Stuff I noticed in the tutorial level:* High Jump seems to have Juni hover when reaching the highest point in the jump, also when hitting the ceiling.
* The savespots look kinda weird when activated
* When I climb I often tend to press the up arrow, the right or left arrow depending on the wall and the jump up at the same time.
- This causes some very irritating shaking in the picture on the DS.
- Maybe the screens reaction to Juni's movement could be delayed a bit?
- In addition, jumping while climbing doesn't work all that well compared to the original game
* Noticed: In the tutorial, at the map where you learn to jump. When panning all the way to the right the pixels at the last step is stretched.
- Scratch that! Though it is also true... deeper investigation reveals:
- Actually it seems the pixels (vertically) which are approximately 13-15 pixels from the left edge of the screen seems to be stretched from 1 pixel to 2.
- This becomes pretty obvious when looking at textured tiles.
* When jumping with the umbrella you can jump the same height as without. In the actual game you can't jump as high with umbrella open.
* Ghosts seem to move faster than in the original game. This isn't a problem, just something I noticed.
* Detector Glow has a pretty sharp edge
* You aren't transparent when using illusion, and it can't be activated by pressing down twice in a row
* The Illusion power-up isn't animated.
* Smoke behaves differently when dieing.
* Juni-icon isn't present on the mini-map when close to the left edge of the map.
*
Bugs in other levels:* In
Sinix's
Island of Mimir:
* link:
http://www.knyttlevels.com/levels/Sinix%20-%20IslandofMimir010.knytt.bin - Had a crash when jumping down the cliff from one map to another, didn't happen second time I tried. I wonder.
- Third time: Seems to happen when I slide down the broken bridge
- Forth time: just jumped, crash happened when the maps should change. hmm...
* In
Ace's
Portal Concept (edited edition):
* link:
http://www.knyttlevels.com/levels/Ace%20-%20Portal%20Concept%20v1.1%20edit%20by%20LightningEagle.knytt.bin - Save setting for shifts:
doesn't work - Shift on touch setting can be devastating when two shifts sends you back and forth...
- this behaves nicely in the actual KS game
* In
Nifflas'
The Machine:
* link: not necessary
- The fading brown color from
Deafult Tileset 9 doesn't really fade that much. It does, but it's not very pretty
Other stuff:* Would be awesome if you could make the buttons in the menus react in some way when pressed or when moving the stylus over it
* I sure hope custom objects will be implemented at some point.
This is freaking awesome already
Hope you can use all or some of this information in some way, if not:
ignore it Looking forward to the next release, this one has already blown my mind.
Ganbatte!