Metal Venture v1.03 [+Update] [+Youtube Previews]

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Offline vdweller

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Re: [WIP] Metal Venture
« Reply #45 on: August 31, 2009, 14:59:19 »
After a small break making a birthday Game Maker Game/tribute to a friend, I can now resume my Metal Venture activities :)

Right now I am adding even more decorative objects in the level editor. Also, the super-cool super boss is done.

I am seriously thinking of adding dynamic lighting in the game. I am currently able to and it will be cool. However I'm not entirely sure it's that necessary.

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Offline minmay

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Re: [WIP] Metal Venture
« Reply #46 on: August 31, 2009, 16:10:16 »
It would be very cool, though you should add the option to turn it off.


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Offline vdweller

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Re: [WIP] Metal Venture
« Reply #48 on: September 07, 2009, 14:14:30 »
Exterior areas rule. Although the game is designed mainly for indoor areas, outdoors areas add a more "navigating-on-a-planet's-surface" feeling. The level editor makes it very simple: You add objects which say eg "foliage", and the engine places random instances of it. Below are 2 screenshots, one of an Earth-like dying forest, and one of a sunset-lit alien planet. Yes, exterior areas rule.
« Last Edit: September 07, 2009, 14:17:05 by vdweller »

Re: [WIP] Metal Venture
« Reply #49 on: September 07, 2009, 19:26:56 »
Nice.
Lurk more.

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Offline vdweller

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Re: [WIP] Metal Venture
« Reply #50 on: October 07, 2009, 22:38:47 »
Lots of progress! Sound effects and music rule!

1 quick question though. Is the "sketch style render" of 3D images good for cutscene graphics?

I have attached a quick pisture using this style, and the same picture "sketched" over black.

Please do tell me you opinions.


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Offline vdweller

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Re: [WIP] Metal Venture
« Reply #52 on: October 10, 2009, 02:48:53 »
Another sample of the artistic approach I'm talking about.

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Offline minmay

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Re: [WIP] Metal Venture
« Reply #53 on: October 10, 2009, 03:08:35 »
I don't really think I like the "sketch" style that you speak of and show.  Could we perhaps see the same pictures without the sketch filter applied?

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Offline vdweller

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Re: [WIP] Metal Venture
« Reply #54 on: October 11, 2009, 21:58:39 »
I don't really think I like the "sketch" style that you speak of and show.  Could we perhaps see the same pictures without the sketch filter applied?

Nah, that would be pointless, since the original 3D scenes have awfully few detail. A "sketched" 3D scene, however, offers a "de facto" minimalism, since sketches don't have to be a totally clear and detailed interpretation of a scene.

I understand your feelings though. Believe me, it's a desperate measure, because I don't have the time/skills to work my a** off to draw stuff for the cutscenes. I wish I knew someone that has the skills/eagerness to do it, but I don't.
« Last Edit: October 11, 2009, 22:03:56 by vdweller »

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Offline minmay

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Re: [WIP] Metal Venture
« Reply #55 on: October 12, 2009, 00:30:26 »
Ah, I see.

In that case, I agree with Salmoneous; the first one looks better.

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Offline vdweller

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Re: [WIP] Metal Venture
« Reply #56 on: October 12, 2009, 21:31:15 »
New test version out! With sound!!
~28 MB
http://www.mediafire.com/download.php?znverljmlnn





« Last Edit: October 12, 2009, 21:42:07 by vdweller »

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Offline vdweller

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Re: [WIP] Metal Venture
« Reply #57 on: October 28, 2009, 23:26:49 »
Here's a screen of the Supercomputer, the source of all trouble in the game's included world, built with the level editor!

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Offline smeagle

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Re: [WIP] Metal Venture
« Reply #58 on: November 20, 2009, 07:12:02 »
This game looks good!!
did you ever get that "bloody sprite" or a new tileset?

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Offline Widget

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Re: [WIP] Metal Venture
« Reply #59 on: November 24, 2009, 13:47:54 »
A few graphic issues when I played it but I found it fun, in spite of being really bad at these kinda games  X)
I'd personally like barriers around some of the drops but as I say, I'm just hopeless so I'm sure noone else falls to their doom as much as me. Oh yeah, although I seem to be in the minority I love the sketchy style for the cutscenes aswell  :^^: