Recent Posts

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About Nifflas' Website and Forum / Re: Practical style for the forum
« Last post by GrayFace on November 09, 2019, 19:23:09 »
Updated the style. Pages navigation was barely visible now that the background is whiter.
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It works with the KS level editor as well! I can finally see what I'm doing without having to click on "Test Level" every ten seconds C) Too bad it doesn't work with KS+'s level editor for some reason, though... It seems this conflicts with the built-in script editor somehow, but I'm not sure.
It's made with MMF2 version that uses DirectX for graphics output. Since Vista, you kinda have to do it, because all GDI graphics has a forced V-Sync applied to it, which doesn't go well with 50 FPS of KS. I'm still on MMF2 from 2010. I've seen 2.5 floating around though, so I'll try to build the game executable with it.
New version of KS Ex level editor will have a similar script panel of its own and will support KS+ features setup.

Also, I found a minor bug: all UI elements in the settings panel (except the hotkey textbox and its label) disappear when you press the ALT key (e.g. when you try to set up a new activation hotkey). It only happens the first time you do this after launching the program, and the missing options can be made visible again by hovering the mouse pointer over them.
Thank you! I noticed this bug a lot in my programs since switching from XP to Win 7, but always though it happens randomly (Windows vs old Delphi version is to blame). Now I can investigate.
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It works with the KS level editor as well! I can finally see what I'm doing without having to click on "Test Level" every ten seconds C) Too bad it doesn't work with KS+'s level editor for some reason, though... It seems this conflicts with the built-in script editor somehow, but I'm not sure.

Also, I found a minor bug: all UI elements in the settings panel (except the hotkey textbox and its label) disappear when you press the ALT key (e.g. when you try to set up a new activation hotkey). It only happens the first time you do this after launching the program, and the missing options can be made visible again by hovering the mouse pointer over them.
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Knytt Stories Level Releases / Re: [Environmental] [Easy] [Small] Alcázar
« Last post by Vegetal Gibber on November 06, 2019, 14:31:04 »
Level has been updated.

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Forum Games / Re: Corrupt-a-Wish
« Last post by Vegetal Gibber on November 05, 2019, 14:33:02 »
Granted. He makes a game like that, and a pretty darn good one to boot! Too bad he never releases it...

I wish Knytt Stories ++ was developed and released!
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I've updated the level with some minor fixes. This will probably be the final version, so I'll be uploading this one to the level archive shortly unless someone reports a game-breaking planet-destroying bug and/or the changes I made end up breaking other stuff somehow :P

Spoiler: Changelog (click to show/hide)
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Thanks, this is great! Now I can replay WaDF without my "fancy" graphics card making it look terrible. I suspect this might be handy for streaming, too!
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Forum Games / Re: Keep a word, drop a word!
« Last post by Vegetal Gibber on November 04, 2019, 14:42:18 »
Tomato harvest  :shifty:
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Nano Pack / Re: Nano Pack XH
« Last post by GrayFace on November 03, 2019, 15:00:45 »
Where do I find the 3rd rabbit? I got blue and green ones so far.

As for lasers, I made it hit all squares and it's still too fast.

I beta tested. Most of those times were before the save system was put in.
How's it even possible to get anywhere without the save system? :shocked: It's lunatic as it is!
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@canteven: Glad you enjoyed it!

Spoiler: (click to show/hide)

@Talps: As long as you are fashionably late (instead of plain regular late), all is ok 8)

Spoiler: (click to show/hide)

Spoiler: Fixes (click to show/hide)
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