Recent Posts

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21
Forum Games / Re: Corrupt-a-Wish
« Last post by Purple Ink on April 07, 2024, 22:32:10 »
Granted! They look amazing on you but they don't really work too well at blocking the sun.

I wish I didn't have a headache.
22
Forum Games / Re: Corrupt-a-Wish
« Last post by Polana on April 07, 2024, 21:34:16 »
Granted. It's a great story, excellent writing and everything but you just can't get into it and quit watching it in the half not caring how it will end. It may have something to do with the animators deciding to draw everyone as Mr. Potato Head so you don't know which character is which.

I wish for a pair of sunglasses that would look good on me.
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The key locations are all similar to those in the original Machine. I don't think they're really meant to be among the level's bigger secrets.
Oh, that's good to know! I don't remember the key locations from the original level either tbh x)
If you need help, here are the rough locations:

Red key:
Spoiler: (click to show/hide)
Yellow key:
Spoiler: (click to show/hide)
Blue key:
Spoiler: (click to show/hide)
Purple key:
Spoiler: (click to show/hide)
24
Knytt Stories Level Releases / Re: The Machine [Large][Very Hard][Challenge]
« Last post by exelotl on April 06, 2024, 22:22:15 »
The key locations are all similar to those in the original Machine. I don't think they're really meant to be among the level's bigger secrets.
Oh, that's good to know! I don't remember the key locations from the original level either tbh x)
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Forum Games / Re: Corrupt-a-Wish
« Last post by Talps on April 06, 2024, 02:34:41 »
Granted. On any day when you fail to do everything that you need to get done that day, there is a one in five chance that your home will catch fire.

I wish for the anime I'm currently watching to get a second series within the next year that will complete the story, and for the second series to be as excellent as the first.
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Played this at the weekend, what an absolutely stellar level! Music was great and I loved how a lot of the areas were fleshed out and expanded. The lore at the end was just wonderful! Found a fair few secrets but no keys so far, will have to keep exploring.

Great job everyone!  <3 <3 <3
The key locations are all similar to those in the original Machine. I don't think they're really meant to be among the level's bigger secrets.
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Knytt Stories Level Releases / Re: The Machine [Large][Very Hard][Challenge]
« Last post by exelotl on April 03, 2024, 14:44:07 »
Played this at the weekend, what an absolutely stellar level! Music was great and I loved how a lot of the areas were fleshed out and expanded. The lore at the end was just wonderful! Found a fair few secrets but no keys so far, will have to keep exploring.

Great job everyone!  <3 <3 <3
28
Forum Games / Re: Corrupt-a-Wish
« Last post by Purple Ink on April 03, 2024, 04:09:31 »
Granted. There is a single gram of raspberry ice cream in the freezer. And the freezer isn't even yours.

I wish I was more motivated to do things I need to do.
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You do realize that the text box in the last screenshot has too much text in it to display properly, right?
30
Greetings, ladies and gentlemen. I have been a fan of this fine game since the early days, playing many magnificent levels such as Cocoonworld, Stone Tiers and Seashell the day they arrived. After a long break in which I pursued many other noble pursuits such as a college double major in philosophy and history, spending time with my incredible and drop-dead beautiful girlfriend Tamara, along with perfecting the craft of furniture making, I decided I wanted to create a grand tribute to the glorious creative tool that is Knytt Stories.

I have been working on this level for around two years and seven months, often at night by my fireplace with a glass of the finest cab. It is titled Odyssey to Ataraxia, after one of my favorite literary works and the Greek philosophical concept of ataraxia, or tranquility. I have chosen to reject the new-fangled Knytt Stories Plus, for I believe that flashlight filters, extended dialogue boxes, and golden vermin go against the simplicity that Knytt Stories always stood for. I will also be using mostly default tilesets, for those in my view have always been the finest ones.

My Odyssey will have no less than 63 areas and twenty-eight optional secret side-quests. It also contains eighteen secret passageways for speedrunners and three fast-travel systems. All powerups will be acquired three times, as you lose all powerups twice over the course of the level in fall-from grace scenarios much like that of the Roman god Saturn, and Icarus flying too close to the sun. While I have crafted some of the toughest challenges this game has to offer, I also have crafted some extended viewing experiences, as challenge is obscenely overused in this game and I wanted to create soul-soothing walking simulator experiences, free of infiltration such as jumping, running, climbing, and enemies. Knytt Stories is as much about gorgeous sights as it is a gaming challenge.

I use all the rather excellent default music except for the vomitworthy Song14 and I'm also using custom music from talented artists such as Adrian von Ziegler, Kevin MacLeod, and the legendary rock band Jethro Tull.

It is being playtested by no less than eight of my closest friends. I am now in full speed ahead mode, and this level, at a formidable 300 mb, is due for release before the beginning of summer.

Godspeed!
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