[normal/enviromental] Organac v3.0 *updated* *screenshots!*

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Offline Pick Yer Poison

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Re: [normal/enviromental] Organac
« Reply #1 on: July 12, 2009, 10:12:08 »
I like it! :D It has a great feel. I found an SGE, though. One of the waterfall landing spots is on top of empty space (to the lower left of the middle).

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Offline LPChip

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Re: [normal/enviromental] Organac
« Reply #2 on: July 12, 2009, 19:39:01 »
I do not see an SGE. Can you perhaps edit the image and paint a square around it?
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Offline Dynamite

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Re: [normal/enviromental] Organac
« Reply #3 on: July 12, 2009, 20:48:47 »
The ending will haunt me every night for eternity o________________o

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Offline Evil

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Re: [normal/enviromental] Organac
« Reply #4 on: July 13, 2009, 00:39:02 »
lulzish ending
« Last Edit: July 13, 2009, 00:46:25 by Evil »

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Offline Budja

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Re: [normal/enviromental] Organac
« Reply #5 on: July 13, 2009, 00:52:21 »
Excellent tile placement. I really like your tileset style.

So yes I enjoyed it :P.

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Offline Pick Yer Poison

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Re: [normal/enviromental] Organac
« Reply #6 on: July 13, 2009, 05:01:32 »
I do not see an SGE. Can you perhaps edit the image and paint a square around it?
Sorry about that. Here ya go. :)

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Offline Vinterrun

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Re: [normal/enviromental] Organac
« Reply #7 on: July 13, 2009, 21:45:59 »
Woah Dude this was awesome. You did a great job thank you!
under re-construction:

Coming late:


Starwale *pun*


Re: [normal/enviromental] Organac v2.0 *updated* *screenshots!*
« Reply #9 on: July 16, 2009, 01:38:19 »
That first screen looks a lot like lament or whatever.
Lurk more.

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Offline lamarblake

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Re: [normal/enviromental] Organac v2.0 *updated* *screenshots!*
« Reply #10 on: July 16, 2009, 02:04:25 »
I get "possible exploit" with sendspace, mediafire and knytt levels archive.

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Offline Salmoneous

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Re: [normal/enviromental] Organac v2.0 *updated* *screenshots!*
« Reply #11 on: July 16, 2009, 02:38:51 »
That first screen looks a lot like lament or whatever.

Yeah, I know. Earthbound used an early version of my tileset in Lament.

I get "possible exploit" with sendspace, mediafire and knytt levels archive.

I fixed that. (Apparently a level cant have numbers in its name unless you change them in the third party tolls.)

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Offline StaticRomantic

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Re: [normal/enviromental] Organac v2.0 *updated* *screenshots!*
« Reply #12 on: July 19, 2009, 06:09:20 »
this looks terrific. i've always envied your skills with tilesets. downloading.

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Offline Hmpf

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Re: [normal/enviromental] Organac v2.0 *updated* *screenshots!*
« Reply #13 on: July 19, 2009, 09:15:18 »
Errr... is the longer version's file smaller than the shorter version's? I seem to have one older but bigger file and one that's more recent but smaller, which seems a bit incongruous with the idea of it being longer... Now I'm wondering which of the two to install...

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Offline googoogjoob

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Re: [normal/enviromental] Organac v2.0 *updated* *screenshots!*
« Reply #14 on: July 19, 2009, 10:13:16 »
Errr... is the longer version's file smaller than the shorter version's? I seem to have one older but bigger file and one that's more recent but smaller, which seems a bit incongruous with the idea of it being longer... Now I'm wondering which of the two to install...

Map size has very little to do with the size of the .knytt.bin file. You could add a thousand screens to a level, but then remove a single audio file, and it'd still (probably) be smaller. (For example, Teenhmifnoeafgil, currently the level with the highest number of screens (1,000+) has a map.bin file that's only ~50kb.)
good bye