Yeah the climbing doesn't feel quite as intuitive as the PC version.
This.
Now, don't get me wrong, this whole thing is brilliant, brilliant work. So, major props for even getting this thing running as well as it is. Kudos to you!
But, I have to say, the whole climbing thing just kills it.
First off, like said earlier, the fact that you can't hit left or right a split second before a wall jump really screws with you if you're used to Knytt Stories on the PC. Secondly, you can't hold right or left towards a wall, and hold up at the same time to climb. You have to be ONLY pressing up to climb, which is very irritating. Also, the most annoying aspect I've come across is the fact that you cannot "jump-climb" up walls. When I attempt it in KSDS, Juni simply doesn't get anywhere, and it just looks glitchy and unpleasant. When I play Knytt Stories, I rarely climb normally, unless I have to, and get a certain thrill from "jump-climbing." The fact that KSDS limits my ability to do so, and limits my mobility when scaling walls of any kind, depresses me. In my honest opinion, the fact that the climbing(movement up/down walls) is so "off" from the original and almost broken in general is a game-breaking problem.
However, I could just be full of it. Everyone else seems to be enjoying it. Alas, I can't really find any enjoyment playing this, even if it is portable. :\
Good work though, it's a great WIP, and this is just my honest opinion.