Nifflas' Support Forum

Being Creative => Nifflas' Sources => Topic started by: BloxMaster on May 05, 2009, 03:37:59

Title: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on May 05, 2009, 03:37:59
Knytt Stories Advanced aka KSA is my mod for Knytt Stories.
KSA has a lot of features, but be warned that KSA is not done, complete, or, most of all, bug proof. I'd recommend you PM me any suggestions or bugs, and keep the topic solely to the discussion of your opinions on KSA.

Spoiler: KSA Levels (click to show/hide)

Spoiler: Credits (click to show/hide)

Spoiler: Features (click to show/hide)

Spoiler: Screens (click to show/hide)

Spoiler: FAQ (click to show/hide)

Spoiler: Known Bugs (click to show/hide)

Spoiler: Installing (click to show/hide)

Download (mediafire, 5.01MB (.7z)) (http://www.mediafire.com/?md90yo1nzbg)
Download (sendspace, 5.06MB (.zip)) (http://www.sendspace.com/file/suo7jr)

Make sure that KSA has KS's Data Folder!

New mirror for KSA: Download (http://files.lpchip.com/other/KnyttStoriesAdvancedv1.7.7z)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BackwardsO on May 05, 2009, 04:07:00
This seems really cool, and I'd like to play the new level properly but... I don't know how to run it. My computer asks me what to open it on and I'm not sure what to do... could anyone help  O_o
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on May 05, 2009, 04:08:13
It's a .7z file, so you would need 7z (an archive opener) Hold on, I'm going to upload a zip for you. :)

EDIT: done. Will try to get other links tomorrow (mediafire and the like are being a pain)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Mr. Monkey on May 05, 2009, 06:27:14
Some notes:
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Strange Darkness on May 05, 2009, 13:36:26
just so im on the same page
there isnt yet a level editor for this is there?
(or do i just get the KS editor and put it with it?)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on May 05, 2009, 13:38:43
You may use any KS editor. Just put it in KSA's folder. :)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: farik on May 05, 2009, 17:35:22
this seems really cool :) im'a check her out
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Kasran on May 05, 2009, 17:35:48
It doesn't spawn you "slightly" in the ground; it's actually pretty bad.

Other than that, really cool. :3
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on May 05, 2009, 17:40:25
It varies from 'pretty bad' to 'not at all'. :/
But I'm working on it, so bare with me.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: farik on May 05, 2009, 17:44:27
nothing loads when i  try to test a level in the editor... i mean you can edit the level, but when you choose test level and i point to start at, the playing window never appears. how can i fix that?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on May 05, 2009, 17:49:31
Either:
1. Rename KSAdvanced.exe to 'Knytt Stories.exe'
Or
2. Download Looki's Modified Level Editor and open the file (in the worlds folder) 'EditorSettings.temp', change/add the lines:
Code: [Select]
[Looki]
Executable=KSAdvanced.exe
Then use Looki's editor for KSA.


The first option is easier.... X)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: farik on May 05, 2009, 18:09:54
i gotcha. it worked thanks :) anyways, this really cool, good job
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: 4a on May 05, 2009, 18:27:50
Suggestions:
Mention the death-by-falling-from-a-great-height thing.
Add "How do you skip cutscenes?" to the FAQ. Or just mention that elsewhere I dunno. <_<
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: EarthBound015 on May 05, 2009, 20:36:54
You can also restart a cutscene if you press Ctrl+R .
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on May 06, 2009, 01:17:16
Dowloaded. Gonna try out after I get back.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BlackM.1 on May 06, 2009, 21:27:42
This is reall good :) Though I really have to disagree with the death from falling, to me it's just not KS without Juni's strange ability to survive large drops. other than that this is really good :)

EDIT: Also the red screen affect feels a bit gory, Though it was a nice touch for Doden Vantar :)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on May 06, 2009, 21:34:04
Don't worry, you will have that off by default in the next versions. Only certain levels will use it. :)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: AClockworkLemon on May 10, 2009, 09:39:04
ARRRRGGGH! STUPID! wtf when i set it upand tried to play stuff, everything was white except the objects!!!!! wtf??????

EDIT: ignore the above post... i just realised i forgot to copy over the tilesets etc... my bad.
BRILLIANT... i love it, well done!
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Firecat on May 11, 2009, 18:53:13
Hey, this thing its very good, but you should post a help with, the INI stuff, i dont know how to put timed/subtitled cutscenes and color changes.

And also this this thing could be A-S-W-O-M-E if you put some thing of gravity atracttion and the oposite(kind like a blackhole and a white hole) :nuts:.i dont think it its posible btw.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on May 12, 2009, 00:29:54
Is there a tutorial for this anywhere?

Oh.
How do I make a level using these new features?
A guide will made soon.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: AClockworkLemon on May 12, 2009, 09:04:34
Could someone PM me how to use the timer please?
Pretty please with cherries on top? C)p
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: EarthBound015 on May 15, 2009, 17:14:39
The timer does not yet work, you'll have to wait for later releases for that one m'friend!

Also, I will post some of the stuff I know:

Code: [Select]
One 'Scene###.ini' file for each picture/scene you want to have automation on.

Ones without an .ini will be normal.

[0-1]  -Seconds into the 'scene' each 'scene' is a picture. Scene = Picture, remember that.

GotoScene=  -Switch to which picture/scene?

PlaySound= -Starts to play specific sound

StopSound=1 -stops sound.

ShowBar= (1 shows the Bar, 0 hides it.)

SetText= Add text here, the stuff you want visible.

TextColor(R)= (0-255)
TextColor(G)= (0-255)    (aka your decimal color codes)
TextColor(B)= (0-255)


SO!  If I wanted to make a scene with subtitles, it would go a little something like this:

1. I would make my picture for the scene and name it Scene1.png

2. I make a Scene1.ini and think about what I want in my cutscene.  I also need to think if more than one scene will be needed or not, if I do need more than one, which I will demonstrate, I will name it, Scene2.png and make another INI, so Scene2.ini.

3. I figure out that I dont want the bar to be shown, I've figured out where each person is talking and where another person begins talking, I also have some music I want to be played and placed this music in the cutscene's folder and named it Sound1.ogg, I also know I want my color for my text to be neon green.

4. Now for the code:

Code: [Select]

[0-0]
ShowBar=0
PlaySound=1

[0-1]
SetText=EarthBound015: Hello, I am talking, so, HAH!
TextColor(R)=131
TextColor(G)=245
TextColor(B)=44
[0-3]
SetText=BloxMaster: And I am also talking, but longer than you!
TextColor(R)=131
TextColor(G)=245
TextColor(B)=44
[0-6]
SetText=EarthBound015: Only by a second -_-
TextColor(R)=131
TextColor(G)=245
TextColor(B)=44
[0-10]
GoToScene=2

Now, you will do the same stuff in Scene2.ini as you did in Scene1.ini, but different text of course.  If you need anymore help, let me know and I will make a tutorial level.  :D



Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Didriking on May 18, 2009, 11:15:21
Oooh, Neat.

I do too disagree with the death-by-failling, but since that will be optional sooner or later... It's all good X)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on May 19, 2009, 04:34:09
Just fyi, death by falling is easily avoided if you have double jump or umbrella. You can also get lucky and land safely perhaps half the time, so...
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on May 22, 2009, 07:15:39
I as well disagree with the death by falling, because some KS levels depend on being able to fall far distances, and taking that out would make them impossible (without the cheat). I do have a suggestion, however. Perhaps you could put an object in the system bank which makes only certain blocks include death by falling? Just a thought...
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on May 23, 2009, 01:33:38
Don't worry, you will have that off by default in the next versions. Only certain levels will use it. :)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Emeraldfire7 on May 23, 2009, 21:16:39
I'm working on a level using this editor and so far it looks awesmoe :P2 but for people just starting out with it could use a description of each object it was very confusing  :/

also something to add would be a way to set KSA as default test .exe (not sure how to word it XD) so when you test out levels that KSA opens instead of KS(default)

very nice by the way love the rain object  :O
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: EarthBound015 on May 24, 2009, 04:35:06
All you gotta do is rename KSA to KnyttStories and it will open up in your editor.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on May 24, 2009, 05:19:01
Has anybody else noticed a problem in which, after using tileset A, you switch to tileset B and it still copies over everything from tileset A, even though what you appear to be clicking is tileset B? Note: I am using Looki's version, may be an important detail. In addition, your rain limit is way to high... my computer practically froze with the effort of raining... nice effect, though!

Edit: only appears to happen if you include the transparent tile in a mass selection of tiles...
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: EarthBound015 on May 24, 2009, 19:01:43
Has anybody else noticed a problem in which, after using tileset A, you switch to tileset B and it still copies over everything from tileset A, even though what you appear to be clicking is tileset B? Note: I am using Looki's version, may be an important detail. In addition, your rain limit is way to high... my computer practically froze with the effort of raining... nice effect, though!

Edit: only appears to happen if you include the transparent tile in a mass selection of tiles...

I'm sure the first part is due to the editor itself, I've never had any problem like that with Niff's editor.  The rain thing, you dont have to put the rain tiles all the way across the screen, you should put no more than 4 or 5 on a screen.  One of the Super Rain tiles will create rain all over the screen.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on May 28, 2009, 05:15:40
I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ;)) :
1. An object that stops Juni, but doesn't stop objects
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
3. Fixing the broken skin color changing (doesn't even work in .ini file...)

Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on May 28, 2009, 06:33:25
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
There's no more after the first drop?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on May 28, 2009, 06:46:10
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
There's no more after the first drop?
There is an extremely small amount, and it's more of a dump at the beginning, then it just rains a few drops, which is odd after entering and you get dumped on...
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on May 28, 2009, 15:30:37
I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ;)) :
1. An object that stops Juni, but doesn't stop objects
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
3. Fixing the broken skin color changing (doesn't even work in .ini file...)
1. KS already has an object that stops Juni but not objects. Bank 16, object 13.
2. The blood object was meant to not make a lot of blood, however, a 'super blood' object has already been requested and made. It will be released in the next versions.
3. Unfortunately, color changing is one of the features that was always buggy, I'll see if I can fix it for the next version.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on May 30, 2009, 05:03:12
I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ;)) :
1. An object that stops Juni, but doesn't stop objects
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
3. Fixing the broken skin color changing (doesn't even work in .ini file...)
1. KS already has an object that stops Juni but not objects. Bank 16, object 13.
Now what do you think that was supposed to mean?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on June 01, 2009, 06:59:15
Sorry, completely forgot about that... I need to pay more attention XD.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Dandelion on June 01, 2009, 07:17:10
I had no idea there was any difference between the invisible block with lines and the invisible block without.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Salmoneous on June 01, 2009, 14:10:43
awesome work Bloxy.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: TechnoGeek on June 01, 2009, 23:04:30
I had no idea there was any difference between the invisible block with lines and the invisible block without.
\
me neither XD
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 02, 2009, 00:46:49
I had no idea there was any difference between the invisible block with lines and the invisible block without.
\
me neither XD
Really? O_o
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Firecat on June 02, 2009, 02:27:33
I had no idea there was any difference between the invisible block with lines and the invisible block without.
Actually this is the diference:
Unfilled:Creatures and bullets can pass, Juni not.
Filled with lines:Neither Creatures/Bullets or Juni cant pass.
That red square with yellow filling in KSA:Juni can pass, the Creatures/Bullets not (Wich is useful sometimes with those edge-flying creatures  :P2)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: jwei44 on June 02, 2009, 02:28:28
How do i use the Timer? Like I see the clock but where are the settings?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 02, 2009, 05:07:15
That red square with yellow filling in KSA:Juni can pass, the Creatures/Bullets not (Wich is useful sometimes with those edge-flying creatures  :P2)
It's not really a proper enemy block.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on June 02, 2009, 17:35:56
Could you make an object which hides other objects on that block from view (in other words, an object which makes the block appear to be transparent, without, for instance, a keyhole or enemy, etc, turning them invisible)?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 03, 2009, 01:23:10
Could you make an object which hides other objects on that block from view (in other words, an object which makes the block appear to be transparent, without, for instance, a keyhole or enemy, etc, turning them invisible)?

That could really be used to annoy people.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on June 03, 2009, 03:32:13
 It could, but that is not my objective...
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 03, 2009, 04:01:38
I notice the KSA levels list hasn't been updated.

http://nifflas.ni2.se/forum/index.php?topic=900.0
http://nifflas.ni2.se/forum/index.php?topic=827.0
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on June 03, 2009, 04:13:23
I notice the KSA levels list hasn't been updated.

http://nifflas.ni2.se/forum/index.php?topic=900.0
http://nifflas.ni2.se/forum/index.php?topic=827.0

 XD I was thinking about that the other day!

Anyway, I've had some really bad save mess up times... I'll die, then respawn 10 screens below, or something like that, and it's infinite void screens (YAY!). Sometimes, it screws up really bad!
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Firecat on June 03, 2009, 18:53:01
Could you make an object which hides other objects on that block from view (in other words, an object which makes the block appear to be transparent, without, for instance, a keyhole or enemy, etc, turning them invisible)?

I think that you can do it with a CO that looks like the gradient or block (Object in 4, CO in 5)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Dandelion on June 03, 2009, 22:53:28
Yes, but that would only work in a specific spot. If you wanted to hide many objects you would need to create a ton. And some enemies move, so you need even more. It's practical if you only want to hide one thing though.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on June 04, 2009, 00:47:35
Thanks, this will help (can't believe I didn't think of that  :huh:). I really need to think of these things a little quicker... although, moving enemies will still cause a problem...

New problem: color changing shifts don't change the color of your hologram. Also, color changing shifts don't work after an autosave/restart process (i.e. shifting, then restarting), you just stay one color.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: LightningEagle on June 10, 2009, 00:28:34
Now, I might have totally missed this but are the parameters for all the new settings in KSA released somewhere?  :huh:
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: LightningEagle on June 10, 2009, 11:27:34
Figured this would probably belong here rather than the Doden Vantar thread.

I was playing Doden Vantar and at this area where platforms are used these two platforms behaved abnormal.

#1) Behaved solid the first time I tried to jump through from the bottom

#2) I fell through it  :/

Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 11, 2009, 01:26:35
Naw. They're just buggy. Same happened to me.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on June 11, 2009, 01:47:34
heh... good luck finding the parameters... look in ksalevels.

Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Strange Darkness on June 14, 2009, 12:33:40
has this been updated with anything  :huh: or the bugs fixed  :huh:
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Sparks on June 24, 2009, 18:42:11
Could you actually tell us how to use KSA's features? I've checked every file in 2 KSA levels and there isn't anything that says stuff about the Spotlight, enemies etc.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 24, 2009, 22:00:08
Play around with the editor. Only thing that should give you trouble is ini stuff.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Pick Yer Poison on June 24, 2009, 22:21:52
I found a graphical glitch. For some reason, the color of the water (Bank 1, Object 10) in the KSA player is off. I've attached a screenshot showing a comparison of the color in normal KS vs. the color in KSA. The scene is exactly the same on both sides; I just changed from using Knytt Stores.exe to KSAdvanced.exe.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Sparks on June 25, 2009, 16:57:36
Play around with the editor. Only thing that should give you trouble is ini stuff.

I have ?_?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 25, 2009, 20:33:12
Well, here's basically all the objects' functions:
http://knyttlevels.com/levels/Purple%20-%20KSA.knytt.bin
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Pick Yer Poison on June 25, 2009, 20:50:32
Well, here's basically all the objects' functions:
http://knyttlevels.com/levels/Purple%20-%20KSA.knytt.bin
Argh, curse you Purple Pineapple! I just made an a demonstration level about 10 minutes ago and was about to put it up! X-P
Here it is (http://knyttlevels.com/levels/Pick%20Yer%20Poison%20-%20KSAdvanced%20Demonstration.knytt.bin) anyway, I might as well put it up. It's easier to get through, but it's not as interactive.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 25, 2009, 21:36:14
It's easier to get through, but it's not as interactive.
..and it has an icon. X)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Pick Yer Poison on June 25, 2009, 22:29:31
It's easier to get through, but it's not as interactive.
..and it has an icon. X)
That too. ;)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Evil on June 26, 2009, 22:14:16
ini means danger if you mess up.

never use it unless you're doing custom objects
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 27, 2009, 01:54:19
Danger of doing what? Mal programming one thing?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Dandelion on June 27, 2009, 04:10:55
Yeah, what's dangerous about it? The only thing that can cause a freeze is COs.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 27, 2009, 05:03:28
The only thing that can cause a freeze is COs.
never use it unless you're doing custom objects
That rules out the COs.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Sparks on June 27, 2009, 12:56:29
I meant how do you actually get these objects into the level.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Firecat on June 27, 2009, 18:19:52
In objects you have:
0-system
1-liquids
and so. but going backwars:
0-system
255-Custom objects
254-KSA Objects (In there you have the objects)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 27, 2009, 19:07:24
Just fyi, if you see something in the level editor, all you have to do is switch to whatever bank it's in and right click on it. That'll show you where it is.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Sparks on June 28, 2009, 18:07:35
Thanks, this will help alot. Especially since 80% of my level will use darkness spotlight (obj 17).

EDIT: As soon as I place them they disappear :(
EDIT2: NVM, just had to give the bank its own images.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: The stickman on June 29, 2009, 18:04:48
I uninstalled a level, and when I went back to the menu, it was night, a moon was in the corner, and the bottom two buttons were available! Unfortunately, when I clicked awards, It brought me to a level select screen with no categories and no levels, and the bars were blue. When I went back to the menu, it was normal, so I couldn't click the other button. GLITCH!

EDIT:I did it again. The options button makes no noise and doesn't do anything.
You should fix this "Uninstalling glitch".
I tried to upload a picture, but the forum says the uploader folder is full. Dang!
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 29, 2009, 18:52:45
Yeah. Same happened to me. Use an image uploading host.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Miss Paula on June 29, 2009, 20:18:38
Or, next time, notify an admin to sort it out. ;)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: sadron on June 30, 2009, 02:38:16
Falling too far kills you? Uh, despite not being realistic it was one of the charms of the original. I can't really say I like that feature...
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Pick Yer Poison on June 30, 2009, 05:22:01
Falling too far kills you? Uh, despite not being realistic it was one of the charms of the original. I can't really say I like that feature...
Technically speaking, that's more realistic than being able to fall 300 feet and start running as soon as you hit the ground. :/ But I agree with you, it does subtract from the "Knytt" feeling. Also, and this may have been said before, it will most likely make some levels that require you to fall 5 or 6 screens impossible.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: googoogjoob on June 30, 2009, 05:54:22
Falling too far kills you? Uh, despite not being realistic it was one of the charms of the original. I can't really say I like that feature...
Technically speaking, that's more realistic than being able to fall 300 feet and start running as soon as you hit the ground.

Technically, Juni shouldn't be able to jump so high/far, or double jump, or glide with the aid of an umbrella like Mary Poppins, or change direction in mid-air, etc.

Knytt Stories isn't about realism, but it has an internally consistent set of rules (which is what games are about). Trying to alter any of the rules drastically make the rest inconsistent.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 30, 2009, 06:03:13
it will most likely make some levels that require you to fall 5 or 6 screens impossible.
Don't worry, you will have that off by default in the next versions. Only certain levels will use it. :)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Pick Yer Poison on June 30, 2009, 06:34:01
it will most likely make some levels that require you to fall 5 or 6 screens impossible.
Don't worry, you will have that off by default in the next versions. Only certain levels will use it. :)
(http://www.freeimagehosting.net/uploads/9b0990e46c.gif) Sorry, my bad.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Comhon on July 02, 2009, 17:41:39
This is very good idea, great work. I am using this now, it beats original KS.
I will modify my level to play it with this KS mod.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Dandelion on July 08, 2009, 17:07:40
I noticed a few more glitches, hopefully they haven't been mentioned before.

You can't save twice on the same screen unless you die to reset the save points.

I'm not sure if this is a problem with KSA or not, but I was playing DEtM and

I have no idea what could cause that last one to happen, but It seems to have something to do with going too fast through the shifts. It doesn't happen in normal KS.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Sparks on July 08, 2009, 18:55:28
I noticed a few more glitches, hopefully they haven't been mentioned before.

You can't save twice on the same screen unless you die to reset the save points.

I'm not sure if this is a problem with KSA or not, but I was playing DEtM and

I have no idea what could cause that last one to happen, but It seems to have something to do with going too fast through the shifts. It doesn't happen in normal KS.

It doesn't do that on mine. O_o
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: TechnoGeek on July 08, 2009, 21:50:22
I noticed a few more glitches, hopefully they haven't been mentioned before.

You can't save twice on the same screen unless you die to reset the save points.

I'm not sure if this is a problem with KSA or not, but I was playing DEtM and

I have no idea what could cause that last one to happen, but It seems to have something to do with going too fast through the shifts. It doesn't happen in normal KS.

It doesn't do that on mine. O_o
sounds like the random shift glitch i experience way too much.
in other words, any of the shifts could be being activated
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Shawnachu on July 20, 2009, 15:22:26
Holding down on a shift will repeatedly shift you, rather than only once. This is really annoying because some levels have doors that shift to different screens and you have to lightly tap the down key so you don't keep shifting back and forth.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on July 20, 2009, 20:02:56
The DEtM one's are shift on touch, though.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: kaizoman666 on July 29, 2009, 12:54:08
I'm not sure if its just in Doden Vantar, but I can't seem to use the rainbow savepoints, but everything else seems to work properly. What did I do wrong?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: TechnoGeek on July 30, 2009, 02:47:09
I'm not sure if its just in Doden Vantar, but I can't seem to use the rainbow savepoints, but everything else seems to work properly. What did I do wrong?
if you're using KSA, it should be fine. if you are using KSA and it's not working, could you tell us the problem in more detail?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on July 30, 2009, 04:54:29
The rainbow save points don't light up when you save, but other than that they function normally.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Strange Darkness on July 30, 2009, 10:02:27
This has probably been answered but i cant be bothered reading six pages...

I want to test level in the editor yet it wont happen
is there a file that needs to be renamed, or something that im missing...
can anyone help?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Sparks on July 30, 2009, 10:58:31
Simple Way:
Rename KSA to "Knytt Stories".
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: TechnoGeek on July 30, 2009, 17:46:21
This has probably been answered but i cant be bothered reading six pages...

I want to test level in the editor yet it wont happen
is there a file that needs to be renamed, or something that im missing...
can anyone help?

also, if you install Looki's KSLE mod, then KSA, it will work properly.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: AClockworkLemon on July 31, 2009, 04:59:31
simply re-name "KSAdvanced.exe" to "Knytt Stories.exe, or whatever the original is called. The reason you can't do it at the moment is the editor is looking for a file called "Knytt Stories.exe, which dosn't exist (i'm guessing) C)p
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on July 31, 2009, 05:19:04
Spot on for a guess.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: AClockworkLemon on August 01, 2009, 03:04:09
I was guessing about the editor looking for Knytt Stories.exe. Personally, I run KSA and I had to do the first bit, but I didn't know why, It just worked. Well, you learn something new everyday, I 'spose  XD
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: inky84 on August 02, 2009, 00:35:08
that other fellows KS mod automatically tries to run ksa as a priority, i think :P
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: TechnoGeek on August 02, 2009, 00:39:36
that other fellows KS mod automatically tries to run ksa as a priority, i think :P

kslc or looki's mod?
not sure about kslc, but looki's mod looks in Worlds\EditorSettings.temp for gamepath or similar. ksa has this file with ksa default name (KSAdvanced.exe). so, to use looki's mod with ksa, install ksa second to overwrite the file with ksa data.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: kaizoman666 on August 04, 2009, 00:58:13
Okay, I'm a little confused about something. Do you have to actually create your own objects? Because when I looked in the editor, I couldn't find any of the features mentione (even in the custom objects section).
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on August 04, 2009, 01:16:14
Try bank 254. That's the KSA bank.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: back seat astronaut on August 04, 2009, 23:41:59
Hey, can anyone tell me whether all the features mentioned on the top post of this thread are already implemented, or are they just planned features?  How close is this to being done?  Is it buggy at all?

Sorry, I just haven't been around much lately and don't want to read a 7-page thread.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on August 05, 2009, 00:36:58
I personally have done everything on there except timed shifts, timed cutscenes, and cutscene subtitles. If you need to know more, pm me.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Toxic Wolf on August 31, 2009, 04:42:45
Can you give me a link to looki's mod?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on August 31, 2009, 06:36:59
Sure thing. (http://nifflas.ni2.se/forum/index.php?topic=347)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Salmoneous on August 31, 2009, 07:49:42
Why is bank 255 and 254 in use when it really should be bank 19 and 20?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on August 31, 2009, 08:01:42
Because the custom objects bank didn't come with the first version of KS and is rather unorthodox. This inspired Blox to put the KSA back in the back.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Toxic Wolf on August 31, 2009, 23:07:52
By the way, in cutscenes, what is the showbar option for? I mean, I set it to 1, tested and saw it come up, but what is it really for? Or is it just for neatness with subtitles?

Because whatever timing I set on my scene, the bar only shows up for a second...
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: AClockworkLemon on September 01, 2009, 11:26:46
I'm finding KSA barely does the wall-swim save glitch any more. I think i've traced it down to shift saves (at least for me). Re-spawning from normal saves seems to be fine, but when i re-spawn to a shift save, I often end up a few pixels into the ground. also, It seems to get worse the closer you are to the re-spawn point. (I killed myself on spikes one square away from a shift-save I had set up and ended 3/4 in the ground!)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on September 10, 2009, 23:24:17
Please do not expect any further updates regarding KSA. I have many other projects now, and have basically moved on to other things. If you have questions regarding KSA, please ask here, but do not expect me to answer. I will also not be releasing the source or other materials. Other KS mods may use concepts from KSA, but I would like any graphics that are not original KS or slightly modified KS graphics to not be used anywhere. (Example, the KSA logo which is 100% original). If Nifflas sees problems with this or would like the source, etc, I will comply. Note that I will not offer support for KSA anymore, if that concerns you, then I recommend using normal KS. To that end, tho, if you like KSA then please enjoy it. I may or may not release an already-half-way-done version of KSA, that is much better, but do not expect it. In the same such fashion, I may release the source at a later date. It's very much up in the air right now. I am very happy that people like this mod, and I'm sure everyone was waiting for a new version. I can't say you'll get one, I am very sorry. I would like to end this on the note that you will see more of my creations eventually, but like everything else, I don't know when. Farewell, and enjoy KSA as-is. \o_
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on September 11, 2009, 00:54:08
I would like any graphics that are not original KS or slightly modified KS graphics to not be used anywhere.
So.. we can't use graphics made by ourselves anywhere? :P
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on September 11, 2009, 01:28:00
Is this half finished version already, well, finished? I'd love to see it! If there's one thing I'm curious about, then it's what the code is for timed shifts.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on September 11, 2009, 02:26:16
I would like any graphics that are not original KS or slightly modified KS graphics to not be used anywhere.
So.. we can't use graphics made by ourselves anywhere? :P
I'll make it really clear for you: Graphics I made for KSA I would prefer not to be used ANYWHERE for ANY REASON. I personally don't care what you do with graphics you personally made for your KS/A level. I'm pretty sure you knew exactly what I meant.

Is this half finished version already, well, finished? I'd love to see it! If there's one thing I'm curious about, then it's what the code is for timed shifts.
No, the half finished version is, well. 'Half Finished'. As for the timed shifts, it isn't going to work even if I told it to you, which is the main reason I haven't told many what the code is. It's nasty, buggy, and frankly not even in the new 'half finished' version.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Bored2death on September 11, 2009, 02:39:02
Oh well, beggars can't be choosers, i guess.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on September 11, 2009, 03:45:56
I'll make it really clear for you: Graphics I made for KSA I would prefer not to be used ANYWHERE for ANY REASON. I personally don't care what you do with graphics you personally made for your KS/A level. I'm pretty sure you knew exactly what I meant.
Yeah. I was just pointing out how you phrased it was.. wrongish.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Pick Yer Poison on September 11, 2009, 05:17:19
I'm sad that you're discontinuing this. It had so much potential that it just never filled out. But it also had plenty that it did.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: peterarev on April 17, 2010, 23:53:38
Sorry if this question has already been answered.  I'm fresh into KSA and this is an old discussion.   Thanks for the tweaking tips for using the regular editor, but...

where can I download Looki's Modified Editor?

PA

Either:
1. Rename KSAdvanced.exe to 'Knytt Stories.exe'
Or
2. Download Looki's Modified Level Editor and open the file (in the worlds folder) 'EditorSettings.temp', change/add the lines:
Code: [Select]
[Looki]
Executable=KSAdvanced.exe
Then use Looki's editor for KSA.


The first option is easier.... X)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on April 18, 2010, 01:57:04
http://nifflas.lpchip.nl/index.php?topic=347.0 ([search]?)
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Purple Pineapple on June 04, 2010, 02:19:23
Mediafire's throwing a 404 and sendspace shows the proper download page for 2 seconds then blows up. >(
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: Whistler on October 09, 2010, 13:52:16
I really like this, but you said something about a KS Editor mod. Where can I find that?
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: peterarev on April 13, 2012, 06:52:24
Neither download link works at this date.  Anywhere else it's available?

Knytt Stories Advanced aka KSA is my mod for Knytt Stories.
KSA has a lot of features, but be warned that KSA is not done, complete, or, most of all, bug proof. I'd recommend you PM me any suggestions or bugs, and keep the topic solely to the discussion of your opinions on KSA.

Spoiler: KSA Levels (click to show/hide)

Spoiler: Credits (click to show/hide)

Spoiler: Features (click to show/hide)

Spoiler: Screens (click to show/hide)

Spoiler: FAQ (click to show/hide)

Spoiler: Known Bugs (click to show/hide)

Spoiler: Installing (click to show/hide)

Download (mediafire, 5.01MB (.7z)) (http://www.mediafire.com/?md90yo1nzbg)
Download (sendspace, 5.06MB (.zip)) (http://www.sendspace.com/file/suo7jr)

Make sure that KSA has KS's Data Folder!

Title: Re: Knytt Stories Advanced (KS Mod)
Post by: BloxMaster on April 13, 2012, 09:10:45
I apologize for that. I no longer support KSA personally, and I actually don't even have it on my current harddrive. If someone has it and wants to provide it, then by all means.. In the meantime I will look around my backups and edit this post when I have more information. Thanks for the interest in it, though. :)

EDIT: It has been found, and LPChip has kindly offered to host it for the sake of supporting levels that used it. He should have a link later. Thanks LPChip! :^^:
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: peterarev on April 13, 2012, 10:13:55
I apologize for that. I no longer support KSA personally, and I actually don't even have it on my current harddrive. If someone has it and wants to provide it, then by all means.. In the meantime I will look around my backups and edit this post when I have more information. Thanks for the interest in it, though. :)

EDIT: It has been found, and LPChip has kindly offered to host it for the sake of supporting levels that used it. He should have a link later. Thanks LPChip! :^^:

Don't worry about it.  I just found ver 1.7.  If you got beyond that it might be a curiosity.  I found that the benefits (don't actually remember) and the drawbacks (slower on my computer) about cancelled each other out and I could do just about everything with the original with some creative combining of features.  I have enjoyed your levels, though, and just became aware of KnyttWADF looking at your tag line.  It's a rich culture, this Knytt thing.
Title: Re: Knytt Stories Advanced (KS Mod)
Post by: LPChip on April 13, 2012, 18:05:56
New mirror provided. See original post, or here (http://files.lpchip.com/other/KnyttStoriesAdvancedv1.7.7z)