Wow. This had some of the nicest transitions ever - the non-winter part, anyway. Couldn't like the dead snowy plants in the winter versions :/ :crazy:
. I'd love to see a larger level (i.e. with larger areas) in this style. Also, awesome KS humor (tm) and a perfect ending. Thank you for making this!
(Nitpicking: some of the solid snow wasn't solid, and some was. Wouldn't it work better if all of it was solid?)
Thanks! Making this level improved my confidence working with the editor and designing KS levels, and I even tried to include options for possible future stories in this one (it's set in the same world as my first level, 'A lovely day for a picnic', and I hope to use the same world for any future levels I make), so watch this space!
Regarding your 'nitpicking': (
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The only instance I can think of the snow being solid is the now snow-covered pond, because I felt a whole block of solid height was too much for it being frozen over. The big white structures in the spooky forest area are the same as the previously black structures - much of the snow-covered world involved copy-pasting the screens and switching the tilesets for their winter counterparts.
As for the ending, that's Sergio's work. I simply had Juni returning home, but after I sent it to him he'd added the extra screen, which I agree is perfect (and includes his
custom-made background with the tree, and his 'glow' CO.)
playthrough
Cool, thanks! It's interesting to see that you played through it in much the same way as I did when testing it - jumping to bypass the terrain. I'll keep that in mind when designing future levels, though I don't think it'll have much effect on my design since the terrain is mostly there for visual effect rather than as an obstacle.
By the way, how did you get my full name to credit me on your video?