I've been working on this project for approximately 6 months now with what little time I have (aprox 2 hours a week
) and have been putting off a preview, mainly because I didn't want to spend the time to make a cool preview page like Elevator beneath the Valve (
http://nifflas.lpchip.nl/index.php?topic=2781.0).
Then I realized, I can write!
Prologue:The dream was so real, I was certain I would never wake up.
In it, I climbed the Dream Stones. Why do I call them the Dream Stones? I don't know, that is just what they are, hanging in the air like huge strings of liquid stone; the stuff of dreams. I climbed them upwards to reach a point of healing, and rest.
Then, to my shock, I awoke to my familiar, mundane room. The drapes hung placidly and stirred in the AC while my alarm blared the latest in purchased air time. But it didn't feel right. Something, like the sound of the world or the counting of the clock was wrong. When I finally looked out the window, I found out why. I hadn't awoke after all, and the Dream Stones floated everywhere in a bottomless, endless sky.
Details:- Episodic level releases (at my current rate, probably only 1 episode each quarter)
- mini-endings at the end of each episode
- dreamlike atmosphere, with non-linear order, and locations changing randomly
- new areas will appear with each episode
- Almost all new tilesets (with minor mods to my Smooth Stones tileset)
- Plot, exploration, and scenery driven with minor puzzles and challenges
- Some puzzles will depend on supporting character development
- Each episode will expand into a small to medium sized area.
- End result will be a fairly large level of around 8-10 episodes.
-------Progress-------
Tilesets:Smooth Stones tileset: png 90-100% done
Floating Homes tileset: sketch and development 100% done, png 60% done
White City tileset: png 80% done
Forest Tileset: png 70% done
Grey fortress: sketch and development 30% done, png not started yet.
Rusting industry tileset: png 55% done
Wastelands tileset: png 35% done
Dirtlands and furnace tileset: sketches 100% done, png 60% done.
Big Pipes inside: development 60% done
Big Pipes outside: development 60% done
Map development: 30% done
Plot development: 50% doneFirst episode map and plot: development 60% done, level not started
I'm focusing on finishing the tilesets first as a lot of the plot is embedded in their design. The plot is inherently fairly loose, more based on exploration and discovery than tight and precise progressions.
If anyone would like to help with any of the development, I would appreciate it. It would help get things rolling a lot quicker than I can alone, particularly tilesets. Though I'm pretty picky about what I'm wanting over all, there are details and whole areas.
One last comment, is that the tilesets I'm developing for this project are also exactly what I need for a future project. These are kind of my quintessential tilesets; the realms I'm most wanting to illustrate.
I wasn't going to add a screenshot because I'm really unsatisfied with them, but here ya go, early screen shots.