Snow Machine is a small holiday-themed Knytt Story I've put together in the past week or so. Special thanks go to beta-tester sergiocornaga for his error-checking and input. I hope you all enjoy it!
(http://img859.imageshack.us/img859/5752/screenshot1zl.png)
(http://img855.imageshack.us/img855/2439/screenshot2ff.png)
Download - http://www.knyttlevels.com/levels/RichardJ%20-%20Snow%20Machine.knytt.bin (http://www.knyttlevels.com/levels/RichardJ%20-%20Snow%20Machine.knytt.bin)
Nice, i like the smooth transitions/overlaps of tilesets, and the fact that every area had their winter counterpart
what is the detector powerup there for?
Nice, i like the smooth transitions/overlaps of tilesets, and the fact that every area had their winter counterpart
Thanks, using smooth transitions to give the impression of a real world was something I tried hard to do, while using tilesets that
what is the detector powerup there for?
There is a small 'secret' passage somewhere (It isn't particularly well hidden).
Wow. This had some of the nicest transitions ever - the non-winter part, anyway. Couldn't like the dead snowy plants in the winter versions :/ :crazy:
. I'd love to see a larger level (i.e. with larger areas) in this style. Also, awesome KS humor (tm) and a perfect ending. Thank you for making this!
(Nitpicking: some of the solid snow wasn't solid, and some was. Wouldn't it work better if all of it was solid?)
Wow. This had some of the nicest transitions ever - the non-winter part, anyway. Couldn't like the dead snowy plants in the winter versions :/ :crazy:
. I'd love to see a larger level (i.e. with larger areas) in this style. Also, awesome KS humor (tm) and a perfect ending. Thank you for making this!
(Nitpicking: some of the solid snow wasn't solid, and some was. Wouldn't it work better if all of it was solid?)
Thanks! Making this level improved my confidence working with the editor and designing KS levels, and I even tried to include options for possible future stories in this one (it's set in the same world as my first level, 'A lovely day for a picnic', and I hope to use the same world for any future levels I make), so watch this space!
Regarding your 'nitpicking': (:P)The only instance I can think of the snow being solid is the now snow-covered pond, because I felt a whole block of solid height was too much for it being frozen over. The big white structures in the spooky forest area are the same as the previously black structures - much of the snow-covered world involved copy-pasting the screens and switching the tilesets for their winter counterparts.
As for the ending, that's Sergio's work. I simply had Juni returning home, but after I sent it to him he'd added the extra screen, which I agree is perfect (and includes his custom-made background with the tree, and his 'glow' CO.)
playthrough (http://youtu.be/QcWaZ-5Mz74)
Cool, thanks! It's interesting to see that you played through it in much the same way as I did when testing it - jumping to bypass the terrain. I'll keep that in mind when designing future levels, though I don't think it'll have much effect on my design since the terrain is mostly there for visual effect rather than as an obstacle.
By the way, how did you get my full name to credit me on your video?