re: Levels from a czech KS fan page
« Last post by kilicool64 on January 10, 2020, 17:16:38 »
I played Legend of Second town. It's decent enough by the standards of early KS levels, and clearly had plenty of effort put into it.

Although it has some pretty questionable design decisions. Such as not starting you off with the run powerup and making you go through some pretty tedious challenges to get it. Or the large amount of backtracking, particularly when you try to do things in the wrong order. However, the biggest problem is that the progression doesn't really make sense and causes a lot of confusion regarding the level's main objective. I get the impression that it was changed late into development without the creator fully considering the consequences.

Spoiler: (click to show/hide)

It doesn't help that the level seems to have no ending. I had to open it in the level editor to confirm that I didn't overlook anything.

Also, the only good thing I can say about the translation is that I believe I usually understood what it was trying to say.


Hope this doesn't come off too harsh. I still had some fun with the level, and I appreciate you sharing it here. I just don't think it really holds up.
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Uurnog / Re: Weird "door" in the E zone
« Last post by canteven on January 09, 2020, 05:54:32 »
Just keep progressing through the game, and eventually something in that room will change. You'll know when.
Spoiler: To be less vague... (click to show/hide)

Regarding the blue and red orbs, have you noticed them repeatedly flash and beep at times? (And have you noticed the red orb flicker green?)
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Lovely level. I'm playing through it and enjoying myself a lot. Was the intro cutscene inspired by The Waiting Room in any way? :P2
The golden jumpy creature hidden in the spike floor... was an insane idea. I love it.
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Uurnog / Weird "door" in the E zone
« Last post by Shilag on January 07, 2020, 16:55:00 »
Not sure if anyone's active enough to see posts here anymore, but I've been playing Uurnog recently and loving it, but I've found something I can't make sense of.

There's a room inside the E zone that has a blocked up doorway that seemingly has no purpose, and yet it looks awfully suspicious.
I've tried everything I could think of, using the blue and red orbs (which on a side note I still haven't found any use for), using a bomb, exploding a heart with the heal gun, using the gold key.
Is there a way to open it, or is it just taunting scenery?
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Knytt Stories Level Releases / Re: Frozen Mountain 2 - The Return
« Last post by GrayFace on January 06, 2020, 14:48:17 »
This is an amazing level, but towards the end problems with challenge design spoiled a big part of the fun.
Linear structure of the level (with the exception of the starting area) and inability to go back (despite what's incorrectly said at x1027y1001) don't facilitate collecting golden creatures well.
Could you upload the last version made for KS Ex too? I'd like to play it with a ball too.
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Knytt Stories Level Releases / Re: Frozen Mountain 2 - The Return
« Last post by GrayFace on January 05, 2020, 21:41:10 »
6) you are missing KS+, there are new grey platforms in this room. Dunno how you was able to make chicken hunt challenge ?
I just didn't see them because they blend with the background. I also didn't see them in my editor, because level format isn't set to KS+ (and I happened to have KS Ex set of objects chosen). To set format, set Format=4, rename Info.png into Info+.png and add Info.png with text that would inform how to install KS+ if the level is selected in another version.
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Knytt Stories Level Releases / Re: Frozen Mountain 2 - The Return
« Last post by Drakkan on January 04, 2020, 22:26:52 »
Super beautiful.
Spoiler: 5 or 6 bugs so far (click to show/hide)
thanks for these. I will check what I can do about the heaven area, I was realizing this could be quite messy as there are lots of possible problems. 6) you are missing KS+, there are new grey platforms in this room. Dunno how you was able to make chicken hunt challenge ?
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Knytt Stories Level Releases / Re: Frozen Mountain 2 - The Return
« Last post by zhynna on January 04, 2020, 22:19:06 »
Oh yeah it's a bit hard to see on this screen.
Spoiler: (click to show/hide)

Pigeon, thanks for the help.

I like the level, but this place is an example of bad design.
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