Knytt Stories 83+

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Re: Knytt Stories 83+
« Reply #15 on: May 02, 2009, 20:55:23 »
Tried this out. Fricking awesome! :D Note to people using pindurTI: I recommend turning on Turbo mode (or whatever the the lightning symbol is called) during gameplay and off in the menus. I also find it incredible that you made a WORKING LEVEL EDITOR on a CALCULATOR. :whoa:

Two Three Thumbs Up! +65535! etc etc

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Offline blahbadeedooda

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Re: Knytt Stories 83+
« Reply #16 on: May 03, 2009, 00:28:13 »
Tried this out. Fricking awesome! :D Note to people using pindurTI: I recommend turning on Turbo mode (or whatever the the lightning symbol is called) during gameplay and off in the menus. I also find it incredible that you made a WORKING LEVEL EDITOR on a CALCULATOR. :whoa:

Two Three Thumbs Up! +65535! etc etc
Did you figure out how to make levels?

I mean, to implement them.
« Last Edit: May 03, 2009, 00:30:45 by blahbadeedooda »

Re: Knytt Stories 83+
« Reply #17 on: May 03, 2009, 12:50:13 »
Well no, in all honesty I haven't really tried- I messed about and it asked to type in a tile, so I assume each tile has an individual number? Or something like that... yeah, tutorial would be awesome. ;)

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Offline blahbadeedooda

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Re: Knytt Stories 83+
« Reply #18 on: May 03, 2009, 16:18:46 »
Well no, in all honesty I haven't really tried- I messed about and it asked to type in a tile, so I assume each tile has an individual number? Or something like that... yeah, tutorial would be awesome. ;)

yeah.  I'm trying to make time to write it, but I've got WAY too much homework.

Tutorial is up.  See the top post.
« Last Edit: May 03, 2009, 17:29:50 by blahbadeedooda »

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Offline Pumpkinbot

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Re: Knytt Stories 83+
« Reply #19 on: May 04, 2009, 05:06:07 »
Wh-what is this thing?! D: It's a video game...on a calculator. Th-that is pure win. There's no other way to put it.  :shocked:
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Offline Gaeel

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Re: Knytt Stories 83+
« Reply #20 on: May 04, 2009, 12:42:23 »
Wh-what is this thing?! D: It's a video game...on a calculator. Th-that is pure win. There's no other way to put it.  :shocked:

video games on calculators are pretty common.

I made a rpg combat thingy complete with leveling and all back in school (out of boredom).

The awesomeness here is that it's a knytt stories port...
Code: [Select]
<Gaeel> I love you Dataflashsabot!
<Dataflashsabot> I love you too Gaeel!
<Gaeel> Wait are we really having this conversation?
<Dataflashsabot> I think we might be a figment of Gaeel's twisted imagination...

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Offline rrc2soft

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Re: Knytt Stories 83+
« Reply #21 on: May 04, 2009, 19:45:10 »
This is incredibly cute! Aghh... need to work on my own port!!!  :oops:


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Offline Hempuli

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Re: Knytt Stories 83+
« Reply #22 on: May 04, 2009, 20:20:49 »
Mohaha, lovely!

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Offline blahbadeedooda

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Re: Knytt Stories 83+
« Reply #23 on: May 05, 2009, 22:38:03 »
This is incredibly cute! Aghh... need to work on my own port!!!  :oops:
Yes, please.  I'm really looking forward to its release.



I've figured out a way to have another layer, which means you can have blocks Juni can go through.  As soon as I have a chance to implement, test and perfect it (and modify the level editor to support the addition), I'll post an update.  I'm also thinking about including a sprite editor, which will make creating tilesets a lot easier. XD

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Offline TechnoGeek

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Re: Knytt Stories 83+
« Reply #24 on: May 06, 2009, 18:23:53 »
this is great! I'm looking forward to playing this a whole lot! Now i have something to do in math class for half the period.
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Re: Knytt Stories 83+
« Reply #25 on: May 06, 2009, 19:28:20 »
this is great! I'm looking forward to playing this a whole lot! Now i have something to do in math class for half the period.

We should have a disclaimer saying "We do not endorse using our games to distract yourself from important things, such as school..." or the like. :O

Re: Knytt Stories 83+
« Reply #26 on: May 07, 2009, 01:15:17 »
this is great! I'm looking forward to playing this a whole lot! Now i have something to do in math class for half the period.

We should have a disclaimer saying "We do not endorse using our games to distract yourself from important things, such as school..." or the like. :O

I dont think the disclaimer would do any good..:P
anyway, I wish I had one of those calculators :sad:, It looks really cool. ;)

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Offline TechnoGeek

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Re: Knytt Stories 83+
« Reply #27 on: May 07, 2009, 02:31:53 »
this is great! I'm looking forward to playing this a whole lot! Now i have something to do in math class for half the period.

We should have a disclaimer saying "We do not endorse using our games to distract yourself from important things, such as school..." or the like. :O

I dont think the disclaimer would do any good..:P
anyway, I wish I had one of those calculators :sad:, It looks really cool. ;)
the disclaimer would not do any good at all. and it's not exactly being endorsed either XD
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Offline blahbadeedooda

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Re: Knytt Stories 83+
« Reply #28 on: May 07, 2009, 14:44:54 »
this is great! I'm looking forward to playing this a whole lot! Now i have something to do in math class for half the period.

We should have a disclaimer saying "We do not endorse using our games to distract yourself from important things, such as school..." or the like. :O

I dont think the disclaimer would do any good..:P
anyway, I wish I had one of those calculators :sad:, It looks really cool. ;)



Thanks.  I worked hard on it. C)
« Last Edit: May 07, 2009, 14:46:52 by blahbadeedooda »

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Offline TechnoGeek

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Re: Knytt Stories 83+
« Reply #29 on: May 14, 2009, 03:50:24 »
something i noticed is that when xLib isn't installed, it gives ERR:ARGUMENT (the real(3,5) call after storing Pic5 the first (i think) time.
I suggest adding a check for xLib at the beginning of the program:
Code: [Select]
real(11
83+Ans/2->A
A will equal 88.5 if no xLib, or 83, 83.5, 84, or 84.5 with xLib corresponding to the calculator model!

EDIT: When Omnicalc is installed instead of xLib, it gives the error after a screwed-up title screen and picking items from the menu.
« Last Edit: May 15, 2009, 16:07:55 by T3c4n0g33k »
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