From March to May 2020 I spent hundreds of hours in lockdown learning GameMaker Studio 2 and doing (and extending) other people's tutorial games. I decided to make a start on my first game, which was going to be my homage / unofficial spiritual mequel* to the wonderful
Knytt Underground.
After putting dozens of hours into perfecting movement before anything else (including bashing my head against a brick state machine), I started messing about with room transitions, a scrolling level, some very Knytt-like animated plants and mist effects in the background, and a nifty dust animation when jumping and landing.
Anyway, here's an audio-free video I recently made showing what I had done...
https://www.youtube.com/watch?v=DNqybLQ5LNUThis is an earlier video that I made after perfecting the movement, with some talky bits...
https://www.youtube.com/watch?v=1CCJR1nPNL0Unfortunately I experienced burnout, and all the game dev I was doing was affecting my work as a web dev. I also came to realise that I might have picked the wrong game engine after looking at Godot, which is far more powerful, elegant, lightweight and flexible than GameMaker, which I grew to dislike because it's so unnecessarily convoluted, cumbersome and disjointed - you spend half your time fighting the UI.
I then started thinking whether I should be putting so much time and energy into making something that was not wholly original. Even though I was brimming over with other ideas, I just couldn't see any of them ever coming to fruition. I ultimately gave in to my doubts in my abilities and gave up entirely... because game dev is hard and I'm too old.
However, I've recently been tinkering with Godot again, and also looking at the Defold game engine, which is even more elegant than Godot, and has better platform export options. I've felt enthused to make a few more realistically achievable small games in one of those, and then maybe pick up where I left off with my Knytt 'clone', and convert what I did in GameMaker.
* mequel, a cringy concatenation of the words 'me' and 'sequel' that I might have just invented. Sorry.