What controls the transforming in Sync Transform and Void Pointer?

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Offline Wibi

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(The hidden areas where your character automatically changes form to the beat of the music, AKA the one with the FiNCK remix and the one where you start as a black ball.)
I'm using AA's KUEditor alpha to view the map. There's nothing in Global Script.py, the room scripts, or the sprite info seem to indicate that the character automatically transforms in Sync Transform, and same with when the automatic transforming starts and stops in Void Pointer. Is this really just hardcoded into the game?
« Last Edit: January 16, 2018, 03:53:56 by canteven »
Previously known as canteven / ncrecc.
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Offline LPChip

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Re: What controls the transforming in Sync Transform and Void Pointer?
« Reply #1 on: January 16, 2018, 09:52:30 »
I doubt that it's hardcoded. There is likely a script doing it. Probably the script that plays music.
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