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Ahhh thank you! I’m not back to exploring! Much appreciated:)
also attaching my cheat pack here:

- teleport to certain positions in the room
- teleport one room up/down/left/right
- teleport to certain rooms on the map
- find out the current room coordinates

all the instructions are in the readme.txt. have pun.
ok, so after some years, i've redrawn a map of the under-undergrounds for The Infinity Hype update (30 <= y <= 44). this updade adds two more rows (y = 43 and 44) and fills all of the previously-free rooms.


also i'm adding here a list of new (appeared in The Infinity Hype update) secrets. i believe i've found them all, as i was in all the rooms (screens) in the under-undergrounds:

Spoiler: (click to show/hide)

a room with a writing on a yellow background makes a good summary for all these.
Forum Games / Re: Corrupt-a-Wish
« Last post by canteven on September 07, 2019, 01:45:18 »
Granted. You file a patent for a suitcase with wheels and infinite storage capacity. You don't know how the patent office accepted it, but hey, they did. And you don't know how anyone would build it, but hey, if anyone ever does, they'll have to speak to you first. Because you own it.

I wish Knytt Stories 2!!
Forum Games / Re: Corrupt-a-Wish
« Last post by LPChip on September 06, 2019, 16:39:06 »
Granted. You get to betatest a new pants with specially designed dynamic pockets. You can basically put in any object of any size in them. The only catch is that the pockets themselves expands exponentially in size due to a weird compression technique to make it work. Anything you carry becomes twice as big which makes it really hard to carry anything larger than that you normally would carry. On top of that, Another side effect is that objects become 100 times as heavy. When an object is pocketed that is too heavy, the pocket will rupture and no longer work.

Calculations tell us that objects that are just a tad smaller than what you normally could carry in your pocket become about the max you carry before the pocket would fail.

I guess that's a beta product. Maybe in version 40.36 things get better...

I wish I owned a suitcase with wheels that could infinitely compress anything I would want to put inside, even if the thing I want to put inside is larger than the suitcase.
Knytt Stories Level Releases / Re: Short/Experimental levels by VG
« Last post by Vegetal Gibber on September 06, 2019, 16:07:06 »
Added a new one: Compact. It's a very hard one-room puzzle with some tricky challenges and questionable design I made on a whim about a year ago. Again, nothing that hasn't been done before and probably not worth your time at all, but you might get some entertainment out of it if you enjoy this kind of challenge. It's also one of the smallest .knytt.bin files ever!
Forum Games / Re: Corrupt-a-Wish
« Last post by Vegetal Gibber on September 06, 2019, 14:52:53 »
Granted. They are released in postcard (PC) format. You have to send a postcard to Nintendo stating your next action every time you want to make a move, and then wait for weeks/months for the reply to arrive in order to see the results. 10000+ hours of riveting gameplay!

I wish I could carry objects of any size in my pockets.
Knytt Stories Level Releases / Re: [Environmental] [Easy] [Small] Alcázar
« Last post by Vegetal Gibber on September 06, 2019, 14:44:47 »
@Talps: Glad you had fun despite this not really being your cup of tea! :D  Thank you for the feedback as well. I should be able to address the issue with the hanging moss easily with a couple COs.

I agree that the bird ambiance track is a bit too short and repetitive. I really wanted to use my own recording (which I made the same day I took the photos) for this level, but unfortunately, most of it ended up being unusable due to background voices and car noises, so I had to trim it a lot :/ I might try recording a new track at a different nearby park some other day.

Spoiler: (click to show/hide)

@PigeonVoyageur: Thanks! Glad you had a good experience. The name "Alcázar" refers to a type of castle/fortress of Moorish origin. There is actually one of these castles close to the place where I took the photos (the "Plaza de España", which is at the Maria Luisa public park in Seville).
Knytt Stories Level Releases / Re: [Environmental] [Easy] [Small] Alcázar
« Last post by PigeonVoyageur on September 02, 2019, 14:33:01 »
An interesting experience for me, I think the setup blends nicely with the classic KS layout.
Although I had thought that the secret ending originally was randomly set up, it became clear at the end why this was the way everything was placed.

I had no problem with the umbrella, it was quite clear for me to see where it was.

The ending actually reminded me of a castle I had visited last month, as well as the gardens in there. There were even geese and a black swan there x).

Overall, it's the nice welcome back gift Mr Gibber.

Knytt Stories Level Releases / Re: [Environmental] [Easy] [Small] Alcázar
« Last post by Talps on August 31, 2019, 22:20:32 »
Spoiler: (click to show/hide)

Not completely my cup of tea (plotless backtracking repeatedly round a small area blerg :sick:) but a fun thing nonetheless. If I had criticisms I'd say the birdsong loop was short enough to get irritating and the hanging moss caused some graphical errors that KS+ could have resolved. But I think you did a really good job of making photo-tilesets (no mean feat!); nothing felt out of place, and I didn't have any issues telling background from foreground :P.

Also your photos are nice!

First KS level I have played in a loooooooong time. A nice little doorway back into the game.
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