Green Water

  • 19 Replies
  • 6704 Views
Re: Green Water
« Reply #15 on: June 02, 2009, 01:11:14 »
Just place down the 24 by 24 image, and make it repeat. Then, overlay these two filters I made. Tadaa. Instant waterfall. :D Recouloring the water above should be fairly easy.
Lurk more.

*

Offline Evil

  • 1112
  • 1
  • 1723
    • View Profile
Re: Green Water
« Reply #16 on: June 02, 2009, 01:22:26 »
heh?

ks reads frames by 24x24 pixels.... make a 24x48 then you have a 2 frame animation

*

Offline TechnoGeek

  • 238
  • 0
  • My new project, Notroid
    • View Profile
Re: Green Water
« Reply #17 on: June 02, 2009, 01:39:41 »
animation data?
Where did you get the frames. I want to make water into a CO too!
i'm not sure, but it might be in the source...
Spoiler: Technogeek's Signature (click to show/hide)

*

Offline googoogjoob

  • Forum Walrus
  • 823
  • 9
  • The Walrus is me.
    • View Profile
    • I have a LiveJournal. Yes. I do.
Re: Green Water
« Reply #18 on: June 02, 2009, 02:17:30 »
I think all the frames for the water and waterfall objects are default sprites in KE.
good bye

Re: Green Water
« Reply #19 on: June 02, 2009, 02:19:53 »
From the source, I took the red water in CO form. Unfortunately, there was a pattern on the yellow water so I decided to go through all the calculations to get the templates up there. Then, I realised the dot template wasn't showing up, so I brightened it by 150%. Then, I had to trial and error the animation times. It was a lot of work.

If you just want the color to change, play around with the hue on the original red rain.
« Last Edit: June 28, 2009, 23:04:55 by Purple Pineapple »
Lurk more.