Knytt Stories 83+

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Offline blahbadeedooda

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Re: Knytt Stories 83+
« Reply #30 on: May 16, 2009, 19:03:12 »
something i noticed is that when xLib isn't installed, it gives ERR:ARGUMENT (the real(3,5) call after storing Pic5 the first (i think) time.
I suggest adding a check for xLib at the beginning of the program:
Code: [Select]
real(11
83+Ans/2->A
A will equal 88.5 if no xLib, or 83, 83.5, 84, or 84.5 with xLib corresponding to the calculator model!

Yeah, I kinda forgot about that.  Sorry.  I'll put that in the code.

You know how to program TI-8x basic?  Cool.  If you have any ideas or want to help,  that'd be just fine.


Quote
EDIT: When Omnicalc is installed instead of xLib, it gives the error after a screwed-up title screen and picking items from the menu.

There's only one solution to this:  Don't install Omnicalc.

It says in my first post to install xLib, so there shouldn't have to be a check for it, but I suppose you're right.  I'll fix that.

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Offline TechnoGeek

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Re: Knytt Stories 83+
« Reply #31 on: May 16, 2009, 23:48:35 »
for some reason the example doesn't work. i never see cut1 or ending  :huh:
and the water kills and respawns you in the same place=infinite loop :sad:
also had troubles with re-loading, after quitting, only half the time actually going to a save point
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Offline blahbadeedooda

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Re: Knytt Stories 83+
« Reply #32 on: May 19, 2009, 01:36:02 »
for some reason the example doesn't work. i never see cut1 or ending  :huh:
and the water kills and respawns you in the same place=infinite loop :sad:
also had troubles with re-loading, after quitting, only half the time actually going to a save point

I fixed those, just haven't uploaded the update.

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Offline Bored2death

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Re: Knytt Stories 83+
« Reply #33 on: May 22, 2009, 23:07:08 »
The concept is amazing, but it takes up way to much space on my calculator...
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Offline TechnoGeek

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Re: Knytt Stories 83+
« Reply #34 on: May 23, 2009, 01:52:13 »
The concept is amazing, but it takes up way to much space on my calculator...
try archiving everything but KS83, it unarchives them if they're not unarchived already.
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Offline Bored2death

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Re: Knytt Stories 83+
« Reply #35 on: May 23, 2009, 01:56:58 »
The concept is amazing, but it takes up way to much space on my calculator...
try archiving everything but KS83, it unarchives them if they're not unarchived already.

Thanks, but I'm not stupid, I already did that.
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Offline blahbadeedooda

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Re: Knytt Stories 83+
« Reply #36 on: May 25, 2009, 18:25:08 »
The concept is amazing, but it takes up way to much space on my calculator...
try archiving everything but KS83, it unarchives them if they're not unarchived already.

Thanks, but I'm not stupid, I already did that.

what kind of calculator do you have?

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Offline Bored2death

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Re: Knytt Stories 83+
« Reply #37 on: May 27, 2009, 02:12:51 »
TI-84+ Silver Edition (I know, its got a lot of memory, but KS83+ took a lot out of it still, but in retrospect, I have enough left to be content). Say, any way to get rid of the screen I'm playing when I quit instantly (I always get some part of it left behind for my graphing screen), and also, is there any way to make it so that you can use the calculator's draw feature to draw your levels?
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Offline blahbadeedooda

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Re: Knytt Stories 83+
« Reply #38 on: May 29, 2009, 00:43:36 »
Say, any way to get rid of the screen I'm playing when I quit instantly (I always get some part of it left behind for my graphing screen)

When I finish the game, I'm going to add a point in the program that deletes all the variables used by the game besides the savelists.  When that's implemented, I will also add a
Code: [Select]
real(0 function, which will clear the screen.

and also, is there any way to make it so that you can use the calculator's draw feature to draw your levels?

Just use the level editor and follow the tutorial to implement your own levels.  I'm sorry, but I don't think it's necessary to add a feature like that when the level editor I've already made works just fine.  Besides, you'd still have to copy the code for the tilemap into a program in order to put the screen in.  I agree that it would be nice, but it would take a lot of time and the tilemap code would take up an absolutely enormous amount of space.


Re: Knytt Stories 83+
« Reply #39 on: June 02, 2009, 05:49:00 »
nice!!

love ti 84+ games.. i always thought somone should make knytt for the TI and you did!

also awaiting gameboy emulator for the TI. o_O

ohh... and make sure you upload it ti TIcalc.org if you havnt already ;)
« Last Edit: June 02, 2009, 05:52:52 by khirh2009 »

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Offline TechnoGeek

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Re: Knytt Stories 83+
« Reply #40 on: June 05, 2009, 16:35:32 »
nice!!

love ti 84+ games.. i always thought somone should make knytt for the TI and you did!

also awaiting gameboy emulator for the TI. o_O

ohh... and make sure you upload it ti TIcalc.org if you havnt already ;)

gameboy emulator? that should only take about a million years...unless only new games can be made for it...
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Offline Bored2death

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Re: Knytt Stories 83+
« Reply #41 on: June 05, 2009, 16:42:55 »
gameboy emulator? that should only take about a million years...unless only new games can be made for it...

Agreed. Good luck living that long XD.
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Offline Evil

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Re: Knytt Stories 83+
« Reply #42 on: June 08, 2009, 12:47:05 »
Why DONT they make games for the gba? D:

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Offline googoogjoob

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Re: Knytt Stories 83+
« Reply #43 on: June 08, 2009, 13:02:37 »
Why DONT they make games for the gba? D:

...because it became obsolete several years ago?
good bye

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Offline The stickman

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Re: Knytt Stories 83+
« Reply #44 on: June 17, 2009, 00:55:26 »
When I first saw this topic, I thought "What kind of a sick, twisted KS mod did you make if only people 83 years old and  up can view it! :shocked:"


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