Customizable Puzzles

  • 40 Replies
  • 30099 Views
*

Offline Looki

  • 166
  • 7
    • View Profile
Re: Customizable Puzzles
« Reply #15 on: December 16, 2009, 21:52:41 »
I am actually working on a lua-powered Puzzler. Progress is slow though, my main PC is broken.
You'll be able to load external graphics and all that, I still need to structure it and do some testing.
I already asked Nifflas about this and he's fine with it,
I'm just not sure if the effort is worth it since level editing is much tougher than in KS, ergo not many levels will be released (for now).

*

Offline LightningEagle

  • 242
  • 0
  • Who's the wacko, you say?
    • View Profile
Re: Customizable Puzzles
« Reply #16 on: December 16, 2009, 23:26:46 »
I am actually working on a lua-powered Puzzler. Progress is slow though, my main PC is broken.
You'll be able to load external graphics and all that, I still need to structure it and do some testing.
I already asked Nifflas about this and he's fine with it,
I'm just not sure if the effort is worth it since level editing is much tougher than in KS, ergo not many levels will be released (for now).
I say it's worth it if you find time to do it.
I would LOVE to see customizable puzzles realized. :D

Especially as that's probably what I'd be best at doing as my artistic skills are rather limited*.

*Don't compare that statement to my drawings, which people tend to like. Drawing and being abstractly artistic in a scenery-related sense is like North and South to me.

*

Offline smeagle

  • 352
  • 3
  • Using Arch now
    • View Profile
Re: Customizable Puzzles
« Reply #17 on: December 16, 2009, 23:28:37 »
Great! i know a bit of lua!

*

Offline PeppyHare4000

  • 445
  • 4
  • My time in this forum is over...
    • View Profile
Re: Customizable Puzzles
« Reply #18 on: December 20, 2009, 17:21:31 »
I see.
in the .mfa of puzzles, one of the puzzles is "battery charger" and it is the sceen you see when using it.
i think you can set it there.
Btw ive already made a custom puzzle  C)
i made the laser maze thing longer+with a switch you need to hit before going to the end!
btw do you have mmf2? if not get the demo then pm me for the missing extensions (ini++)

i want to make my own puzzles and starmap. could u put in the missing extensions to my puzzles. You don't have to but it would be appreciated and ill give you credit on my level :)

*

Offline LightningEagle

  • 242
  • 0
  • Who's the wacko, you say?
    • View Profile
Re: Customizable Puzzles
« Reply #19 on: December 20, 2009, 20:20:14 »
i want to make my own puzzles and starmap. could u put in the missing extensions to my puzzles. You don't have to but it would be appreciated and ill give you credit on my level :)

Doing a puzzle of your own will require you to have MMF2. Additionally you have to be able to use MMF2, which appears to be a task in itself. Currently I haven't figured it out entirely yet. Not that I expected to be able to do it fast. You will have to dedicate some time to figure out the program.

I'm not really sure where this thread is going yet, and therefor you probably won't find much help if you can't do it yourself. I think everyone is working slowly for themselves and will post when they have a breakthrough.

*

Offline PeppyHare4000

  • 445
  • 4
  • My time in this forum is over...
    • View Profile
Re: Customizable Puzzles
« Reply #20 on: December 20, 2009, 21:46:54 »
i want to make my own puzzles and starmap. could u put in the missing extensions to my puzzles. You don't have to but it would be appreciated and ill give you credit on my level :)

Doing a puzzle of your own will require you to have MMF2. Additionally you have to be able to use MMF2, which appears to be a task in itself. Currently I haven't figured it out entirely yet. Not that I expected to be able to do it fast. You will have to dedicate some time to figure out the program.

I'm not really sure where this thread is going yet, and therefor you probably won't find much help if you can't do it yourself. I think everyone is working slowly for themselves and will post when they have a breakthrough.

it must be hard to figure it out. (Why does MMF2 have to be so expensive :sad:)

*

Offline LightningEagle

  • 242
  • 0
  • Who's the wacko, you say?
    • View Profile
Re: Customizable Puzzles
« Reply #21 on: December 20, 2009, 22:05:40 »
it must be hard to figure it out. (Why does MMF2 have to be so expensive :sad:)
You can get the trial. I'm sure smeagle will be happy to help you with extensions, if not pm me and I'll give you some guidance.

*

Offline PeppyHare4000

  • 445
  • 4
  • My time in this forum is over...
    • View Profile
Re: Customizable Puzzles
« Reply #22 on: December 20, 2009, 22:21:45 »
it must be hard to figure it out. (Why does MMF2 have to be so expensive :sad:)
You can get the trial. I'm sure smeagle will be happy to help you with extensions, if not pm me and I'll give you some guidance.

I have to do it once im done with all of the editor and notepad portion because i only have 30 days with the demo.

*

Offline smeagle

  • 352
  • 3
  • Using Arch now
    • View Profile
Re: Customizable Puzzles
« Reply #23 on: December 24, 2009, 12:02:56 »
I learnt how to use mmf2! (EXTREMELY BASICALLY, i have no idea what all the gibberish in nifflas games are for XD)
I can probably edit a puzzle, but not make a new one

*

Offline Widget

  • 359
  • 27
    • View Profile
Re: Customizable Puzzles
« Reply #24 on: December 26, 2009, 22:30:12 »
I've (just..) finished the main episode of Saira and I've become all kinds of interested in the (finicky, difficult) potential for future episodes. I've noticed that KS level work seems to've slowed slightly but I'm kinda wondering whether people think it'd be better to first get used to KS level-editing (for the fundamentals of level-creating, not practice  X-P) or just to download a trial of MMF2 and start butting my head up against that brick wall  XD

I know Saira level-creation is far more... erm, fringe? Specialised? but like most people round here (I assume) I'm on a huge Saira kick right now ^^

*

Offline Nifflas

  • 1532
  • 61
    • View Profile
Re: Customizable Puzzles
« Reply #25 on: December 26, 2009, 22:44:16 »
You don't really have to use MMF2 to create a good level, you can do a lot without that if you intend to not have puzzles.

*

Offline Widget

  • 359
  • 27
    • View Profile
Re: Customizable Puzzles
« Reply #26 on: December 26, 2009, 22:54:59 »
Excellent, seems I have my answer! ^^

Firstly, start playing with the files themselves within the teleporters episode and then try creating equivalent files from scratch.

I'm off to start poking around ^^

Re: Customizable Puzzles
« Reply #27 on: January 25, 2010, 01:52:52 »
::Austra Puzzles Customizable::


NOTE:
If you download this, please copy the sound module file from Nifflas' level:
Nifflas - 000 - Teleporters\Sound Module.ccn

Copy it and place it into my level after you download and extract it.

(It's a big file.  I didn't want to upload it)


I have included the puzzler.mfa with the download


http://www.filefront.com/15418809/Joel---000---Test.zip/



All of Autra's puzzles are customizable (except for the teleport device)

There's some other stuff I was experimenting with in here.  Might be worth taking a quick look.  I might write more about it later.



There are 2 read me's and 1 puzzler.ini worth looking at.  I'll paste them here for quick reference:

Spoiler: Puzzler.ini (click to show/hide)


*

Offline smeagle

  • 352
  • 3
  • Using Arch now
    • View Profile
Re: Customizable Puzzles
« Reply #28 on: January 25, 2010, 02:16:52 »
AWESOME.

i gotta try it, as i cant make a .cca  :D :D :D

*

Offline Exp HP

  • 259
  • 2
  • 1 in 166 children
    • View Profile
Re: Customizable Puzzles
« Reply #29 on: January 26, 2010, 06:32:37 »
EdudDiputs, you beat me to it! (well, I wasn't really trying any more, anyways.  I looked at it for 10 minutes, pushed around some objects and sprites, spent maybe a minute trying to find where the features added by INI++ were so I could use them (since this project certainly could use an INI-style code parser), then I stopped and returned back to homework and the VB.NET game I've been working on.)

Anyways, I think stupiDdudE has earned himself a :ratsneddih:!

>_>

I mean, I think EdudDiputs has earned himself a :hiddenstar:!
« Last Edit: January 26, 2010, 06:35:33 by Exp HP »
(secretly hoping nobody will mention the object compendium)
My stars:   :hiddenstar:(Object Compendium):hiddenstar:(By PM)
Check out my Youtube channel for some terrible Let's Plays by a socially inept nerd!