As announced on Discord, I plan to write some reviews.
Why- Allow the readers to know what to expect from a level they have not played yet, or they can't remember because they have played it a long time ago
- Hopefully find surprisingly good levels or elements the community might have overlooked
- Dissuade from downloading and playing very bad levels
- Encourage the developement of new KS levels
- At the end of my reviews I will humbly give my opinion on elements or choices that would possibly make the level better, to hopefully help level designers in general and not just the author to make better levels
How- I do my best to not spoil the fun. Every line I aknowledge as a potential notable spoiler shall be inside spoiler brackets. Secrets will tend to always be confined entirely inside spoiler brackets. If you have not played the level yet and really desire a completely spoiler-less experience, it's probably still better if you do not read the review until you have beaten the level
- I tend to be concise, however I will allow a bit more space for interesting, notable material, and in general when reviewing an excellent piece of work
- I plan review the levels having something in common together in one thread (example: levels that share the same author, or share the event they were created for), so that the people will be able to find a review they are looking for more easily
- The reviews also represent a way to talk about the reviewed levels and all comments to the threads will be very appreciated
- Levels with a low final score might not be discussed in depht and will possibly have no subgrades. Levels that are very bad or simply meaningless will not receive any review. If I ever get to talk about them, I will just state to avoid them.
Criteria and scoring systemGraphics, Sounds and DesignQuality and choice of tilesets, gradients, music and ambience and how well these blend together are reviewed here. The quality of the level design, as well as flags and warps, and possible issues like unintended wallswims, sequence breaking, bad English, presence of reachable void screens or clumsy level building in general is discussed.
Score: 0 to 10, where 6 is the "passable" threshold.
Contents, Vibe and EnjoyabilityHere I shall describe how the level will try to make you feel and how well it accompleshes doing so. Some levels are plain boring, with uninteresting and quickly put together contents, others will be coherent, enjoyable works and make you laugh out loud ,or intentionally disturb you, or bring out other emotions. This section reviews the quality of this attempt.
Score: 0 to 10, where 6 is the "passable" threshold.
Secrets and Bonus MaterialThis section will cover the quantity, quality and describe the nature of the secrets bonus material. Everything will be strictly inside spoiler brackets.
Please note that in some cases, the level simply does not have secrets at all, or the bonus material is so scarce it cannot be reviewed.
Levels do not strictly require to feature bonus material to excel, even if, in most cases, secrets are welcome, especially when they are well orchestrated.
Secrets that are present but uninteresting, too easy to reach, virtually impossible to reach or in general not rewarding will get a lower score.
Score: 0 to 10, where 6 is the "passable" threshold.
Levels with zero or near-zero bonus material will not score 0/10; I will just state there is not enough bonus material to review.
Please note, however, that in these situations, if I feel that the absence of secrets impacts negatively on the quality of the level, the "Contents, Vibe and Enjoyability" score will be affected.
DifficultyThis section will be divided in 4 cathegories:
Any % Exploration
Any % Challanges
100% Exploration
100% Challanges
Here I will state the difficulty of the level. In most cases I will also spend a few words.
"Any % Exploration" and "Any % Challanges" will rate the difficulty to merely get to the easiest proper ending of the level. It can be a somewhat bad ending, but it has to be the proper way the level is supposed to end when you have not found all (or any) of the secrets (if present). So it cannot be an "easter egg ending".
"Any 100% Exploration" and "Any 100% Challanges" will rate the difficulty in the case you want to get every bonus item, see every alternate ending no matter if they are good or bad, every easter egg ending, when any of these bonus contents are present.
If the Level has no bonus material, The Accessibility section will just be broken into "Exploration" and "Challanges".
Difficulty scoring:
0/5 (no effort required);
1/5 (Easy);
2/5 (up to Medium);
3/5 (up to Hard);
4/5 (up to Very Hard);
5/5 (up to Lunatic).
Note: when a level requires for example "up to medium" difficulty skills, and only has one or a very few "spikes" where the difficulty would be "very hard", I shall not describe the difficulty as "up to very hard" because it would not describe the general feeling of the level. In this case I will rate it "2/5 with a few 4/5 spikes".
Final VeridictI will sum up the pros and cons and judge my overall experience.
Final Score (it will -not- be an average):
0 Stars / Abysmal
1/2 Star / Very Poor
1 Star / Poor
1 1/2 Stars / Mediocre
2 Stars / Good
2 1/2 Stars / Good+
3 Stars / Very Good
3 1/2 Stars / Excellent
4 Stars / Superb
4 1/2 Stars / Outstanding
5 Stars: Masterpiece
A small note before I beginFor your information, I have good, but not exceptional KS skills. So I will attempt what I consider "very hard" difficulty challanges about 10-20 times, then I will use cheats if I can't get through.
"Lunatic" challanges will be skipped to get to see the whole level.
I will do my best and spend what I consider a sufficient amount of time to look for all the secrets one level has to offer, legitimately, after which, if I have not found everything, I will start cheating, which includes looking at the editor, going out of bounds and all similar tricks, in order to get to see the whole level.
If one level has multiple endings and the author does not offer a warp to "go back to look for the other endings", I will generally go through the whole level legitimately again only if the different ending and the contents to reach it look interesting enough. If they are not, I will just get an idea of what it looks like in the file folder.
Test ReviewJuni's Nightmare (Or: How I Learned to Stop Worrying and Love the Spongy) R00Author (s): David C & Sergio CornagaRelease Date: June 2016Version: the only one released so farDeclared Categories: [Small]; [Misc/Challange]; [KS+]Screens Count: 58Original Thread: https://nifflas.lpchip.nl/index.php?topic=6771.msg71713#msg71713
Level Download: http://knyttlevels.com/levels/david%20c%20%26%20Sergio%20Cornaga%20-%20Juni%27s%20Nightmare.knytt.bin
KS+ Required. KS+ Download: Knytt Stories Plus
Story
In Juni's Nightmare, she is trapped inside a terrible nightmare she is having, and your objective is not openly given, but appears to be to wake her up.
Graphics, Sounds and DesignThe level mainly uses classic tilesets, blended together with some very nice custom music. While using a limited number of custom objects, they are put to use well, and overall, the level is solid.
Score:
8/10Contents, Vibe and EnjoyabilityThe designers fully managed to deliver a very disturbing and creepy feel. As you relive Juni's previous adventures inside her dream,
specific tilesets are used in order to re-create portions of some of her previous experiences, which are specific sequences originally designed by other authors for their levels, modified by the David C and Sergio Cornaga to fit inside the nightmare and to be unique for this specific level. The Cosmic Meltdown reference where Juni can't save anyone is hylarious and creepy at the same time
Score:
8/10
Secrets and Bonus Material
The level can be played for a couple of minutes, but you will get the "bad ending". Supposedly, at this point the adventure finishes because Juni wakes up, and this is what will happen to the vast majority of the players. But the real challange is to get the alternate ending, in which Juni appears to wake up more peacefully. The alternate, better ending is hidden inside the level more deeply than one can probably imagine. To find it you need to go through intended wallswims, pixel perfect jumps, difficult umbrella airstream puzzles and a nearly impossible laser challange where you will most likely resort to cheating. One of the NPCs inside the dream suggests you to search on google to find how to cheat if you don't know how. One hint is inside the info.png file inside the level folder. Exceptionally clever, but easily overlooked. Long story short, only a small portion of players will get to see the alternate ending and fully enjoy the level. This impacts negatively on the overall experience, even when the authors wanted the level to be just like this. The Hologram Generator appars to have no use and is impossible to reach legitimately anyway.
Score:
7/10DifficultyAny % Exploration:
1/5Any % Challanges:
1/5100% Exploration:
4/5100% Challanges:
4/5 (one 5/5 challange)Final Veridict*** "Very Good"Suggestions Corner- More explicit hints on how to
would allow a bigger portion of players to fully enjoy the level
- Using the nightmare / dream concept to go deep into Juni's subconscious in this level or in another level would be interesting indeed
So...This was my first review.
Please let me know if you enjoyed it and what you think about it.
Also please let me know if there is something you would absolutely remove or add to my format. I can say I like it as it is but I will definitely listen to other people's suggestions.
Thanks a lot!
Miragent
Edit:Tweaked the colours to fit every theme (Wadf looks especially good)
Removed some bbcode redundancy
Added 0/5 difficulty
Renamed some of the difficulties
Added some details to the review
Some other small revisions and improvements
Thank you stars to LPChip, StraightFlame and Fubaka for the help.
Edit Edit:-Tried LPChip's c=1 c=2 c=3 c=4 bbcodes and I must say the colors look really nice.
However, adding bold to the titles makes me read the review more easily (I agree with StraightFlame on this), so after trying both ways I have chosen the bold titles.
I feel like I have reached a state where I can be happy with the format and if I make any more changes I will take this format as a base. Thank you to all who contribued!
- Added "Design" to the Graphics and Sounds section in order to be able to talk about precision in design and issues like void screens and such
- 6/5 Difficulty removed