[V1.0a] Knytt Stories DS

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Offline LightningEagle

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Re: [WIP] Knytt Stories DS
« Reply #60 on: June 11, 2009, 12:54:47 »
Hmm. I haven't had that one... yet  :huh:

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Offline rrc2soft

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Re: [WIP] Knytt Stories DS
« Reply #61 on: June 11, 2009, 13:17:05 »
Hmm. I haven't had that one... yet  :huh:

And which ones did you had (and where)? Every JSOD contain clues about the error that caused the crash, and I can try to replicate the error and obliterate it  :P2 .

Oh, and yeah, RAM is a problem. A big one, in fact. The random numbers of the JSOD precisely indicate the used/free RAM, and the *start* button shows the debug values, and one of those is RAM.
« Last Edit: June 11, 2009, 13:27:45 by rrc2soft »


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Offline LightningEagle

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Re: [WIP] Knytt Stories DS
« Reply #62 on: June 11, 2009, 17:51:46 »
Hmm. I haven't had that one... yet  :huh:

And which ones did you had (and where)? Every JSOD contain clues about the error that caused the crash, and I can try to replicate the error and obliterate it  :P2 .

Oh, and yeah, RAM is a problem. A big one, in fact. The random numbers of the JSOD precisely indicate the used/free RAM, and the *start* button shows the debug values, and one of those is RAM.

Mentioned in a previous post that I've had a crash in Sinix's level. When the map should change the game freezes.
What is JSOD? Nevermind...
Would the memory extension for the DS browser fix the RAM problem?  :O

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Offline LightningEagle

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Re: [WIP] Knytt Stories DS
« Reply #63 on: June 11, 2009, 22:03:14 »
Sorry for 2x-posting.

Quote
KSDS Internal Error

[E05]No World.ini
/dsknytt/Worlds/LinghtningEagle - In the Growth
U:1080430 / F:1424408

Please reboot your DS

In this level:
http://www.mediafire.com/file/3ozytv2dgym/LightningEagle - In the Growth.knytt.bin

Wanted to try out a custom tileset on the DS.  <_<

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Offline Comhon

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Re: [WIP] Knytt Stories DS
« Reply #64 on: June 12, 2009, 18:32:56 »
Is possible to try it on PC?

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Offline Bored2death

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Re: [WIP] Knytt Stories DS
« Reply #65 on: June 12, 2009, 19:03:01 »
That would be interesting, but I must ask... what would be the point?
Spoiler: Achievements (click to show/hide)

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Offline LightningEagle

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Re: [WIP] Knytt Stories DS
« Reply #66 on: June 12, 2009, 20:35:39 »
Is possible to try it on PC?
You could try running it in the NO$GBA emulator.
The best NDS emulator to my knowledge.

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Offline smeagle

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Re: [WIP] Knytt Stories DS
« Reply #67 on: June 13, 2009, 06:01:45 »
but it needs dldi so it won't work on no$gba straight up.

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Offline LightningEagle

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Re: [WIP] Knytt Stories DS
« Reply #68 on: June 13, 2009, 10:49:57 »
but it needs dldi so it won't work on no$gba straight up.


Now, I don't know if this is any help but someone here* states that the iDeaS emulator can patch using R4 DLDI and Dualis can patch as M2 CF (or something).

* http://www.forumla.de/f-flashcards-homebrew-104/t-dldi-mit-no-gba-benutzen-67236#post1307714

It's worth a try at least...

Re: [WIP] Knytt Stories DS
« Reply #69 on: June 14, 2009, 22:30:24 »
Fantastic work so far, but so far I have tried one custom level and it crashed (more specifically just froze, music continued from screen). The level was Don't Eat The Mushroom, and it crashed on the shift from normal to trippy after getting the mushroom. I don't know whether it was the custom tilesets involved, or an object used on the screen it was shifting too, but I don't think it was the music (well, ambiance) as I changed it according to the readme instructions.

Once again thoug, fantastic work so far  C)

If you want to see the whole image that made the avatar, it's at: http://www.redbubble.com/people/bligglenuber/art/2446578-2-dropsie-in-colour

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Offline StaticRomantic

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Re: [WIP] Knytt Stories DS
« Reply #70 on: June 16, 2009, 03:52:47 »
I've tried several levels now, they all work great  ;).Only some minor problems, but these were pretty simple levels (my Sahara and Elder's Mashu Prapa); loss of detail on some tilesets, some missing objects. But overall very satisfying. Excellent work.

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Offline smeagle

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Re: [WIP] Knytt Stories DS
« Reply #71 on: June 29, 2009, 02:49:13 »
What? levels freezing? bad quality tilesets?
that never happens to me....
ive played throught the machine and its almost perfect!
anyway

I was playing Afar and found out that if a ground tile is only one or two pixels big, Juni can run through them!
I couldn't get passed the
Spoiler: (click to show/hide)

very good work!

EDIT: more bugs
If you jump and hold "down" Juni runs at walking pace/ walks at running pace.
if you climb on a wall, and fall, you can't double jump. You need to jump off the wall before you double jump.
« Last Edit: July 01, 2009, 09:11:51 by smeagle »

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Offline LightningEagle

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Re: [WIP] Knytt Stories DS
« Reply #72 on: July 01, 2009, 20:03:40 »
If you jump and hold "down" Juni runs at walking pace/ walks at running pace.

Actually she walks without moving if you press and hold down when jumping  :P kinda moonwalkish...

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Offline smeagle

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Re: [WIP] Knytt Stories DS
« Reply #73 on: July 02, 2009, 06:01:23 »
If you jump and hold "down" Juni runs at walking pace/ walks at running pace.

Actually she walks without moving if you press and hold down when jumping  :P kinda moonwalkish...

I mean if you jump, hold down and hold left/ right it does that. :oops:
need to be more specific  X-P
 

Re: [WIP] Knytt Stories DS
« Reply #74 on: July 02, 2009, 06:08:38 »
Is there an updated youtube video for this?
Lurk more.