I remember the first time I discovered KS, I saw a screenshot of A Strange Dream.
When I saw Juni, I thought she was a little "chicken harpy" with black wings or something along those lines.
I was creeped out by that, and said "Nope".
I don't remember when that happened.
In late 2016, I discovered something beautiful...
Indie games as a whole (or at least "real" ones, like Limbo).
My first "proper" indie game was Super Meat Boy (actually it was World of Goo way back in 2010ish, but I didn't know what an indie game was, as a kid).
The first time I heard about it was by "Shazamming" the "OST" of Mario Forever, because it had a pitch-bent mono version of Forest Funk in it.
Shortly after, I also played Fez, Limbo, and Little Inferno.
At some point, I found out that both SMB and Fez were featured in a documentary called Indie Game: The Movie.
Then, I heard about the minigame easter egg hidden in it.
And then, I searched up
the solution.
I had suddenly gained access to a list of almost all the best indie games up to 2012.
So I bookmarked it and said "never say never".
In late 2021, I finally went back to that list, and decided to check for every single game in alphabetical order, to see if they were my cup of tea.
The first game of the list was 1001 Spikes, which looked pretty "Meat Boy-like".
Not only it was incredibly hard, but it also had unlockable characters from other universes, just like Super Meat Boy.
And Juni was one of them... (I saw her in a screenshot in which she's depicted as a girl with an umbrella, so I had no idea she was the "chicken harpy").
So I decided to give it a shot.
However, according to HowLongToBeat, it was a bit long (16 hours), and I usually play the shorter games first, when I discover many at the same time, so...
I decided that, after choosing the others, I would check them on that site, then order them by length.
When filtering games out, in big lists like this one, I always excluded metroidvanias, for some reason. I don't remember why exactly.
Both Juni and "a round monkey dude" were in it, as characters from the game "Knytt", just Knytt with no Stories.
When I searched up Knytt, another game came up: Knytt Underground by "Nifflas' Games", which of course I pronounced "Neat Underground".
While looking at the Steam screenshots, the black foreground and the puzzles reminded me of Limbo, and I really liked the mix of photographs and digital art.
Then I looked at the tags...
And metroidvania was one of them.
As stated in a review from Metacritic, Knytt Underground combined the mechanics of Knytt and Within a Deep Forest, because you could literally "turn into a ball" at will, and also served as a sequel to them (then I quickly forgot the ball part in a matter of hours).
This confirmed both Knytt (to an extent) and WaDF were metroidvanias as well, and I excluded all three of them...
I thought "Too bad. I love Underground's aesthetics, though the characters look a bit weird."
Out of 128 games on that list...
I only chose the following 6 (though I had already discovered and played 18 of them by other means, in the past, but still...):
FLaiL
Icycle 2
NightSky
Insanely Twisted Shadow Planet
Closure
1001 Spikes
Ordered by length, as I planned.
Regarding FLaiL...
Celeste is literally this game but 100 times better (and by the same developer), so I stopped playing.
I could not for the life of me find an offline version of Icycle, so I played the sequel.
It was cute, but I personally despise "lives" in games, so I only beat the main story and stopped there.
Then I played NightSky...
And I had no idea it was a Nifflas game because he wasn't mentioned anywhere on the Steam page.
It just said "Nicalis"...
I remember not beating it. I don't remember the exact reason.
Maybe I wasn't really enjoying the puzzles.
Insanely Twisted Shadow Planet, oh boy...
This was probably the first game to jumpscare me as an adult.
And the first metroidvania I have ever played as well... that's right.
But then, why did I play it?
Well...
I always wanted to play a game about eldritch beings, and ITSP's aesthetics were exactly what I was looking for.
I just couldn't say no.
Some technical annoyances (and the lack of a good story) aside, I really enjoyed this game, and loved filling out the map (which is the whole point in this genre).
That made me finally realize that I actually love exploring... and maps...
Insanely Twisted Shadow Planet made me stop avoiding metroidvanias.
Closure was nice, but the ending was way too vague and incredibly hard to unlock.
And finally... The fat guy:
1001 Spikes.
In this game, Juni's depicted as a "sad human that shoots black orbs from her chest, is able to glide with her umbrella, and turns into smoke when she dies, for some reason" (actually it turns out she was just grabbing rocks and throwing them, like Shipwrecked...).
I say "sad" because she occasionally looks at you and cries. No other character in the game does this.
On one hand, I thought she was just thinking that the game was "too cruel for her" and that Knytt Stories is a nicer and less deadly game (and boy, she was right...).
On the other hand, it made me think that Knytt Stories was a game about depression, and Juni is always sad (and that's not the case).
Of course, I also pronounced it "Jooney"...
And I also thought that name was made up.
I still didn't notice she was the "scary harpy" that creeped me out in the past, because I had forgotten that game's name, and "Neat Stories" didn't ring a bell.
When playing as her, there's a chiptune remix of Arrivée Distante (Song1 aka "Green Land/Flower Garden") playing in the background.
If I listen to it now, it's not bad, but for some reason, it really creeped me out at that time.
There's also an intro, in which Juni (that hasn't turned off The Machine yet) lives in a huge "dead redwood-house" in an eerie land with a red sky.
It made me think that Knytt Stories was a surreal game (and it is, honestly).
Juni decides to explore a "nearby" temple, for no apparent reason.
At the end of the game, she's back home unscathed, but it's still an eerie desert and the sky is red yet again (so... what was the point?).
That made me feel like it was the norm for her, to live in that seemingly hostile landscape (I would never have thought it looked like that because of "a Machine that draws the life out of the planet").
The other "non-canon" characters' stories have something in common: A narrator.
Juni is the only character that lacks one. That's why her story felt so vague and a bit pointless.
That made me think that Knytt Stories was like Limbo (no dialogue, no signs, no narrator etc. But that's not the case).
After I decided to stop playing 1001 Spikes, both because of its unfairness (Celeste is for kids in comparison...) and the poor keyboard support, I searched up Knytt Stories and it turns out, Knytt and Knytt Stories are two different games.
The former has Monkey Dude in it, and Juni's in the latter (1001 Spikes was correct).
The list was referring to the "series" as a whole, not a single game.
I decided to play both (because I didn't know WaDF was the actual first installment), but Knytt's window was so small (and Windows sucks at upscaling pixel art natively) that I straight up said "let's play Stories first, shall we..."
Needless to say, it was small as well.
I looked at the game's entry in
PCGamingWiki and it said that some dude called "egomassive" managed to make a mod that not only upscales the game perfectly, but also has countless improvements in general (...Thanks for existing, Ego...).
And I said...
"Ok then, let's do this."
And I finally realized...
That Juni and the chicken harpy...
Are one and the same.
And she was just meant to be a really small and cute person instead.
She never creeped me out again.