[V1.0a] Knytt Stories DS

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Offline rrc2soft

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Re: [WIP] Knytt Stories DS
« Reply #120 on: December 15, 2009, 10:29:12 »
maybe a ram pack could help fix some of these problems (gives me an excuse to get one  :oops:)

Don't buy one  :) . I know the RAM pack could be used to solve certain problems... but as I said before, I am too lazy  :oops: .

btw with the 16x640 Thats awesome!! if i could do that then my games wouldnt have to be so grid based!

The trick is to create a layer of functions over the normal palib sprite management to "construct" rectangular sprites using square sprites. That 16x640 sprite will be in fact 40 16x16 sprites. Besides, you can separate the collision management from the sprite management (i.e. you check for collision using the image of the sprite, not the HW sprites themselves). I hope to release the source code once I change it to be more "portable"... but portable or not, the source will be released for sure  ;).


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Offline rrc2soft

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Re: [WIP] Knytt Stories DS
« Reply #121 on: January 07, 2010, 00:58:11 »
Dear all,

If you check the KSDS website, you will see that all critter banks are in blue.

That is, all critter banks have been implemented !!! C)p.

Now, all that is left to finish KSDS is:

- Solve some map-related bugs (and a couple of bank-related bugs).
- (Upload a beta version of KSDS to this forum  ;) ).
- Implement a "optimization" screen.
- Include all critter/juni sounds into the engine (forgot to mention this in the first version of this post  :oops:)
- Optimize the source code to reduce the use of RAM.
- Small fixes everywhere.
- ...release KSDS  8D .

Unfortunately, my Christmas vacations are finished, but I'll try my best to release KSDS in less than 2 months.

Best!
« Last Edit: January 07, 2010, 08:30:52 by rrc2soft »


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Offline The stickman

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Re: [WIP] Knytt Stories DS
« Reply #122 on: January 07, 2010, 02:48:47 »
 C)p


My Stars::hiddenstar::hiddenstar:
The blood of the innocent will flow without end, it's Zorc - That's me! - it's Zorc and pals!

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Offline chipset

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Re: [WIP] Knytt Stories DS
« Reply #123 on: January 07, 2010, 06:11:46 »
Awesome. Although I do not have the necessary equipment that will be needed to play the game, it honestly amazes me that you were able to undergo a long project like this. I've tried to make a remake before, and it is sort of stalled/dead; I simply started to not put much more effort into making it (also, due to the fact that I am pretty busy myself).

But anyway, good job so far C)
:hiddenstar: - thanks AClockworkLemon!

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Offline Feline Monstrosity

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Re: [WIP] Knytt Stories DS
« Reply #124 on: January 07, 2010, 18:52:02 »
Keep it up! I can't wait to play the beta! :)
"In the world there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong nothing can surpass it. "  ~Lao Tzu

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Offline smeagle

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Re: [WIP] Knytt Stories DS
« Reply #125 on: January 08, 2010, 09:33:16 »
me too!
btw YAY!

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Offline LimeLemon

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Re: [WIP] Knytt Stories DS
« Reply #126 on: January 09, 2010, 04:13:11 »
I really need to get one of these cards soon...
Spoiler: Achievements (click to show/hide)

Spoiler: Backloggery (click to show/hide)

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Offline rrc2soft

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Re: [WIP] Knytt Stories DS
« Reply #127 on: January 10, 2010, 01:09:53 »
Beta version is OUT!. This is a sort of "preview", since there are plenty of things to do (and a problematic bug to solve...), but wanted to release it so you can get a feel of the finished version  ;) .

Enjoy! and thanks in advance for reporting bugs!  8D


Re: [WIP] Knytt Stories DS
« Reply #128 on: January 10, 2010, 01:20:38 »
Lurk more.

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Offline smeagle

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Re: [WIP] Knytt Stories DS
« Reply #129 on: January 10, 2010, 03:31:21 »


edit:
moar bugz!
the lasers animations are messed up.
they stay blue  :huh: nothing life threatening though  C) and the balls dont explode

bank 13, object 6 still has magenta around it again, nothing bad

great high jump physics naow!

im playing colours right now, and il; get back with moar bugz later!

edit2:
woah!
in coulours, i was coming down the big tower, and then i could see, like, things  :^^:
it is very hard to explain, it started on 1001x976 and it continued over diffrent screens  :huh:


btw is it just me or is the ambiance better quality?

edit3: its possible to trigger the sandcrocks without touching the ground


btw, the new minmap (press start)  IS EPIC WIN!
like metroid!

but it would be nice to be able to see the map coordinates for painfree bug reports
« Last Edit: January 10, 2010, 04:56:47 by smeagle »

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Offline rrc2soft

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Re: [WIP] Knytt Stories DS
« Reply #130 on: January 10, 2010, 13:38:41 »
Thanks for the reports, smeagle! The "trippy" experience on colors is probably caused by the "problematic bug" I mentioned earlier  :oops: . And I will check on the other critters, too (I thought I fixed the sandcrocks and the lasers... oh, well  :/ )

If I have time, I will put a new version with the map coordinates in a couple of days  :) .


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Offline smeagle

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Re: [WIP] Knytt Stories DS
« Reply #131 on: January 10, 2010, 22:55:13 »
also a level breaking bug  :sad:

if the level has bank 5 object 1, it will be impassable

when you put your back to it, and it fades away, you are meant to be able to run through it :/
kinda like in.........i dunno, so it isnt that level breaking after all  X)

awesome work!

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Offline AA

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Re: [WIP] Knytt Stories DS
« Reply #132 on: January 11, 2010, 12:58:00 »
Really impressive! Congratulations on getting so far, and thank you for releasing the beta.

I've played it for a bit, and noticed just a couple of things, but I'll have to test something first.

EDIT: climbing isn't working perfectly: if you hold up and left/right, Juni will stop climbing. The rest was alright.
« Last Edit: January 11, 2010, 13:48:16 by AA »
Videogames are for everyone, by everyone

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Offline Feline Monstrosity

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Re: [WIP] Knytt Stories DS
« Reply #133 on: January 15, 2010, 16:54:59 »
Yeah the climbing doesn't feel quite as intuitive as the PC version. I'm used to pressing left/right a split second before I jump from a wall, which works fine on the PC version but on KSDS causes Juni not to jump (not necessarily a bug, just a slight difference between the two versions).
Also Juni still hovers one pixel from the ground and one pixel from a wall she's climbing.
Otherwise much progress has been made since the alpha! Well done! C)
"In the world there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong nothing can surpass it. "  ~Lao Tzu

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Offline rrc2soft

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Re: [WIP] Knytt Stories DS
« Reply #134 on: January 20, 2010, 12:06:43 »
From an interview to Nicalis's Tyrone Rodriguez @ Joystiq:

Quote
Nicklas also has some solid ideas and thinks Knytt Stories would be great for DSi or PSP. There's actually a Knytt Stories prototype homebrew by a fan and it's enough proof-of-concept that the game would work well on DSi.

So, knytt stories may go commercial, too  :) . That would be nice - homebrew can achieve a niche market, but commercial software can be enjoyed by people everywhere.

(Well, back to work on finishing the beta...)
« Last Edit: January 20, 2010, 23:15:37 by rrc2soft »