Oops, I uploaded the level editor

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Offline Nifflas

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Oops, I uploaded the level editor
« on: October 01, 2012, 23:04:42 »
Oops. I accidentally uploaded the NightSky developer level editor here. It's not really that's user friendly as it's intended to be used by developers, and it's not designed for the HD version (though it'll work nicely for the HD version if you also provide HD assets).

The game isn't designed to load external levels super easily either, so see it more as a modding tool :)

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Offline Nifflas

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Re: Oops, I uploaded the level editor
« Reply #1 on: November 28, 2012, 04:19:53 »
Oops, that was later than expected. I finally fixed the editor, it should work now!

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Offline Yoeri

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Re: Oops, I uploaded the level editor
« Reply #2 on: November 28, 2012, 10:11:43 »
Oh Nifflas, you so clumsy!


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Offline GrayFace

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Re: Oops, I uploaded the level editor
« Reply #3 on: November 28, 2012, 20:58:46 »
Looks like I've figured out the basics.

Re: Oops, I uploaded the level editor
« Reply #4 on: November 29, 2012, 14:53:42 »
Honestly I expected something a lot scarier when you played up how hard this level editor would be to use. It's actually fairly easy to use in my opinion, save some things that just gotta be puzzled out. For instance, I'm still not sure there's a way to make a physical graphically rotating circle with only one physics object, but I found a way to do it with 2.

I might make some levels with this.

Also made up a default tileset if anyone else is going to try some graphics.
« Last Edit: November 29, 2012, 16:11:46 by SecretGlitch »
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

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Offline Nifflas

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Re: Oops, I uploaded the level editor
« Reply #5 on: December 03, 2012, 02:08:40 »
A good idea is always to open a level in the editor that does what you want to do and look at what parameters I used for the object.

Oh, and remember that when drawing polygons, each shape must be convex and drawn counter-clockwise. It does however not apply to line objects (e.g. the ones that define the terrain). Oh, and line objects cannot collide with each other.

Re: Oops, I uploaded the level editor
« Reply #6 on: March 02, 2016, 01:34:49 »
4 years later, I want to say thanks for uploading the level editor. I'm apparently the only one to have used it for a large-scale mod so far, but it's a really interesting tool.