The verdict is in! SECOND PLACEStraightFlame - Gustav's Planets
https://nifflas.lp1.nl/index.php?topic=7367.msg76420#msg76420This is a very funny level. It's intentionally bad in every way possible: void screens, plants on layer 3, getting warped to the sky, mixing up Sign and Sign Area, cheesy names ("Planet Lunasky"), creatures walking on air, and misspellings. It also employs high effort attempts to make the level shitty, such as a modified powerup that you don't acquire upon touch. File this next to Badly Built Level and Museum of Bad Lvl Design. It also serves as a commentary on lunatic game physics exploits, almost like a message to Gliperal. This level seems like it was made quickly, and you can feel some of that "fun" element where StraightFlame was flying by the seat of his pants. It's a close race but I am ultimately awarding the first place to Polana, as her level was a high-effort affair and Gustav's Planets comes off as more of a quick, fun project.
FIRST PLACEPolana - Gustav's Abstraction
https://knyttlevels.com/levels/Polana%20-%20Gustav%27s%20Abstraction.knytt.binThis is basically a remake of Liquid Soap in the style of Gustav's Daughter. The wavy colors tileset is genuinely amazing, and some of the small CO details truly made the level--like the flickering portals, the first implementation of Fubaka's black save points, and the enormous amount of recolored enemies. It's a very well made, high-effort project with great challenges and graphics, but I think due to its two influences, this level lacks a distinct identity. Like Gustav and Juni in the level itself, this level is caught between two worlds. I also found the Nifflas music a bit ineffective in some parts. I did like the use of the waterfall music, as it seemed like a direct tribute to the original waterfall in GD. Also, the hard version is damn hard! People who primarily like KS for its challenges should definitely check this level. A really solid effort overall.
THE VISIONARY AWARDShreeps - Gustav's Retribution
https://nifflas.lp1.nl/index.php?topic=7391.0Shreeps ignored my suggestion to keep the level small. He created a truly enormous level that is one of the biggest that this entire game has to offer. Thus, I was not able to finish it, although I did play some of it and watch Anton stream the truly lunatic ending. That's why I'm not ranking it, but giving it its own special category. What I did see was some of the most shockingly creative stuff ever made for this game. For example, the way you "chop down trees" with a key-axe and then collect the logs, which are artifacts; and the "flying" powerup made via invisible wind. I also took note of the way Kilicool64 developed an intense interest in this level and wrote a combined 7,000 words of feedback on the forum (about 13 document pages) and created a nearly 10 hour long playthrough of the level. She also managed to create buzz around Shreeps's previous levels, which haven't been played enough. Thus, I am also giving Kilicool64 an award, which I am calling
THE EAGLE EYE AWARD. StraightFlame tested this level, and so he gets a shoutout too.
Participants: if I don't already have your address, please message me yours so I can send you your award.
More submissions are coming too, and they will receive their own acknowledgements.
Original post:Challenge: make a level inspired by Gustav's Daughter. Some people have already done this, and at least one of them has done an awesome job at it. Now we will continue telling the story of one of our most beloved NPCs.
Rules:
-Must be called "Gustav's ______"
-Gustav must have something or someone locked in his storage room and you need to go on a quest to find the key. So it's a challenge level I guess
-Must have some of those stalactite umbrella jumps like in the original level's cave
-Should probably be on the smaller side--if you want to make a gigantic level, it'd better be pretty impressive
-Must use a "world map" setup. You can use any existing world-mappy tileset or make your own. I attached a few things to help out
-You must start this level from scratch
-These "rules" are all pretty flexible
Prizes: first and second prize and maybe even third prize will receive a handwritten postcard from Lucinda, as long as you live in an area that accepts mail from the United States. It is also possible I may make you a beaded necklace