Internal object names

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Offline Wibi

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Internal object names
« on: January 14, 2023, 17:03:06 »
From Knytt Stories.mfa. Internal names are also used for the banks. Text {in curly brackets} is a comment added by me. MMF2 presents these objects and banks in a different order than usual, which may imply the order in which they were implemented, but I have ordered the objects according to their actual number in-game for ease of reading. Typos may or may not be intended; e.g. "Agressive Trap Flower" appears ad verbum.

I do not think these are the names that objects should necessarily be called by.

Spoiler: 0: System (click to show/hide)
Spoiler: 1: Liquids (click to show/hide)
Spoiler: 2: Flyg (click to show/hide)
Spoiler: 3: Mufs (click to show/hide)
Spoiler: 4: Crawlers (click to show/hide)
Spoiler: 5: Shadow People (click to show/hide)
Spoiler: 6: Traps (click to show/hide)
Spoiler: 7: Effects (click to show/hide)
Spoiler: 8: Decoration (click to show/hide)
Spoiler: 9: Flowers (click to show/hide)
Spoiler: 10: Boings (click to show/hide)
Spoiler: 11: Discs (click to show/hide)
Spoiler: 12: Ghosts (click to show/hide)
Spoiler: 13: Robots & Lasers (click to show/hide)
Spoiler: 14: Grufs (click to show/hide)
Spoiler: 15: Blocks & Areas (click to show/hide)
Spoiler: 16: Invisible Objects (click to show/hide)
Spoiler: 17: Mörkingar (click to show/hide)
Spoiler: 18: Underwater (click to show/hide)
Spoiler: 255: Custom (click to show/hide)

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Offline atinypony

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Re: Internal object names
« Reply #1 on: January 18, 2023, 01:10:40 »
This is fun to see. i love Nifflas' idiosyncratic naming 'convention' which is just a little shy of actually consistent
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