It's aliiiIIIive!
Well, I guess it'd be more appropriate to say
"it's not dead yet" for now. However, I've been *slowly* but steadly working on this for the past two weeks, as part of my effort to get my level design groove back on... and it seems this is finally on track to completion
Out of a total of 20 planned areas, 14 are basically done (I'll probably come back to them at some point to add more enemies/decorations). I currently have four unfinished areas that are about 40-60% complete each, and a new area that has been recently started (tileset is more or less ready and it's basically a matter of making screens... but oh man, am I slow at that
). After that, the only thing remaining will be the two bonus areas, which I have more or less planned (no screens made yet, though). I'd say the project is about
70-75% done.
The total screen count will be quite higher than I originally expected. I'm currently at around 300 screens (not counting duplicates and the like), so I now estimate the final level will feature 350-400 distinct screens.
I have also revamped the progression system quite a bit, changing the requirements I originally planned and adding a new mechanic:
- You can access up to 10 different areas simply by collecting powers (although 3 of these areas are behind secret passages). The power-ups are all mostly in plain sight.
- Finding and collecting the four keys gives you access to 7 additional areas. The keys are not particularly well hidden, although they may require a more in-depth exploration of the areas that you have already visited.
- Finding and collecting a total of 9 energy crystals (a custom collectible) will let you enter one of the two bonus areas. These crystals are mostly placed in secret and/or hard to reach screens.
- Finally, a second bonus area can be unlocked at a certain location by entering a (quite long) glyph code. The code is divided into 5 segments and each segment is placed in a (you guessed it) hidden room. You'll probably need pen and paper (or your favorite screenshot grabbing method) for this one
I also have plans for some additional KS+ features (probably golden coins or creatures), but this is not set in stone and depends entirely on how burned out I might be when I finish everything on my current TO-DO list
Even though the level is still incomplete, I'm considering holding an early round of betatesting in order to gather some much needed general feedback and to make sure I'm still on the right track. It's been a fairly long time since I stopped working on this and I fear I might be forgetting something critical (hopefully that's not the case since I fortunately took some notes while making the level to prevent this, but any additional peace of mind I can get would be oh so welcome). So, if you're interested in trying out the alpha version and giving me your thoughts on it (and maybe even take a more active role in this, by helping me decide where to place challenges, creatures, collectibles and such), just post here to let me know.