Some time ago, I stumbled upon an ancient post by Nurykabe in which he provided a large selection of screenshots showcasing most of his tilesets and mentioned having unsuccessfully tried to make a KS level in the past:
https://nifflas.lp1.nl/index.php?topic=1368.msg14691#msg14691I was quite intrigued by the look of these screenshots, so I thought it was worth asking him if he still had that level and would be open to sharing it. In response, he uploaded a ZIP of a directory containing various things related to the game that he worked on:
http://nurykabe.com/temp/holes.zip And he shared this video of a level he'd worked on:
https://www.mediafire.com/file/48do0e5oe6azbqa/03+-+Knytt+Stories+-+cut01.mp4/fileThere is a lot of interesting stuff in that ZIP. First of all, it appears that Nurykabe had actually attempted to make three separate levels. And every time he started a new one, he left the old screens in there. They're all far from completion, but with some basic edits (mostly to the starting coordinates and powerups), I made them somewhat playable. If anyone wants to go through them, here they are:
https://knyttlevels.com/levels/Nurykabe%20-%20Holes%20Area%201.knytt.bin https://knyttlevels.com/levels/Nurykabe%20-%20Holes%20Area%202.knytt.bin https://knyttlevels.com/levels/Nurykabe%20-%20Holes%20Area%203.knytt.bin And here's a series of videos in which I traverse them:
https://www.youtube.com/playlist?list=PLPY6G2hmt_KpJwdllARCXg7YxjcG4St4fHowever, none of the screenshots are from those levels. As it turns out, they're from example screens that were made to demonstrate the tilesets. But those screens are also in that ZIP. It appears that at some point during development, KS used a different level format with separate files for each screen. The example screens along with a few others are in that format. Thankfully, Gliperal managed to insert them into Map.bin files. They're here:
https://www.mediafire.com/file/hrjmwlt57pnydxb/Nurykabe+recompiled.7z/fileBy renaming them, putting them into appropriately named directories and adding empty World.ini files, I managed to make them usable. I also had to reconfigure their tilesets and gradients, since they're numbered differently in the game's own data. Some of them had weirdly misplaced tiles that also had to be deleted. And a few rely on tilesets or gradients that don't match up with the default ones, so I included those where necessary. My work can be found here (updated twice):
https://www.mediafire.com/file/e2muehpkv8kju0b/Nurykabe+single+screens.7z/file And here's a summary of what these screens are:
Backup Screen 01-18: These are the example screens. A few use unreleased gradients and the last one has an unreleased tileset.
ec_Screen1-2: These are both identical, so I only covered the first one. It's a basic example screen for the Planetes 01 tileset. It was designed for an unfinished version of it, but still works with the complete one.
Screen vide: No idea what this was meant for. It only consists of a handful of tiles. It's so unfinished that it's impossible to determine what tilesets and gradients it was even made for, so I didn't cover it.
Screen: Showcases the Spacefiller tileset by Sergio Cornaga and a gradient that also seems to be from him. It appears that the screen itself was also his work, rather than Nurykabe's.
Screenb: Showcases a tileset and gradient Nifflas made for the spooky town in A Strange Dream. Probably his work. Would explain why it has functional collision.
Everything with a coordinate as a name: I didn't check them all, but those appear to be the screens of the level seen in my third video. I didn't cover them, both because it would be a huge pain to stitch them together and because the level should already be in the ZIP's Map.bin.
Since the ZIP has a few tilesets and gradients in there that were never released to the public, I've attached anything noteworthy.
Beyond that, there's some more interesting stuff. Such as various GIF animations that seem to have been made to accompany some of the tilesets. It's pretty strange to see those, since I don't think KS can work with them. Perhaps it was planned to at some point? Though it may be possible to convert them into COs. There are also PSDs of most of Nurykabe's tilesets and what appears to be early prototype screenshots of WaDF.
Nurykabe said that people are free to use anything in the ZIP. So if anyone wants to use the unreleased tilesets or gradients, make COs out of his GIFs, try finishing one of his levels or create something based on his example screens, feel free to do so. Worth noting however that from what I can tell, the example screens don't have much in the way of functional collision. If someone wants to directly incorporate any into a level, they may need to be reworked.