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Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« Last post by Lit Knob on Today at 03:34:25 »
Oh, I forgot that Dragon Myth and Petals have spaces.
Thanks Talps. That's a relief.
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Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« Last post by Talps on Today at 00:53:10 »
I've used plenty of spaces in CO names and never had any issues. I'd guess it's just preference.
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Oh wow, I didn't notice that.
Eagle-eyed as always, GrayFace!

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Nice level!
Top-left corner of x1009y1007 doesn't have walls. Also, middle of x1027y1011.
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Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« Last post by Lit Knob on May 17, 2022, 19:41:01 »
It seems the majority of levels either use underscores or "a single word" in CO names.
Are there any reasons to avoid spaces?
My COs work fine with them.
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Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« Last post by GrayFace on May 17, 2022, 11:55:14 »
Funny quirk:
Shift A requires a coin. Sign A triggers Shift A. If you don't have a coin nothing happens... until you collect a coin on the same screen, at which point the shift is triggered :) Shifts of multiple letters can be triggered this way and they either can act at once if the requirement is the same (all for the price of 1 coin or whatever they require), or act as soon as their requirements are made (first the cheaper, then the more expensive one).
Could be useful for puzzle levels.
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I checked the new version.
Spoiler: Here's what I found (click to show/hide)
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Few questions:
1. Is there something like a console? If I do print("example"), does it go somewhere that I can read?
2. How well-sandboxed is this?
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Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« Last post by GrayFace on May 13, 2022, 03:16:52 »
I've been implementing a lot of KS+ things in KS Ex lately. The driving goal has been to play KS+ levels with a ball, but I feel like I'm robbing KS+.
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Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« Last post by Lit Knob on May 12, 2022, 21:08:16 »
Fast key presses don't always activate triggers.
The same happens when they are set to Trig on Touch, if you touch them quickly.
Maybe triggers have a slower response time than shifts?
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