Knytt Stories Advanced (KS Mod)

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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #30 on: May 28, 2009, 05:15:40 »
I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ;)) :
1. An object that stops Juni, but doesn't stop objects
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
3. Fixing the broken skin color changing (doesn't even work in .ini file...)

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Re: Knytt Stories Advanced (KS Mod)
« Reply #31 on: May 28, 2009, 06:33:25 »
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
There's no more after the first drop?
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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #32 on: May 28, 2009, 06:46:10 »
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
There's no more after the first drop?
There is an extremely small amount, and it's more of a dump at the beginning, then it just rains a few drops, which is odd after entering and you get dumped on...
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Offline BloxMaster

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Re: Knytt Stories Advanced (KS Mod)
« Reply #33 on: May 28, 2009, 15:30:37 »
I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ;)) :
1. An object that stops Juni, but doesn't stop objects
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
3. Fixing the broken skin color changing (doesn't even work in .ini file...)
1. KS already has an object that stops Juni but not objects. Bank 16, object 13.
2. The blood object was meant to not make a lot of blood, however, a 'super blood' object has already been requested and made. It will be released in the next versions.
3. Unfortunately, color changing is one of the features that was always buggy, I'll see if I can fix it for the next version.


Re: Knytt Stories Advanced (KS Mod)
« Reply #34 on: May 30, 2009, 05:03:12 »
I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ;)) :
1. An object that stops Juni, but doesn't stop objects
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
3. Fixing the broken skin color changing (doesn't even work in .ini file...)
1. KS already has an object that stops Juni but not objects. Bank 16, object 13.
Now what do you think that was supposed to mean?
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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #35 on: June 01, 2009, 06:59:15 »
Sorry, completely forgot about that... I need to pay more attention XD.
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Offline Dandelion

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Re: Knytt Stories Advanced (KS Mod)
« Reply #36 on: June 01, 2009, 07:17:10 »
I had no idea there was any difference between the invisible block with lines and the invisible block without.

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Offline TechnoGeek

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Re: Knytt Stories Advanced (KS Mod)
« Reply #38 on: June 01, 2009, 23:04:30 »
I had no idea there was any difference between the invisible block with lines and the invisible block without.
\
me neither XD
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Re: Knytt Stories Advanced (KS Mod)
« Reply #39 on: June 02, 2009, 00:46:49 »
I had no idea there was any difference between the invisible block with lines and the invisible block without.
\
me neither XD
Really? O_o
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Offline Firecat

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Re: Knytt Stories Advanced (KS Mod)
« Reply #40 on: June 02, 2009, 02:27:33 »
I had no idea there was any difference between the invisible block with lines and the invisible block without.
Actually this is the diference:
Unfilled:Creatures and bullets can pass, Juni not.
Filled with lines:Neither Creatures/Bullets or Juni cant pass.
That red square with yellow filling in KSA:Juni can pass, the Creatures/Bullets not (Wich is useful sometimes with those edge-flying creatures  :P2)
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Offline jwei44

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Re: Knytt Stories Advanced (KS Mod)
« Reply #41 on: June 02, 2009, 02:28:28 »
How do i use the Timer? Like I see the clock but where are the settings?

Re: Knytt Stories Advanced (KS Mod)
« Reply #42 on: June 02, 2009, 05:07:15 »
That red square with yellow filling in KSA:Juni can pass, the Creatures/Bullets not (Wich is useful sometimes with those edge-flying creatures  :P2)
It's not really a proper enemy block.
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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #43 on: June 02, 2009, 17:35:56 »
Could you make an object which hides other objects on that block from view (in other words, an object which makes the block appear to be transparent, without, for instance, a keyhole or enemy, etc, turning them invisible)?
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Re: Knytt Stories Advanced (KS Mod)
« Reply #44 on: June 03, 2009, 01:23:10 »
Could you make an object which hides other objects on that block from view (in other words, an object which makes the block appear to be transparent, without, for instance, a keyhole or enemy, etc, turning them invisible)?

That could really be used to annoy people.
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