KS+ Templates (All implemented objects)

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Offline Lit Knob

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KS+ Templates (All implemented objects)
« on: July 21, 2022, 02:45:39 »
Spoiler: Nifforum references (click to show/hide)

No, you are not dreaming.

This is the massive finished version of Ego's Templates.zip

Everyone is here!
Nobody will use the infamous KSDS sprite sheets ever again! You can count on that. 8)

It includes all of egomassive's original templates, minus the black and white and unlabeled ones (and the Legendary Blue Coin. It can be found in Ego's Customnibus demonstration level).

In addition to that, this pack contains:
  • The golden coin and artifacts.
  • Icons.
  • Fixed versions of some of the original templates.
  • Fixed versions of Juni and the umbrella (and a less misleading character template with correct opacity). Here's the list of changes.
  • Juni's hitbox as a custom character.
  • A Powers sheet with just the compatible ones (and why the others aren't, explained in a readme).
  • All implemented OCOs.
For (almost) all the unimplemented ones, get these packs:
Unimplemented Objects Templates
Potentially Useful Sprites

Bugs in OCOs

Here's a list of all issues in the code of OCOs (they will hopefully be addressed in a future update of KS+).

Issues in original templates

Here's a list of all issues I've fixed in Ego's templates (minus Juni and the umbrella), in the first half of this post.

Cosmetic issues in original objects

Some of these templates also fix some minor issues that have been plaguing original objects since the very beginning (That means they are still in the code, but OCOs can be used as workarounds right now): Second half of the previously linked post.

Inconsistencies in the instructions (important)

This is a list of all mistakes and contradictions that should be kept in mind while reading the KS+ instructions (they will be corrected in a future update of KS+).
Additional issues can be found in the OCO bug reports.

I can't stress this enough:
The first frame of a custom object is numbered 0.
That means, for example, that in a CO with 4 frames, the fourth one is called frame 3:
0, 1, 2, 3

These templates alone aren't enough to completely reinvent OCOs: You also need to read the KS+ instructions to determine the order and frame count of different animations.
But please, keep in mind the inconsistencies.

I recommend setting up a 24x24 grid when making OCOs.
If your image editor has no proper grid, you can put tileset0 or a similar checkered texture in the background:

"I used to be a nacho"

Note: Don't draw/recolor the last frame of 13:4. It's actually ignored.
I just left it for completeness.

Spoiler: Changelog (click to show/hide)

Thanks to:
GrayFace for beta-testing both these templates and the originals.
ncrecc for fixing Juni's palette and reporting "AtifactIcon".
You both did a great job. :)

Oh, BTW... :shifty:
Feel free to host this pack on your site, Ego.
It would be an honor. :)
« Last Edit: December 24, 2022, 07:07:21 by Lit Knob »
"The flaw expert" -egomassive

Re: KS+ Templates
« Reply #1 on: July 21, 2022, 17:20:54 »
I wish the KS+ Templates.zip had templates for every usable CO, instead of just a few.
Looks like Christmas came earlier this year. Unfortunately, I have no corruptions for you, StraightFlame.
Enjoy the lack of silly side effects. :P
Yay!

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Offline Wibi

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Re: KS+ Templates (All implemented objects)
« Reply #2 on: July 28, 2022, 00:09:57 »
14:1 OCO visibly flips direction (including the shading) when changing direction, but normal 14:1 doesn't; is that a KS+ bug?

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Offline Lit Knob

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Re: KS+ Templates (All implemented objects)
« Reply #3 on: July 28, 2022, 01:01:45 »
That's because some objects have non-mirrored left versions (14:1 is one of them), so shading looks the same.
Another example is "Cute" (the tall lady in white): The original's hair is always flowing in the same direction.
KS+ just mirrors their OCOs.

To address these limitations, some sort of "mirroring toggle" would need to be implemented for certain OCOs (Cute and the red jelly would also need a double sprite sheet with their left version).
According to GrayFace, it's not worth the hassle.

That's why I didn't report them.
But yeah, I can feel your pain.
« Last Edit: September 22, 2022, 16:29:18 by Lit Knob »
"The flaw expert" -egomassive

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Offline Purple Ink

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Re: KS+ Templates (All implemented objects)
« Reply #4 on: September 08, 2022, 05:01:05 »
At the risk of having massive scope creep I wanted to have, like, all OCOs. So this obviously allows me to do that. I'm not sure if I'll go that far but I'm definitely using more than I would have without this set. :)

Have a star.

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Offline Lit Knob

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Re: KS+ Templates (All implemented objects)
« Reply #5 on: September 08, 2022, 15:04:05 »
Thanks Purple Ink. That reminds me of Stalwart Constellation. I wonder if StraightFlame will ever finish it.
I can't wait to play Tree of Life. :)

I'm sorry if my contributions have such a low visibility. I think I should find a way to "advertise" them better. :oops:
"The flaw expert" -egomassive

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Offline egomassive

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Re: KS+ Templates (All implemented objects)
« Reply #6 on: September 19, 2022, 22:16:16 »
This is spectacular! I'll definitely host this with credit to you, Lit Knob. Templates have been a loose end in the back of my mind for years, and now it's not. So, thank you!

*gives a star*

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Offline Lit Knob

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Re: KS+ Templates (All implemented objects)
« Reply #7 on: September 19, 2022, 22:41:10 »
You are back! C)p YES, I couldn't wait for your reaction to this. How have you been?

I've been reporting so many KS+ issues in the past months that GrayFace and I basically flooded the KS+ thread :crazy:

I'm glad you like this finished version. It took me 3 months to stitch the animations, label them, and beta-test them. Then Gray tested them as well, and this is the result :P
"The flaw expert" -egomassive