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December 14, 2018, 16:21:56 | See new unread posts
Home Help Search Arcade Chat Login Register  |  Nifflas' Support Forum  |  Released Games  |  Knytt Underground  |  Topic: Six years later, and I finally finished Knytt Underground « previous next »
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Author Topic: Six years later, and I finally finished Knytt Underground  (Read 83 times)

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« on: December 01, 2018, 11:34:41 »

As the news of the development of Knytt Underground reached me, I was hyped. I kept replaying Knytt Stories and just waiting... waiting... and waiting... until the day the game came out in December 2012.

I immediately got it on my PS Vita and kept playing until I explored almost the whole map. I remember sleepless nights when I would get to the university barely functioning next morning. I kept playing until I decided to save some for later.

And so, fast-forward a year, I got back to the game and finished uncovering the map and hunting for those hard-to-reach spots, and finally decided to tackle the Figure. I finished the first couple of challenges, saved the game, and... the things just kind of stayed like that.

I wouldn't allow myself to leave the Figure, I knew I needed to finish it. It was my personal challenge. I had to do it, but... boy was I intimidated by it! I was more or less finished with the game otherwise, so somehow I never got back to it. I rarely ever played my PS Vita since then.

It was always there though, in the back of my mind. I would listen to the soundtrack occasionally. In my mind, I would compare other platformers to Knytt. I would play around with the Figure music app on my phone (that is how the Figure challenge got its name by the way).

And then finally, in 2018 I took the Vita out of the drawer, charged it, started the game again and pushed forward through the Figure until I finished it.

I then explored the mini-chapters, got the Enigma and rung the last Bell.

On December 1st 2018, I finished the story of Juni and got the final achievement. What a bittersweet feeling.

I am finally done with the game, and what a journey it was!

Thank you, Nicklas.

P.S. a PC version is there on my hard drive, so I know that once I decide to come back to the beautiful world of Knytt, there is the whole Infinity Hype update for me to explore. Whether this happens tomorrow, in a year, or in 10 years I don't know, but I know it will happen one day.

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« Reply #1 on: December 02, 2018, 01:10:13 »

Nice to see there are still people playing this game nowadays.

That said, the PSN versions are notoriously bad ports. You really did yourself a disfavor by playing the Vita version. They were outsourced to a company called Green Hill Studios and developed on an entirely different engine. And it's clear that something went seriously wrong during their development. Not only did they make numerous mistakes when porting the game, but their partnership with Nifflas was terminated after release for unknown reasons. As a result these versions were never updated to fix their bugs and add all the content that was added later.

It would be interesting to hear what caused things to end up like this, but judging by what little Nifflas has said about the matter, he's probably unable to go into details due to NDAs. All we do know is that he himself is unhappy with how these versions ended up, but has no way to update them. There are some vague hints that the game's publisher, Ripstone, played a role in this as well, but nothing concrete.

And they really are missing a lot of secret content, including some of the best parts of the game. Luckily, most (though not all) of the content you missed out on is easy to access if you know how to get it. If you want to know how,
Spoiler: (click to show/hide)
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