The timer does not yet work, you'll have to wait for later releases for that one m'friend!
Also, I will post some of the stuff I know:
One 'Scene###.ini' file for each picture/scene you want to have automation on.
Ones without an .ini will be normal.
[0-1] -Seconds into the 'scene' each 'scene' is a picture. Scene = Picture, remember that.
GotoScene= -Switch to which picture/scene?
PlaySound= -Starts to play specific sound
StopSound=1 -stops sound.
ShowBar= (1 shows the Bar, 0 hides it.)
SetText= Add text here, the stuff you want visible.
TextColor(R)= (0-255)
TextColor(G)= (0-255) (aka your decimal color codes)
TextColor(B)= (0-255)
SO! If I wanted to make a scene with subtitles, it would go a little something like this:
1. I would make my picture for the scene and name it Scene1.png
2. I make a Scene1.ini and think about what I want in my cutscene. I also need to think if more than one scene will be needed or not, if I do need more than one, which I will demonstrate, I will name it, Scene2.png and make another INI, so Scene2.ini.
3. I figure out that I dont want the bar to be shown, I've figured out where each person is talking and where another person begins talking, I also have some music I want to be played and placed this music in the cutscene's folder and named it Sound1.ogg, I also know I want my color for my text to be neon green.
4. Now for the code:
[0-0]
ShowBar=0
PlaySound=1
[0-1]
SetText=EarthBound015: Hello, I am talking, so, HAH!
TextColor(R)=131
TextColor(G)=245
TextColor(B)=44
[0-3]
SetText=BloxMaster: And I am also talking, but longer than you!
TextColor(R)=131
TextColor(G)=245
TextColor(B)=44
[0-6]
SetText=EarthBound015: Only by a second -_-
TextColor(R)=131
TextColor(G)=245
TextColor(B)=44
[0-10]
GoToScene=2
Now, you will do the same stuff in Scene2.ini as you did in Scene1.ini, but different text of course. If you need anymore help, let me know and I will make a tutorial level.