the tabs on the latest version (2.3) do not work for me. The sign tab is OK but the warp tab displays the sign tab, and then all the others are wrongly placed.
Blast! I have to break that part in order to work on it. Silly isn't it? Sometimes I forget to fix it again.
I love you mod. I know you are not planning on modifying it further. From my point of view, I am missing 2 things which would have helped me in my level design:
-hidding a screen from the map upgrade
-adding the custom character for the flags
You asked about hiding rooms before and I completely forgot to respond. There isn't a way to program it to hide a room, but if you place the room at least 13 screens away from the edge of the level, then it will never be seen on the map. I like to put them 20 screens away so I can hold shift and scroll twice to get there.
As for the character checking thing, I considered it, but I decided that designers could either switch on a flag at the same time and check that, or shift to a version of the map specifically designed for that character.
Also, I have in some cases a strange bug. Sometimes, the sign tab does not display messages for sign2 or higher.
I'll look into it.
@ Headgrinder: Almost every graphic can be changed now, which was one of my goals. Although, I'm still making stories about Juni and the Knytt universe. I'm excited to see what level designers will do with less limitations and more game play options.
Edit: editor beta Ego 2.3b is out to fix tab alignment error mentioned here
Edit: editor beta Ego 2.3c is out to fix Sign error found by Toenail. I'm still getting false positives for transparent tiles in Tileset A when pasting. I tried to fortify against it, but I'm still not sure how/when it happens. There was an error that caused the Level Manager to open twice. I added a fix for that. It looks like capturing menu commands in the Global Events area was a bad idea, and is the source of many of my woes.
Edit: Hello again. I've just upgraded the editor to beta Ego 2.3d. When I put in extra measures to prevent the tilesets from being re-loaded during the validation cycle, I disabled the preview bars from loading their tilesets. I have now separated the code. After the summer I'm going to move everything out of the global events section, because I'm more and more sure it's at the root of these problems.