OK, Im a fair way into this now, and 'm really enjoying it. Brilliant game.
Just a few gripes, though (and possibly a glitch)
- In the level where you have to deactivate the forcefield for the elevator (2nd forcefield i think), I have gone to the ! block that Says that it has turned the field off, but if I return to the elevator the force field is still on. Am I doing something wrong?
- But Mainly: There are to many collectable dropped items! The items that are used when you touch them are fine, however I think that they should be destroyed when you leave the room. (otherwise if you die heaps of times in the same room, they just build up and up), and the items that go into your inventory... Yo spend half your life clearing your inventory. Basically I've had to fully fill all the shops in the game, and even then throw stuff out. Plus, because of this, I have Heaps of money. maybe It would be an idea to reduce the frequency of Item drops?
About the elevator/force field. It's a bug. If you don't visit the forcefield room first, it will not go down when activating the ! pad. I've fixed it and it will be OK in the next update. If needed now, you can override it in the level editor, by replacing the force filed door with a normal one.
EDIT: Clockwork lemon, if you have a save
before hitting the ! switch use this:
Replace the game.exe with this one
http://www.mediafire.com/download.php?yyzrwzygdznAlso replace the file room013004obj.txt located in your "lvl7" folder of the "A dormant menace" world folder with this one:
http://www.mediafire.com/download.php?jugmyjaj1z2and see if this problem is fixed.
About the items: If upon completing the level you return to the level shops and sell all your items, you won't have any problems. Additionally, if you die several times, your amount of money will be greatly reduced, so because you *will* die at one point or another, you won't be finishing the game with, like, tens of thousands of money. Discarding items may also be needed (I never had to because I sold all my unnecessary items before exiting a level). The majority of testers said they had no problem with items and inventory management (their only complaint was the huge price of the Stein9001). However I'm taking your remark into consideration, and if similar conjecture arises again, a future version will be more strict in terms of "item flooding".