2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
Quote from: Bored2death on May 28, 2009, 05:15:402. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)There's no more after the first drop?
I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ) :1. An object that stops Juni, but doesn't stop objects2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)3. Fixing the broken skin color changing (doesn't even work in .ini file...)
Quote from: Bored2death on May 28, 2009, 05:15:40I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ) :1. An object that stops Juni, but doesn't stop objects2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)3. Fixing the broken skin color changing (doesn't even work in .ini file...)1. KS already has an object that stops Juni but not objects. Bank 16, object 13.
I had no idea there was any difference between the invisible block with lines and the invisible block without.
Quote from: Dandelion on June 01, 2009, 07:17:10I had no idea there was any difference between the invisible block with lines and the invisible block without.\me neither
That red square with yellow filling in KSA:Juni can pass, the Creatures/Bullets not (Wich is useful sometimes with those edge-flying creatures )
Could you make an object which hides other objects on that block from view (in other words, an object which makes the block appear to be transparent, without, for instance, a keyhole or enemy, etc, turning them invisible)?