[Challenge/Very hard/Normal] The super hard level

  • 25 Replies
  • 9516 Views
*

Offline Dandelion

  • 428
  • 0
  • Yay owls!
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #15 on: June 08, 2009, 04:50:08 »
What are you two talking about?!

Just stick no-climb blocks under all the doorframes.
Of course. That would work, I didn't think of that. :) But I'm too lazy to upload a bugfix version, at least right now.

Check out my tilesets!

*

Offline Evil

  • 1112
  • 1
  • 1723
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #16 on: June 08, 2009, 05:10:17 »
No it wouldnt.

It would just let you wallswim, but you can't climb

You can try treating the shift as a custom object? Its a good idea ..if it works...:3

Re: [Challenge/Very hard/Normal] The super hard level
« Reply #17 on: June 08, 2009, 05:18:37 »
Evil, seriously. What are you talking about?
Lurk more.

*

Offline TheSquashedOrange

  • 46
  • 0
  • Nothing is bad or good, but thinking makes it so.
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #18 on: June 08, 2009, 12:20:22 »
I played through the normal version, (felt more towards hard in my opinion) a fun level, (that bit when you had to backtrack after getting the eye made me swear several times X)) the graphics in some areas could have been a little better, but that didn't really matter so much.

Overall I still liked it quite alot, I'll probably updates this post when I get around to trying the very hard version (god spare me :shocked:.)

*

Offline Dandelion

  • 428
  • 0
  • Yay owls!
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #19 on: June 08, 2009, 19:04:07 »
Good luck on the hard version. If normal made you swear, you'll need it. X-P Evil, I'm really confused. Shifts can't be custom objects. COs can only be decorations, they can't even be solid.

Check out my tilesets!

*

Offline Bored2death

  • 454
  • 0
  • My attempt at a Nurykabe Tiled room XD
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #20 on: June 08, 2009, 19:47:04 »
I don't even see any wallswims. Screen coordinates? Maybe it's because I'm using KSA, but that shouldn't affect it...
Spoiler: Achievements (click to show/hide)

*

Offline Dandelion

  • 428
  • 0
  • Yay owls!
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #21 on: June 09, 2009, 09:24:38 »
x1000 y1000, with a copy of the screen at x1000 y1006. If you hold up while entering the green house, you sometimes wallswim. It's not doing it right now though, not for me.

Check out my tilesets!

*

Offline Evil

  • 1112
  • 1
  • 1723
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #22 on: June 09, 2009, 12:39:10 »
You have to be running silly

*

Offline utherdoul

  • 181
  • 0
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #23 on: June 09, 2009, 14:44:40 »
I haven't played this yet, but from the sound of it, you've got some wallswims after entering a shift, right? If you set the shift to 'spot', it'll shift Juni to the centre of the tile co-ordinates, so if there's a slight object under her that she can wallswim into, a spot shift should dump her on top of it instead.

I'll download this and give it a try when I get home...

*

Offline RunMan

  • 175
  • 1
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #24 on: June 26, 2009, 21:57:20 »
Wow, I am really surprised that someone has used my tileset :)

Great level, pretty challenging.

Spoiler: (click to show/hide)

*

Offline Dandelion

  • 428
  • 0
  • Yay owls!
    • View Profile
Re: [Challenge/Very hard/Normal] The super hard level
« Reply #25 on: June 26, 2009, 22:11:21 »
Spoiler: (click to show/hide)
Yay, the cutscenes work! Glad you liked it.

Check out my tilesets!