Recent Posts

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Knytt Stories - Custom Content / Re: Tree of Life tilesets
« Last post by Lucinda on August 26, 2024, 21:17:23 »
You are massively talented.
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Knytt Stories - Custom Content / Tree of Life tilesets
« Last post by Purple Ink on August 26, 2024, 19:24:57 »
Here are the tilesets from Tree of Life. Use, edit, and distribute freely for all KS projects.

DAY
Spoiler: (click to show/hide)

NIGHT
Spoiler: (click to show/hide)

EXTRA
Spoiler: (click to show/hide)
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Knytt Stories Level Releases / Re: [Medium/Misc/Hard] Vasilisa the Beautiful
« Last post by Lit Knob on August 26, 2024, 03:21:06 »
I'm downloading now. Thanks.
Do you still have the final version, Ego?
The one on the archive is the initial release
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Nothing major in this update just a couple changes for secret things.

Spoiler: (click to show/hide)

Updated links. :)
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Forum Games / Re: Corrupt-a-Wish
« Last post by Purple Ink on August 26, 2024, 02:34:09 »
Granted. There is now roadwork in other places, forcing more traffic to your route which triples your commute time.

I wish I didn't have such a backlog to work through.
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Knytt Stories Level Releases / Re: [Challenge/Maze][Hardcore][Large][KS+] Echos
« Last post by Lucinda on August 24, 2024, 02:39:40 »
I too am getting feelings and vibes that I've never gotten from KS before. I never thought I would like the "roguelike" genre all that much because the examples I've seen aren't quite to my taste (eg Binding of Isaac) but combining roguelike and KS is really cool C)

ETA: I had a really great time playing it on the plane, made three hours zip by
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Yup, that path was intentional, but even just waiting a second or two before cheat teleporting would suffice if you wanted to keep at that method. As long as your experience isn't only on the same seed repeatedly then you're getting the intended experience!

I think there's a lot of idea potential with this method of level generation! In the future if I have the time and energy for another KS project I might elaborate on this idea a whole lot more! (This potential future project is the reason I made the "Echos" level to begin with!)
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It wasn't fixed. It was just... something nobody involved in the hosting can really understand. Seemed like the words which failed to load changed on a daily basis. But there's now a workaround in place which hopefully should sort it out forever.
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The way it works is that Juni is shifted in an infinite loop between 3 different screens per each of the 3 loading screens


For what it's worth, I did not notice a skewed distribution of seeds with the teleport method. Assuming that each "flicker" on those screens is Juni being shifted, it seems like this happens many times per second and there may be enough variance in where I click to teleport to that it still came out semi-random. That said, you obviously made the path that long for a reason and I went back to doing it as intended.

This level made me feel ways I've never felt in KS before (fingers crossed that's a good thing) and I hope that is true for everyone else too!


It really could be the start of a new sub-genre!
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Glad to hear you're enjoying it!  :D This level made me feel ways I've never felt in KS before (fingers crossed that's a good thing) and I hope that is true for everyone else too!

Have a safe flight! Enjoy your journey into the Hollowlands!
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