I put out a v2 Revision and it's mostly quality of life stuff to help reduce frustration and a few general fixes.
https://knyttlevels.com/levels/Shreeps%20-%20Gustav%27s%20Retribution%20v2.knytt.binI was kinda rushing through invasions at the end to try and meet the original deadline while it was still in effect not gonna lie
I did decide to add the Eternal Annihilation section though because the original deadline got extended. Also one of the reasons I used the side shooters A LOT in the invasions and finale is because they don't care if youre holo or not.
The most noteworthy changes for v2: (Possible Spoilers)
-Fixed a few void screens and sges. Not the double corner ones though Lol.
-Echo Grove/Scarlet Hillside/Turt Pond should keep its Consecration saves after Astral Corruption. They currently disappear and don't come back till late game. I think it was a problem with just these zones because Astral Corruption (Which resets many flags) doesnt change these zones. Might not actually be a problem for Scarlet but is very annoying for the other 2 and wasnt intended. Swamp also doesn't get changed but it doesn't have Consecrate saves.
-Most zones had a nonconditional save added to every version of its map (a few get 2-3) or moved to a slightly more convenient spot (like Amberleaf).
-Rosecore tunnel to feather added a couple saves.
-Snorkel and Flippers should work at Knyght's Camp pre-consecrate.
-Swamp merchant in Mossgate let's you know there is a secret shop with flippers after you buy snorkel.
-Platinum Field coin 96 should also say 'Need' on the astral corruption icon behind it on 2nd Quest Guide. Same with Sky Valour Spire items needing Angel Key to access.
-Bus Pass, Disable Trap, and Fans repair icons Taken off 2nd version of Quest Guide after you get eye. (These are all required to get to this point)
-Bus Pass, Disable Trap, Fans repair, consecrate, assault tents, astral corruption icons Taken off 3rd version of Quest Guide after astral corruption. (These are all required to get to this point)
-Ingot 7 from Luminous moved to end of Cemetery, therefore Consecrate is now required to be able to get Lava Armor. And you can no longer get to pre-consecrate Scorian with Lava Armor.
-Lava armor icon added to Quest Guide, Torment Village under Flippers with 'Need' Consecrate behind it. (forgot lava armor icon in v1)
-Sand Ditch eye required warp (when you also have Lava Armor) fixed
-A few screens during the town invasions and Eternal Annihilation had their timers reduced, 15s >12s and 12s >10s. A few screens during Eternal Annihlation enemies added or changed.
-Lacewing Skies added 1 more block to screens in first half, 2 blocks to 2nd half. For more leeway. Also fixed a possible void.
-Turt Pond room with GC redesign
-Bulwark Rohda final screen the button changed from green to red, but moved closer to center of screen instead of where you spawn. A few more blocks taken out on this screen and across the fight . (The beta originally had a purple block on almost every tile and a guy shooting from the top of the screen
)
-Forbidden Archives has a path of blue flames you can follow to get to the top more consistently, (You don't have to follow it and it's not the quickest but it's simple) and the mage ally informs you as such at the Wizard Castle entrance. (Following the Red Flames take you back out)
-Fixed a void accessable using the Archives - Lace Citadel warp during mid-game.
-Added and corrected a few things in credits and Realigned a few things. (mostly redundant)
-Level is now 'large' instead of medium