These are the objects that, for one reason or another, weren't implemented as Override Custom Objects.
More than half of these templates (especially Bank 12 - Ghosts) just act as "potentially useful sprites" because regular Custom Objects can't move. For that reason, I also made left-facing versions.
When they have "as (a bank)-(an object)" in their filenames, it means it's possible to recreate them through OCOs of other objects.
The apparently missing objects can be found in the folders of their respective banks, since they are all static and/or invisible to the player (the whole Bank 16, for example).
The actually missing ones are the following:
- 0:26-28 Detector Targets: Their glows are "Juni effects" that behave like an animated attachment. You can find them in this pack.
- 2:8 Cave Firefly: It's fully direction-based.
- 2:13 Forest Firefly: Same.
- 2:23 Red Cave Fly: Same.
- Bank7: It's implemented (You can only change colors though).
- 8:16 Fallin' Stuff: It drops "FireFall 1" particles. They can be found in the previously mentioned pack.
- 8:17 White Explosion: It shoots "Shockwave" bullets. They are also in that pack.
- 15:8-11 Disappearing Blocks: They disappear through animated opacity.
- 15:13-21 Password Blocks: Symbols are direction-based (Custom symbols would be cool though).
- 15:25 Fade Block: It has animated opacity like ghosts.
- 15:26 Hold To Open Button: It's direction-based.
- 16:1 Spring: its glow is in that pack.
- 19:4 Golden Cave Firefly: It's 2:8.
This pack contains:
- Save Spot, Shift, Trigger, and Sign.
- 1:18 Bubbles.
Liquid Lights. - 2:18,19 Elementals.
- 3:29 Sky Girl.
- Bank 5 - Shadow People.
- 8:1,2 Connections.
8:3-5 Lamp parts.
8:12 Machine Part.
8:15 Explode. - Bank 12 - Ghosts (all of them).
- 15:6,7 Disappearing Block (The blue one).
Note: 15:6,7
can't disappear, of course.
If you want sprites of Bank 7 and/or 15:26, feel free to ask.