Spoiler: (click to show/hide)I seemed like in order to solve the puzzles I had to interact with things, but most of the things I interacted with immediately killed me.
That was fun! It's cool that you've used the finite lives mechanic.
Quote from: Talps on April 18, 2020, 21:54:16Spoiler: (click to show/hide)I seemed like in order to solve the puzzles I had to interact with things, but most of the things I interacted with immediately killed me. I nearly put a warning in the opening post saying: Prepare to die, a lot. Spoiler: (click to show/hide)Having said that, dying a lot is part of the intended experience. That's why it uses the death mechanic of skipping levels you've already solved, and forcing the player to move on after every try.The random deaths are inspired not just by the original McPixel, but also those old point-and-click Sierra games like Space Quest and Kings Quest. Some of those old games actually reward the player for finding new and interesting deaths with otherwise unreachable content and jokes.As far as the original McPixel goes, it has this same revolving level mechanic but is much less fair with the solutions. Every solution in McPixel basically has you click something randomly and hope it works. I tried to at least make each solution a LITTLE bit fair, the sort of thing that might be difficult to guess after one or two tries, but obvious in retrospect.Feel free to look at the hints if you need them, or even the answers, that's why they're there.If the concept's just not your thing, I respect that also. Very sorry if you dont enjoy it! And thanks for the feedback!
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In the Sacrifice puzzle, you can get out of bounds and access void screens. Not sure that is intended or not.