Knytt Stories Advanced (KS Mod)

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Offline Sparks

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Re: Knytt Stories Advanced (KS Mod)
« Reply #90 on: July 30, 2009, 10:58:31 »
Simple Way:
Rename KSA to "Knytt Stories".

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Offline TechnoGeek

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Re: Knytt Stories Advanced (KS Mod)
« Reply #91 on: July 30, 2009, 17:46:21 »
This has probably been answered but i cant be bothered reading six pages...

I want to test level in the editor yet it wont happen
is there a file that needs to be renamed, or something that im missing...
can anyone help?

also, if you install Looki's KSLE mod, then KSA, it will work properly.
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Offline AClockworkLemon

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Re: Knytt Stories Advanced (KS Mod)
« Reply #92 on: July 31, 2009, 04:59:31 »
simply re-name "KSAdvanced.exe" to "Knytt Stories.exe, or whatever the original is called. The reason you can't do it at the moment is the editor is looking for a file called "Knytt Stories.exe, which dosn't exist (i'm guessing) C)p
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Re: Knytt Stories Advanced (KS Mod)
« Reply #93 on: July 31, 2009, 05:19:04 »
Spot on for a guess.
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Offline AClockworkLemon

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Re: Knytt Stories Advanced (KS Mod)
« Reply #94 on: August 01, 2009, 03:04:09 »
I was guessing about the editor looking for Knytt Stories.exe. Personally, I run KSA and I had to do the first bit, but I didn't know why, It just worked. Well, you learn something new everyday, I 'spose  XD
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Offline inky84

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Re: Knytt Stories Advanced (KS Mod)
« Reply #95 on: August 02, 2009, 00:35:08 »
that other fellows KS mod automatically tries to run ksa as a priority, i think :P

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Offline TechnoGeek

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Re: Knytt Stories Advanced (KS Mod)
« Reply #96 on: August 02, 2009, 00:39:36 »
that other fellows KS mod automatically tries to run ksa as a priority, i think :P

kslc or looki's mod?
not sure about kslc, but looki's mod looks in Worlds\EditorSettings.temp for gamepath or similar. ksa has this file with ksa default name (KSAdvanced.exe). so, to use looki's mod with ksa, install ksa second to overwrite the file with ksa data.
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Offline kaizoman666

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Re: Knytt Stories Advanced (KS Mod)
« Reply #97 on: August 04, 2009, 00:58:13 »
Okay, I'm a little confused about something. Do you have to actually create your own objects? Because when I looked in the editor, I couldn't find any of the features mentione (even in the custom objects section).
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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #98 on: August 04, 2009, 01:16:14 »
Try bank 254. That's the KSA bank.
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Re: Knytt Stories Advanced (KS Mod)
« Reply #99 on: August 04, 2009, 23:41:59 »
Hey, can anyone tell me whether all the features mentioned on the top post of this thread are already implemented, or are they just planned features?  How close is this to being done?  Is it buggy at all?

Sorry, I just haven't been around much lately and don't want to read a 7-page thread.

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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #100 on: August 05, 2009, 00:36:58 »
I personally have done everything on there except timed shifts, timed cutscenes, and cutscene subtitles. If you need to know more, pm me.
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Offline Toxic Wolf

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Re: Knytt Stories Advanced (KS Mod)
« Reply #101 on: August 31, 2009, 04:42:45 »
Can you give me a link to looki's mod?


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Re: Knytt Stories Advanced (KS Mod)
« Reply #102 on: August 31, 2009, 06:36:59 »
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Re: Knytt Stories Advanced (KS Mod)
« Reply #104 on: August 31, 2009, 08:01:42 »
Because the custom objects bank didn't come with the first version of KS and is rather unorthodox. This inspired Blox to put the KSA back in the back.
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