Metal Venture v1.03 [+Update] [+Youtube Previews]

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Offline vdweller

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Re: [WIP] Metal Venture
« Reply #60 on: December 22, 2009, 22:55:37 »
It is impossible to describe the amount of progress which has been made all this time. All that remains is level designing. I just can't stop adding more stuff, graphics, rare items, enemies.

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Offline Gorfinhofin

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Re: [WIP] Metal Venture
« Reply #61 on: December 23, 2009, 01:43:44 »
Wow. That looks awesome. I'm looking forward to a new playable version!


When something smells, it's usually my monitor.

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Offline The stickman

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Re: [WIP] Metal Venture
« Reply #62 on: December 23, 2009, 05:17:08 »
Wow. That looks awesome. I'm looking forward to a new playable version!
[british]My good sir, I fervently concur with your most astute opinion. You are indubitably of scholarly descent. I would feel honored if we were to discuss topics such as this over tea and crumpets nest Tuesday.[/british]


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The blood of the innocent will flow without end, it's Zorc - That's me! - it's Zorc and pals!


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Offline vdweller

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Re: [WIP] Metal Venture
« Reply #64 on: December 26, 2009, 14:44:07 »
I just uploaded a demo of the "official" world's first 2 levels, complete with cutscenes and stuff. I uploaded it  in order to show it to some close friends/testers of mine. Bad news are that it's about 75 MB in size (hey, what do you expect with 45 music tracks?).

http://www.mediafire.com/download.php?j2jnwhemxuj

So, consider this a very unofficial demo release - I won't even put this in the front page of the thread. But you can download it if you like, see some of the new graphics and music, find glitches etc.

PS Testing controls (enemy spawning, infinite energy etc) have been disabled in order to test game balance.

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Offline vdweller

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Metal Venture 0.9b!!
« Reply #65 on: February 06, 2010, 13:10:35 »
It's done!

http://www.mediafire.com/download.php?f4tuaoxmmmy

(74,72 MB .7z self-extracting .exe)

Additional testing is required. The credits screen is still empty, documentation for the Level Editor and a tutorial level should be done as well. But hey, you can play the main world. All of it.

Feedback is imporatnt, especially bug info and overall game balance/difficulty curve.

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Offline Razzorman

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Re: Metal Venture 0.9b
« Reply #66 on: February 06, 2010, 13:18:54 »
Great! :D
I'm downloading it now. I'll get back to you later.

Edit
There seems to be something wrong with, well, just look.
Spoiler: Screen 1 (click to show/hide)
Spoiler: Screen 3 (click to show/hide)
Spoiler: Screen 4 (click to show/hide)

Screens 2 and 5 seem to be fine, although I think 5 is a lot darker then it was intended to be.

I tried switching to windowed mode, to see if it was a scaling issue, but it did nothing.

Edit 2

Edit 3
« Last Edit: February 06, 2010, 13:58:50 by Razzorman »
My only star: :hiddenstar:

 :D

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Offline vdweller

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Re: Metal Venture 0.9b
« Reply #67 on: February 06, 2010, 14:02:24 »
Do you have an NVIDIA graphics card? If so, go to the nvidia display control panel, go to the Adjust Image Settings with Preview and move the slider to "Quality" preset. Alternatively, enable antialiasing in  nvidia display control panel. This is by no means a "Metal Venture" issue, but a "Game Maker 7" issue, I went through a lot of pain in order to determine the source of this graphical glitch, and then a few expert members at the Game Maker community told me what this was al about.

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Offline vdweller

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Re: Metal Venture 0.9b
« Reply #68 on: February 09, 2010, 14:13:43 »
minmay, salmoneous and razzorman were added as testers to the credits screen for providing me with feedback. Thank you! If I have forgotten someone from this forum, please let me know.

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Offline vdweller

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Re: Metal Venture v1.00
« Reply #69 on: February 12, 2010, 03:32:21 »
Version 1.00 is finally here! Weeeee! See this
http://nifflas.lpchip.nl/index.php?topic=78.msg306#msg306

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Offline AClockworkLemon

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Re: Metal Venture v1.00
« Reply #70 on: February 12, 2010, 10:02:46 »
Quote
Code: [Select]
[url=http://"http://www.mediafire.com/download.php?mmnmtzgtzwt"]http://www.mediafire.com/download.php?mmnmtzgtzwt[/url]
your link is broken.
try replacing it with:
Code: [Select]
[url=http://www.mediafire.com/download.php?mmnmtzgtzwt]Download Link[/url]what was with the http://"~"?
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline vdweller

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Re: Metal Venture v1.00
« Reply #71 on: February 12, 2010, 11:35:28 »
Thanks! My bad. Fixed now.

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Offline AClockworkLemon

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Re: Metal Venture v1.00
« Reply #72 on: February 12, 2010, 21:38:38 »
XD No prob

Played a bit of it whilst my wii was dumping, and this is awsmoe! really nice to play! I take it you are using GameMaker to make this game, so i would like to know how you made a level editor. Very Intriguing!
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline AClockworkLemon

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Re: Metal Venture v1.00
« Reply #73 on: February 12, 2010, 22:59:49 »
Got a bit tired of the red orb icon, so i chucked this together in IcoFX
Nothing special, just made out of the ./visual/hero/ guy thingy (main charachter) =P

Oh, yeah, the 256x256 icon aint great, its a little blurry
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline vdweller

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Re: Metal Venture v1.00
« Reply #74 on: February 13, 2010, 00:06:32 »
Well in my hurry I left the default Game Maker 7 icon (a red ball). Thanks for the icon! I was also considering the Metal Venture logo as the game icon.