Thank you for making another wonderful level, VG. I had recently finished the quite enjoyable Next Gen Knytt DLC Pack, so I was super excited when your announcement came up since I especially love your challenge levels.
Looks great, sounds great. I couldn't find any flaws on my playthrough. It may be short, but the challenge made it feel much bigger.
It's not a [Normal] challenge, though. Maybe if you're judging on the majority of the level, but if you assess based on the hardest part of the level--like the path to the umbrella--then this could even fall in the [Very Hard] range. Secret or optional areas are usually assessed separately, of course.
Even though you've made levels of almost every difficulty, is it tough for you to assess challenge when you're probably an expert player at this point? It's possible that since the player-base has changed (fewer, more hardened players), level makers should alter their assessments accordingly. Just a thought I had.
I looked at the editor to find how to unlock a secret. I don't feel too guilty since I don't think I would have found it otherwise.
But that's a secret, they're supposed to be hard to find or hard to get.