[Challenge/Playground] [Normal] [Large] Forgotten Realms

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Offline cman

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Re: [Challenge/Playground] [Normal] [Large] Forgotten Realms
« Reply #30 on: March 26, 2022, 17:03:07 »
You didn't actually check the URLs for both links, did you? If you did, you would've noticed they're the same. So there's no difference. Vegetal Gibber simply replaced his old upload and posted the same URL again.

Thanks! You are right, I could have checked the links and it would have been clear.

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Offline cman

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Re: [Challenge/Playground] [Normal] [Large] Forgotten Realms
« Reply #31 on: March 29, 2022, 16:12:15 »
I suspect that there is something more to do in this screen or the one on top of this, but I can't find what or how?


EDIT: nevermind, just watched this longplay and understood that there is actually nothing there https://youtu.be/hqrYCzfZyjE?t=11249 :)
« Last Edit: March 29, 2022, 23:23:27 by cman »

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Offline cman

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Re: [Challenge/Playground] [Normal] [Large] Forgotten Realms
« Reply #32 on: April 02, 2022, 01:54:17 »
I really had a blast with this level and it helped me keeping my mind busy during some bad days. It is my kind of level, full of exploration, collectibles, with a constant sense of discovery and beautiful landscapes. Big thank you to Vegetal Gibber for this wonderful level and all the collaborators and to egomassive for all the features that brings the Plus mod. The music is also amazing!

The only thing that I missed is that maybe some of the knytts that are found in some areas could have some dialogs and give a bit of depth to what's going on in that realm.

I also liked that is challenging but not lunatic, although there was a very difficult jump and I still have trouble with a couple of areas. I would be very thankful if someone helps me with these two at least:

Spoiler: (click to show/hide)


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Offline Fubaka

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Re: [Challenge/Playground] [Normal] [Large] Forgotten Realms
« Reply #33 on: December 23, 2023, 01:37:42 »
Man, I should have played this a long time ago. I guess I've been a bit aloof from things here for a while.

This was a really fun level, though I have to admit I spent a bit longer than I should have trying to get past the rising spike wall section without the high jump or hologram. :p I ended up needing to look in this thread for a hint on how to reach the area where the high jump was. After that, it was more or less smooth sailing to get to all the secret areas and to what I believe is the end of the level.

I think you made great use of my music here, as well as certain pieces of extraneous graphics. Your tilesets are and always have been on another level, and yet they still feel just at home in KS.

Overall, great work. Have a star from me.  :hiddenstar:
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything

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Offline Alen13ASC

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Re: [Challenge/Playground] [Normal] [Large] Forgotten Realms
« Reply #34 on: February 13, 2024, 19:08:11 »

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Offline fabiche

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Re: [Challenge/Playground] [Normal] [Large] Forgotten Realms
« Reply #35 on: February 20, 2024, 13:26:48 »
My first level and ...what a level !
I was touched by its beauty, motivated by the intelligence of its design, and excited by its challenge.
Marking! the level which brought me into your universe, so creative for me who am only a player... superb, it remains engraved in my memory.
THANK YOU ;-)

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Offline Hmpf

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Re: [Challenge/Playground] [Normal] [Large] Forgotten Realms
« Reply #36 on: January 07, 2025, 14:39:39 »
Finally finished playing this! I started a year ago, more than that actually, and then hit a kind of slump in all my KS related activities in 2024 again, and now picked it up again. Needed some help from the Discord to jog my memory but it turned out I was already 80% done, so I just did the last key etc. over the past few days, and I think now i'm done (except for some secret areas and collectables I missed).

Absolutely beautiful level. Too many favourite areas to list, but to name a few: the blue area with green sky, the "not cursed" green/brown area, the castle ruins with the very bright green grass, the white castle(?) labyrinth, the pink and brown trees area, the "Emerald Valley" area, the white nighttime village, and the surface of the moon/alien planet. Haha, guess I did list them all(?), after all.

The detailed tileset commentary was a nice touch, too.

I also really appreciate that the difficulty for the most part really did stick to the Normal, though in the red lava area I do think a couple of things were Hard or even Very Hard, instead. Those few jumps took me... a while.

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Offline Vegetal Gibber

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Re: [Challenge/Playground] [Normal] [Large] Forgotten Realms
« Reply #37 on: January 08, 2025, 00:37:58 »
Thank you for playing Hmpf, and also for bringing this (dare I say... forgotten?) thread to my attention, since I never noticed people actually kept posting here after so many years :O

Absolutely beautiful level. Too many favourite areas to list, but to name a few: the blue area with green sky, the "not cursed" green/brown area, the castle ruins with the very bright green grass, the white castle(?) labyrinth, the pink and brown trees area, the "Emerald Valley" area, the white nighttime village, and the surface of the moon/alien planet. Haha, guess I did list them all(?), after all.

My first level and ...what a level !
I was touched by its beauty, motivated by the intelligence of its design, and excited by its challenge.

Thank you! Truth be told, I actually did not aim to make the atmosphere and visuals the main focus of this project when I first started it. It's something that just... kinda happened as I kept making progress on it, with me going back to playtest areas I had already "finished" drafting and then suddenly thinking stuff like "Hey, I bet that CO/tileset/thingy I made ages ago would look neat here!"... over and over again, in some sort of iterative process.

I also really appreciate that the difficulty for the most part really did stick to the Normal, though in the red lava area I do think a couple of things were Hard or even Very Hard, instead. Those few jumps took me... a while.

Perhaps due to my intention of making each area more focused on one of KS's main level genres (challenge, maze, environmental...), I ended up going a bit overboard in those more challenge-based sections... definitely over the originally intended "Normal" skill level. It doesn't help that, after playing the game for so long, the barrier between Normal and Hard often becomes a blur for me. Plus, sometimes you get lucky while playtesting your own challenge, beat it on your first/second try multiple times and think "Cool, this must be 'Normal' then"... and then you come back after a few months/years for whatever reason, fail miserably 20 times in a row and immediately think "What the !$&% was I thinking with this lunacy here". Still, I'm glad this wasn't frustrating enough for you to give up on the game!

Spoiler: Progress check (click to show/hide)

I really had a blast with this level and it helped me keeping my mind busy during some bad days. It is my kind of level, full of exploration, collectibles, with a constant sense of discovery and beautiful landscapes. Big thank you to Vegetal Gibber for this wonderful level and all the collaborators and to egomassive for all the features that brings the Plus mod. The music is also amazing!

Glad you enjoyed it man, and I hope those bad days you mentioned are just a thing of the past now. I will not go into details here, but it just so happens that working on this project (particularly during its final stages) played a part in keeping me going through what might had very well been the darkest days of my life, and this is no hyperbole. So, if this level also helped you, if ever so slightly, to pull through a rough patch... then I could not be more glad that I decided to carry on and finish it.

As I'm so spectacularly late with my reply, I *highly* doubt this is of any interest to you at this point... but if you're still curious about reaching those spots you mentioned, I'd recommend watching DonDoli's, kilicool64's or PigeonVoyageur's 100% playthrough videos on YT to see how they handled those sections, as a picture is usually worth a thousand words.


Neato!

Man, I should have played this a long time ago. I guess I've been a bit aloof from things here for a while.
(...)
I think you made great use of my music here, as well as certain pieces of extraneous graphics. Your tilesets are and always have been on another level, and yet they still feel just at home in KS.

Well, my reply now arrives more than a year later, so I'm in no position to complain here, am I? :P2  Glad you enjoyed the experience and, of course, glad I could do your music justice here :)  It really is no exaggeration to say that the level would not have been the same without it, as the very design of some of its areas came from me listening to your tracks while trying to draft in the editor something that would fit the mood.
« Last Edit: January 08, 2025, 08:56:59 by Vegetal Gibber »
Some KS levels by me: