do you ever have Knytt Stories dreams. i started this thread because i had a Knytt Stories dream.
i had a dream everyone switched over to a beta fanmade "modernized" version of KS that wasn't written in mmf2. it had smooth scrolling within large areas like knytt experiment, and instead of 2 tilesets per screen it was 1 really giant tileset per area, which was neat. there was a hub area through which you accessed all of the levels.
unfortunately it was clear that the developers had no sense of game design or KS visual design (for the hub level) but that's ok since they were just starting. the physics were also wildly inaccurate and way too slippery, but, as a fan of the project, i justified it by saying "the physics between knytt and knytt experiment weren't the same either." also, i don't recall actually being able to use an editor, though i do remember scrolling through the giant tileset in the hub area in a really clunky windows XP-esque applet interface that took up the whole screen.
the developers also tried to implement crypto at one point but rolled it back when everyone expressed they didn't like it, although they kept a skinner box-y "coins" system in the game (tempted to call it "knyttcoin") where you would play levels to get coins and then in the hub level you could exchange those coins for things like skins and more levels.
also, to play the beta, you had to live in this really culty arrangement where you'd move to a building owned by the developers that was supposed to have a medieval feel (but mostly just looked like a cheap apartment) and was really sprawling and labyrinthy. cyan lines would randomly streak across your vision (apparently side effects from inhaling a particular gas), and there were a bunch of exits that
looked like they went outside but actually lead to knytt stories-esque worlds with self-contained plots. to actually leave you had to dial a specific number on a telephone, and then two wall panels would temporarily open up that lead outside. this was only to be used for getting supplies. however, there was also a small store within the building with the same weird medieval theming, so theoretically
you would never have to leave.
but hey it meant modernized KS so everyone was more or less fine with it.
(i personally subscribe to the idea that dreams are symbolic but i'm not telling you the symbolism behind this one, nyah.)