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91
Knytt Stories - Custom Content / New KS content by Nurykabe discovered
« Last post by kilicool64 on May 12, 2024, 18:34:32 »
Some time ago, I stumbled upon an ancient post by Nurykabe in which he provided a large selection of screenshots showcasing most of his tilesets and mentioned having unsuccessfully tried to make a KS level in the past: https://nifflas.lp1.nl/index.php?topic=1368.msg14691#msg14691

I was quite intrigued by the look of these screenshots, so I thought it was worth asking him if he still had that level and would be open to sharing it. In response, he uploaded a ZIP of a directory containing various things related to the game that he worked on: http://nurykabe.com/temp/holes.zip And he shared this video of a level he'd worked on: https://www.mediafire.com/file/48do0e5oe6azbqa/03+-+Knytt+Stories+-+cut01.mp4/file

There is a lot of interesting stuff in that ZIP. First of all, it appears that Nurykabe had actually attempted to make three separate levels. And every time he started a new one, he left the old screens in there. They're all far from completion, but with some basic edits (mostly to the starting coordinates and powerups), I made them somewhat playable. If anyone wants to go through them, here they are: https://knyttlevels.com/levels/Nurykabe%20-%20Holes%20Area%201.knytt.bin https://knyttlevels.com/levels/Nurykabe%20-%20Holes%20Area%202.knytt.bin https://knyttlevels.com/levels/Nurykabe%20-%20Holes%20Area%203.knytt.bin And here's a series of videos in which I traverse them: https://www.youtube.com/playlist?list=PLPY6G2hmt_KpJwdllARCXg7YxjcG4St4f

However, none of the screenshots are from those levels. As it turns out, they're from example screens that were made to demonstrate the tilesets. But those screens are also in that ZIP. It appears that at some point during development, KS used a different level format with separate files for each screen. The example screens along with a few others are in that format. Thankfully, Gliperal managed to insert them into Map.bin files. They're here: https://www.mediafire.com/file/hrjmwlt57pnydxb/Nurykabe+recompiled.7z/file

By renaming them, putting them into appropriately named directories and adding empty World.ini files, I managed to make them usable. I also had to reconfigure their tilesets and gradients, since they're numbered differently in the game's own data. Some of them had weirdly misplaced tiles that also had to be deleted. And a few rely on tilesets or gradients that don't match up with the default ones, so I included those where necessary. My work can be found here (updated twice): https://www.mediafire.com/file/e2muehpkv8kju0b/Nurykabe+single+screens.7z/file And here's a summary of what these screens are:

Backup Screen 01-18: These are the example screens. A few use unreleased gradients and the last one has an unreleased tileset.

ec_Screen1-2: These are both identical, so I only covered the first one. It's a basic example screen for the Planetes 01 tileset. It was designed for an unfinished version of it, but still works with the complete one.

Screen vide: No idea what this was meant for. It only consists of a handful of tiles. It's so unfinished that it's impossible to determine what tilesets and gradients it was even made for, so I didn't cover it.

Screen: Showcases the Spacefiller tileset by Sergio Cornaga and a gradient that also seems to be from him. It appears that the screen itself was also his work, rather than Nurykabe's.

Screenb: Showcases a tileset and gradient Nifflas made for the spooky town in A Strange Dream. Probably his work. Would explain why it has functional collision.

Everything with a coordinate as a name: I didn't check them all, but those appear to be the screens of the level seen in my third video. I didn't cover them, both because it would be a huge pain to stitch them together and because the level should already be in the ZIP's Map.bin.

Since the ZIP has a few tilesets and gradients in there that were never released to the public, I've attached anything noteworthy.

Beyond that, there's some more interesting stuff. Such as various GIF animations that seem to have been made to accompany some of the tilesets. It's pretty strange to see those, since I don't think KS can work with them. Perhaps it was planned to at some point? Though it may be possible to convert them into COs. There are also PSDs of most of Nurykabe's tilesets and what appears to be early prototype screenshots of WaDF.

Nurykabe said that people are free to use anything in the ZIP. So if anyone wants to use the unreleased tilesets or gradients, make COs out of his GIFs, try finishing one of his levels or create something based on his example screens, feel free to do so. Worth noting however that from what I can tell, the example screens don't have much in the way of functional collision. If someone wants to directly incorporate any into a level, they may need to be reworked.
92
Forum Games / Re: Corrupt-a-Wish
« Last post by Purple Ink on May 12, 2024, 03:49:19 »
Granted. They are now in every future  class with you.

I wish I wasn't so sleepy.
93
Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by J on May 12, 2024, 00:38:53 »
Well, not exactly removed. I renamed it to show that it's the version uploaded in 2008. Just so the "original" version is still available for whatever reasons people might have. Because that's what archives do. Archive things.

Usually I don't do things like this, but this bit is actually a good argument against the standard procedures.
That version was uploaded to the Knytt Stories level archive without my authorisation and even though I have made it clear in the past that I am not okay with that (among other reasons, precisely for the unavoidable versioning issues that result).

So, the original filename is available again, if you wish to upload the final version.
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Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by rh on May 10, 2024, 11:50:19 »
I can get it removed for you. Shall I?

Yes, thank you!
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Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by Lucinda on May 09, 2024, 20:24:23 »
I can get it removed for you. Shall I?
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Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by rh on May 09, 2024, 12:25:23 »
I've changed the review to 'OUTDATED' in the spreadsheet and have removed the notes. The imgur album will also be fixed when I go back and update all of them.

Cool, thanks!

Hopefully that contributes to preventing people from playing the obsolete version, and getting frustrated for completely unnecessary reasons. (There are enough reasons intentionally built into the level already for people to get frustrated. X-P)

Any idea how I can get the old level removed or at least updated on the level archive website? That website gives no contact details.

Quote
Is it alright if I review the most recent version with a link to https://knyttstories.hoelzl.fr/ when that time comes?

Of course!

And feel free to rate it in whatever way you want. This level is, at least in some places, "nasty by design" and it is absolutely fine with me if people say that it is not to their taste.

(And furthermore, when I made the level, I tried to built in some novel game mechanics for the time, but working within the contraints of KS not everything could be achieved perfectly in the way I would have done it had I programmed the game from scratch. So I understand that not everything is perfect due to the workarounds I employed.)
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Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by Lucinda on May 09, 2024, 03:36:41 »
Hi RH! I'm one of the moderators (on the Discord at least). Great to have you here again! Please join us, our community is small but still very active <3
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Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by pacifishi on May 09, 2024, 03:34:18 »
But FYI: the link you give to my level "Above and below the waterfall" is incorrect. You are linking to a long outdated version that still had some bugs.

That version was uploaded to the Knytt Stories level archive without my authorisation and even though I have made it clear in the past that I am not okay with that (among other reasons, precisely for the unavoidable versioning issues that result).

The correct link to the last, and hopefully bug-free, version is https://knyttstories.hoelzl.fr/

Thanks for the heads up! 

I've changed the review to 'OUTDATED' in the spreadsheet and have removed the notes. The imgur album will also be fixed when I go back and update all of them.

My penultimate batch of reviews will be for levels that aren't on knyttlevels.com. Is it alright if I review the most recent version with a link to https://knyttstories.hoelzl.fr/ when that time comes?



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Knytt Stories / Re: [690+ level reviews] - Grading levels by Authors N-S
« Last post by rh on May 09, 2024, 02:54:35 »
Hi,

For the first time for a long time I have visited these forums again to see if the KS scene is still active, and stumbled across your recent post. It is good to see that the scene is still active.

But FYI: the link you give to my level "Above and below the waterfall" is incorrect. You are linking to a long outdated version that still had some bugs.

That version was uploaded to the Knytt Stories level archive without my authorisation and even though I have made it clear in the past that I am not okay with that (among other reasons, precisely for the unavoidable versioning issues that result).

The correct link to the last, and hopefully bug-free, version is https://knyttstories.hoelzl.fr/
100
Just noticed that the main entrance and exit of the Scarlet Hillside isn't marked with a red star. Don't recall seeing that anywhere else.

Also, while the Spirits of Silverwood exploit has been mostly fixed, you can still make them invisible on the first screen if you warp to them without picking up the eye before the warp. Could probably be fixed by warping the player to an intermediary screen if they don't have the eye and forcing them to pick it up there before warping them to the Spirits of Silverwood. But it's hardly a big deal.

Edit: If you go to the Valley of Rust to save Gustav's lion and glide far enough to the right, you skip the auto save that's meant to happen before the evil wizards.

Edit 2: It would be nice if the game auto-saved after the cutscene where the Astral Corruption happens. Can be a bit annoying if you get killed on your way out of Penitence Village and have to watch it again.

Edit 3: Found another spot where you sink automatically.

Edit 4: Juni gets warped in weird ways near the left edge of this screen during the Grand Sky Kingdom invasion.

Edit 5: The GC you get for defending Penitence Village can be avoided and potentially kill you. Like with the spider, this might not be fixable.

Edit 6: The invasions have improved since v6, but a fair number of exploits remain that can still render certain phases either easier than intended or effortless. Mossgate Village probably has the most exploitable phases. My last time covering the invasions can be seen here: https://youtu.be/a-p1glECcBk

Edit 7: I know you told me it probably isn't worth it, but I had the time to do it, so I went through the script and took notes of all typos, grammar errors and inconsistencies I could find. It's mostly missing commas, but there's more. (I find it rather amusing that the reward text you get for solving the daughter's homework has a blatant spelling error.) I'm not a native speaker, so I can't guarantee 100% that all of these were actually wrong, though I'm pretty confident in most of them. Also worth noting that there are a lot of double spaces (sometimes even more than that). I only fixed them in lines that also had other issues. Might be worth doing a find+replace to get rid of them.

Edit 8: Some of the eternal annihilation phases suffer from CO-induced slowdown. This wouldn't normally be a problem, except it doesn't seem to affect the timer. So most of them tend to be pretty easy due to how quickly they end.

Also, the credits neglect to mention that the Salient Grounds use the Temple tileset by AlmightyZenTaco.
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