Speed Runs

  • 9 Replies
  • 3583 Views
*

Offline .viR

  • 54
  • 0
  • .r:-146[7]+
    • View Profile
Speed Runs
« on: December 17, 2009, 15:39:49 »
Has anyone thought about doing a speed run? (Good Ending)
Would be quite interesting as the game is quite non-linear.
I like it.

*

Offline FlyingPigBoy

  • 47
  • 0
  • Lord of the Swine
    • View Profile
Re: Speed Runs
« Reply #1 on: December 19, 2009, 04:39:02 »
It may be a little early for that...
But I'd be glad to be proven wrong.

Spoiler: Thanks Saml! (click to show/hide)
My stars:
(embarrassingly empty)

Re: Speed Runs
« Reply #2 on: December 19, 2009, 08:07:41 »
Only four solar systems.. I'd actually like to do it, but I can't seem to get my screen video-er to work.
Lurk more.

*

Offline AA

  • 510
  • 23
  • Was ITA84
    • View Profile
    • Insight on Videogames
Re: Speed Runs
« Reply #3 on: December 19, 2009, 09:46:15 »
I think this should be in the Challenges subforum.

Regardless, other than the full game speed run, we could also do one for each star system, although we'd need to establish some rules (puzzle completion, all items, recharger).
Videogames are for everyone, by everyone

*

Offline .viR

  • 54
  • 0
  • .r:-146[7]+
    • View Profile
Re: Speed Runs
« Reply #4 on: December 19, 2009, 15:59:03 »
Yeah I guess you could probably skip a lot of the puzzles if you knew the codes before hand, however in a lot of other games the rules simply are "no third party programs" and "no cheat codes". So you could have:

1: Must achieve full ending and not use inbuilt debugging thing.

or

2: Must complete all puzzles, achieve full ending and not use inbuilt debugging thing.

I suppose it's up to who does the speed run, and could just mark it.
I like it.

*

Offline LPChip

  • You can only truly help other people by allowing them to fail.
  • 3510
  • 138
  • Excel at the thing you're the best at!
    • View Profile
    • LPChip Interactive
Re: Speed Runs
« Reply #5 on: December 19, 2009, 17:37:19 »
This topic doesn't seem to be the actual Speed Run topic, so I didn't moved it. It seems to be a suggestion. Feel free to create a new topic with the rules once decided and post it in the challenges forum. :)
on the left, above my avatar.

MODPlug Central Forum
"If I tried to kill you, I'd end up with a big fat hole through my laptop." - Chironex

Re: Speed Runs
« Reply #6 on: December 19, 2009, 20:09:11 »
I think having to recharge could drastically knock down someone's time. Maybe just having it at the 'charger ready' state?
Lurk more.

*

Offline LightningEagle

  • 242
  • 0
  • Who's the wacko, you say?
    • View Profile
Re: Speed Runs
« Reply #7 on: December 19, 2009, 20:26:12 »
I'd say charging is an essential part of the game and should be kept. As not every solar system allows you to recharge the same amount of power you might have to travel in a certain pattern in order to optimize time.

*

Offline Nifflas

  • 1532
  • 61
    • View Profile
Re: Speed Runs
« Reply #8 on: December 19, 2009, 21:01:16 »
One detail is that if you keep the PDA open, you can see the battery value increase as you charge it. You might be able to cut the time a few seconds by never charging the ship more than you actually need to get to the next planet, although it's probably only a matter of 5 seconds of gameplay in the end.

*

Offline .viR

  • 54
  • 0
  • .r:-146[7]+
    • View Profile
Re: Speed Runs
« Reply #9 on: December 19, 2009, 22:47:38 »
I don't mind if anyone wants to create a section in challenges for this once the rules are sorted, I probably wouldn't be able to keep it updated.

(Aside from the existing Speed Runs thread, witch concerns the individual challenges.)
I like it.