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Knytt Stories / Re: Knytt Stories iceberg chart!
« Last post by canteven on Yesterday at 21:41:35 »
And way, way below the iceberg, at the floor of the ocean, resides "using screen transition boosts purely to find completely pointless voidscreens that don't lead anywhere and ruin your immersion"
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Knytt Stories / Knytt Stories iceberg chart!
« Last post by ixMarcel on Yesterday at 15:18:04 »
Inspired by the recent trend, I decided to compile my own iceberg chart for Knytt Stories. Feel free to brag about how many of these references you understood!
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Knytt Stories / Re: PFrangip's Lunatic Level Reviews
« Last post by pfrangip on July 22, 2020, 21:55:05 »
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I was gonna pretend outrage that you ranked Upper Levels lower than Monocromatica Grotta when I realised you'd reviewed the latter as well - since they're identical concepts of salvaging screens criticised by pesky, no-good beta testers - but then I realised you didn't! I disagree! :P I love Monocromatica Grotta; it feels really solid to me and inspired me a lot about using chasers and other enemies to destabilise the player over a sequence of screens (it's all B-Man's fault!).

Until you posted this, I didn't realize/remember Monocromatica Grotta was cut from the Great Race! I'm sure it was groundbreaking when it was released, and maybe it does have some of the best well-placed chasers, but it also doesn't have custom tilesets, music, or objects, and really only one type of challenge.

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I felt so drawn in, so drawn along, by Ivy's quest to find her father (I think it was her dad).

I highly suggest replaying it; she wasn't looking for family in the story, but trying to save her floating island/home.

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I have a few other incomplete or barely started levels I don't expect to continue working on. Maybe I should create an anthology thread and upload them. One in particular got two complete and complex (if vastly too difficult) areas before I lost my way with it.

You could... or slap them all into one patchwork level and release that!

Quote from: Sergio Cornaga
It was a blast reading these reviews! I would like to formally apologise to both you and the wider community about that key. I hope you can forgive me.

I think you've given back enough to the community at large that it juuuuuuust about evens out.  :^^:
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Knytt Stories / Re: PFrangip's Lunatic Level Reviews
« Last post by pfrangip on July 22, 2020, 21:35:30 »
Batch 3:
  • Cyborg Juni (Sephie)[N/A]
  • Exquisite Knorpse (Pyoko Crew): A community created level. [Lunatic][Large][Challenge/Misc]
  • Paradise Last [sic] (Johnny): Find the code. Save the world. [Normal/Hard][Large][Challenge]
  • Upper Levels (Talps): Cut scenes from 'I Dreamed of the Sky' [Very Hard][Small][Challenge]
  • This Is Not Thirty Levels (Sergio Cornaga): There is nothing misleading about this title. [Hard/Very Hard][Small][Challenge]
  • Don't Stop Running (Kyodo): Or else. [Hard][Small][Challenge]
  • Pumpt it! Chill out (Sergio Cornaga & Ultigonio): Don't Stop Pumping! Or Maybe Don't Start... [Hard/Normal][Small][Challenge/Puzzle]
  • Monocromatica Grotta (B Man): Courage is not the absence of fear. [Very Hard][Small][Challenge]
  • Probability Laser (BloxMaster) [Hard][Small][Challenge]
  • Content Load Success (BloxMaster) [Very Hard][Small][Challenge]
Batch 4:
  • Dark Sea (SecretGlitch): ...where an oil plant is![Very Hard][Medium][Challenge]
  • The Oubliette (dessgeega): Listen: the gentle tick of the mechanism[Normal][Small][Challenge]
  • Torchlight (dessgeega): Where there is a light, nearby are shadows.[Normal][Small][Challenge/Misc]
  • Industrial Trap (SecretGlitch): Escape is not Easy.[Very Hard][Small][Challenge/Puzzle]
  • Going Left (SecretGlitch)[N/A]
  • Advanced (SecretGlitch): Be a real game boy.[Hard][Small][Challenge]
  • The Delicious Road (SecretGlitch): To Candy Town.[Hard][Small][Challenge]
  • Safety III Normal Hack (SecretGlitch): Atmospheric environment design![Normal/Hard][Challenge]
  • Ascension (Farik)[Hard][Challenge]
  • One Screen Puzzle 4 (Purple Pineapple)[Very Hard][Small][Challenge/Puzzle]
--------------------------------------
Spoiler: Batch 3 (click to show/hide)
--------------------------------------
Spoiler: Batch 4 (click to show/hide)
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Knytt Stories / Re: PFrangip's Lunatic Level Reviews
« Last post by Talps on July 21, 2020, 10:56:14 »
Ahhh, the age old experience of reading a post on my phone and forgetting to reply when at a keyboard... (I say 'age old'... How long have smartphones been a thing?)

Sorry Knorpse was not very enjoyable. I remember I had fun exploring it but it was a long time ago; I guess I'd probably find it less tolerable if I replayed it now. I was kinda impressed with the wallswim section at the time, but it sounds like you encountered it before finding the climb upgrade - a weakness (one of many it seems) in a poorly planned community level (poor planning did stand out to me when I played it myself).


I was gonna pretend outrage that you ranked Upper Levels lower than Monocromatica Grotta when I realised you'd reviewed the latter as well - since they're identical concepts of salvaging screens criticised by pesky, no-good beta testers - but then I realised you didn't! I disagree! :P I love Monocromatica Grotta; it feels really solid to me and inspired me a lot about using chasers and other enemies to destabilise the player over a sequence of screens (it's all B-Man's fault!).

But thanks for indulging me. :) And I can't beat it without dying anymore, either (I think I only did so about once, right before I released that excerpt). One of my IDotS testers took two hours to get through those last two levels alone (I won't embarrass LPChip by telling you which tester), so I felt it necessary to make that segment easier for the full game.


I agree with you a lot on 'Paradise Last'; probably the best plot I've found in a KS level, albeit a sad one. I felt so drawn in, so drawn along, by Ivy's quest to find her father (I think it was her dad). Exploring her world with all its strange people, places and mysteries was a constant string of delights. It has its jagged edges but it's a gorgeous world.


I have a few other incomplete or barely started levels I don't expect to continue working on. Maybe I should create an anthology thread and upload them. One in particular got two complete and complex (if vastly too difficult) areas before I lost my way with it.

100 Rooms and You was a concept I really liked, but I am rubbish at designing puzzles. It became far more challenge-based than I'd wanted, and those challenges were in turn way too hard. Maybe I should have handed the concept to Ultigonio and let him make the level. :P
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Well ... this was a level. I was a little annoyed by the obscureness of it at first. I slowly came to realise it actually created a particular experience I can't quite explain. I really liked how the level uninstalls itself; really unique and unexpected to see.
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Have to admit, I didn't like this level when I started. Then by the end I found myself enjoying it. Overall pretty fun and definitely a throwback to the feel of the old, old school levels.
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Knytt Stories / Re: PFrangip's Lunatic Level Reviews
« Last post by sergiocornaga on July 20, 2020, 13:31:19 »
It was a blast reading these reviews! I would like to formally apologise to both you and the wider community about that key. I hope you can forgive me.
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Knytt Stories / Re: PFrangip's Lunatic Level Reviews
« Last post by pfrangip on July 14, 2020, 18:06:43 »
Hello Talps! I have played and reviewed the suggested levels, and updated the original post with them. I also threw a few more in there to round it out to an even 10 for Batch 3.   

Spoiler: Paradise Lost (click to show/hide)
Spoiler: 100 Rooms and You (click to show/hide)

Hello again Helvetzia!
I have some notes regarding your reviews. Please understand that they aren't meant to dismiss or overly criticize your intelligent and careful appraisals. Only to offer a different perspective and additional information. If I didn't mention a level, assume I agree or understand your critique for as far as I was able to progress in the level.

Absolutely! However, I will respond, not as a defense against any percieved offense, but as honest, enjoyable discussion.
Spoiler: Reponse to Helvetzia (click to show/hide)
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Knytt Stories / Re: The Randomizer Room
« Last post by StraightFlame on July 14, 2020, 16:08:23 »
Code: [Select]
Randomization rules:
        True Random Randomization Rule [E (112 objects)]
        True Random Randomization Rule [J (4 objects)]
        True Random Randomization Rule [P (12 objects)]
There aren't any enemies in the level normally, so you need to add "D->E" instead of just "E". I might change that in later versions of the level.
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