Knytt Stories Advanced (KS Mod)

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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #45 on: June 03, 2009, 03:32:13 »
 It could, but that is not my objective...
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Re: Knytt Stories Advanced (KS Mod)
« Reply #46 on: June 03, 2009, 04:01:38 »
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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #47 on: June 03, 2009, 04:13:23 »
I notice the KSA levels list hasn't been updated.

http://nifflas.ni2.se/forum/index.php?topic=900.0
http://nifflas.ni2.se/forum/index.php?topic=827.0

 XD I was thinking about that the other day!

Anyway, I've had some really bad save mess up times... I'll die, then respawn 10 screens below, or something like that, and it's infinite void screens (YAY!). Sometimes, it screws up really bad!
« Last Edit: June 03, 2009, 06:41:45 by Bored2death »
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Offline Firecat

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Re: Knytt Stories Advanced (KS Mod)
« Reply #48 on: June 03, 2009, 18:53:01 »
Could you make an object which hides other objects on that block from view (in other words, an object which makes the block appear to be transparent, without, for instance, a keyhole or enemy, etc, turning them invisible)?

I think that you can do it with a CO that looks like the gradient or block (Object in 4, CO in 5)
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Offline Dandelion

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Re: Knytt Stories Advanced (KS Mod)
« Reply #49 on: June 03, 2009, 22:53:28 »
Yes, but that would only work in a specific spot. If you wanted to hide many objects you would need to create a ton. And some enemies move, so you need even more. It's practical if you only want to hide one thing though.

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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #50 on: June 04, 2009, 00:47:35 »
Thanks, this will help (can't believe I didn't think of that  :huh:). I really need to think of these things a little quicker... although, moving enemies will still cause a problem...

New problem: color changing shifts don't change the color of your hologram. Also, color changing shifts don't work after an autosave/restart process (i.e. shifting, then restarting), you just stay one color.
« Last Edit: June 05, 2009, 19:14:22 by Bored2death »
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Offline LightningEagle

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Re: Knytt Stories Advanced (KS Mod)
« Reply #51 on: June 10, 2009, 00:28:34 »
Now, I might have totally missed this but are the parameters for all the new settings in KSA released somewhere?  :huh:

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Offline LightningEagle

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Re: Knytt Stories Advanced (KS Mod)
« Reply #52 on: June 10, 2009, 11:27:34 »
Figured this would probably belong here rather than the Doden Vantar thread.

I was playing Doden Vantar and at this area where platforms are used these two platforms behaved abnormal.

#1) Behaved solid the first time I tried to jump through from the bottom

#2) I fell through it  :/


Re: Knytt Stories Advanced (KS Mod)
« Reply #53 on: June 11, 2009, 01:26:35 »
Naw. They're just buggy. Same happened to me.
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Offline Bored2death

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Re: Knytt Stories Advanced (KS Mod)
« Reply #54 on: June 11, 2009, 01:47:34 »
heh... good luck finding the parameters... look in ksalevels.

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Re: Knytt Stories Advanced (KS Mod)
« Reply #55 on: June 14, 2009, 12:33:40 »
has this been updated with anything  :huh: or the bugs fixed  :huh:

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Offline Sparks

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Re: Knytt Stories Advanced (KS Mod)
« Reply #56 on: June 24, 2009, 18:42:11 »
Could you actually tell us how to use KSA's features? I've checked every file in 2 KSA levels and there isn't anything that says stuff about the Spotlight, enemies etc.

Re: Knytt Stories Advanced (KS Mod)
« Reply #57 on: June 24, 2009, 22:00:08 »
Play around with the editor. Only thing that should give you trouble is ini stuff.
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Offline Pick Yer Poison

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Re: Knytt Stories Advanced (KS Mod)
« Reply #58 on: June 24, 2009, 22:21:52 »
I found a graphical glitch. For some reason, the color of the water (Bank 1, Object 10) in the KSA player is off. I've attached a screenshot showing a comparison of the color in normal KS vs. the color in KSA. The scene is exactly the same on both sides; I just changed from using Knytt Stores.exe to KSAdvanced.exe.
« Last Edit: June 24, 2009, 22:23:28 by pick yer poison »

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Offline Sparks

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Re: Knytt Stories Advanced (KS Mod)
« Reply #59 on: June 25, 2009, 16:57:36 »
Play around with the editor. Only thing that should give you trouble is ini stuff.

I have ?_?