[Small/Normal/Environmental] [KS+] Trail 1.2

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Offline Wibi

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[Small/Normal/Environmental] [KS+] Trail 1.2
« on: July 10, 2017, 05:26:53 »


I threw something together in two days for Knytt of the Month Klub #11, but it's been updated since then. It now has 13 rooms and three secret rooms. (one of which contains a toast fact! sort of!)

Obviously, it's not very extensive or high quality, but it feels good to just get something out without spending months of refining and procrasinating over it. I credited it as ncrecc because that's what I go by on Glorious Trainwrecks.


Spoiler: Changelog (click to show/hide)

VERSION 1.0: Download it from Knyttlevels or straight from Glorious Trainwrecks
VERSION 1.1: Download it from Knyttlevels, for real this time!
VERSION 1.2: Download it from Knyttlevels
Both versions require egomassive's Knytt Stories Plus.
« Last Edit: July 24, 2017, 02:51:57 by canteven »

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Offline sergiocornaga

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Re: [Small] [Normal] [Environmental] Trail
« Reply #1 on: July 10, 2017, 13:14:09 »
There were some really nice room designs here. I particularly liked how multi-purpose x999y998 is, and really enjoyed the blue key challenge.

Spoiler: One thing... (click to show/hide)

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Offline egomassive

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Re: [Small] [Normal] [Environmental] Trail
« Reply #2 on: July 10, 2017, 21:13:54 »
Your use of default tilesets here is superb. The rooms are so pretty and cohesive, it's hard to believe these are the same graphics I've been seeing since the dawn of Knytt Stories. The challenges were good too. *gives star*

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Offline SilasMann

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Re: [Small] [Normal] [Environmental] Trail
« Reply #3 on: July 10, 2017, 21:28:00 »
I actually got stuck with only the red and yellow keys because I couldn't return without being killed, like Sergio said. I had to cheat my way back to continue playing. There is also a SGE on 999x999, on the roof above the water enemies.

It's a small and pretty level that is quite refreshing to play. I loved the blue key puzzle in particular.

And egomassive posted his reply as I was writing mine... What a coincidence!
« Last Edit: July 10, 2017, 21:29:46 by SilasMann »

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Offline Wibi

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Re: [Small/Normal/Environmental] [KS+] Trail
« Reply #4 on: July 11, 2017, 00:40:56 »
Thank all of you guys! This was just a minor thing I started in the middle of the night, I didn't expect this much praise!
In 1.1, those errors are all patched now. I also added a little more content since I feel especially bad for releasing it in a state like that.
Check the main post!

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Offline SilasMann

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Re: [Small/Normal/Environmental] [KS+] Trail 1.1
« Reply #5 on: July 11, 2017, 02:05:15 »
When I'm trying to install the new version, my client says "Error: Possible exploit" which makes me think the file is corrupt or there is an invalid character in the filename? Can you reup? Thanks!
« Last Edit: July 11, 2017, 02:31:08 by SilasMann »

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Offline Wibi

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Re: [Small/Normal/Environmental] [KS+] Trail 1.1
« Reply #6 on: July 11, 2017, 02:22:06 »
It's because of the dot in the file name (1.1)
Download link/name updated, sorry for the inconvenience!

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Offline egomassive

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Re: [Small/Normal/Environmental] [KS+] Trail 1.1
« Reply #7 on: July 11, 2017, 02:49:59 »
In the new area, the animals walk off the ledges.

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Offline SC

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Re: [Small/Normal/Environmental] [KS+] Trail 1.1
« Reply #8 on: July 23, 2017, 23:05:41 »
Not a bad level, though I wish it had ambience within it so that it doesn't sound empty when the music ends.

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Offline Wibi

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Re: [Small/Normal/Environmental] [KS+] Trail 1.1
« Reply #9 on: July 24, 2017, 01:20:20 »
I added some ambiance near water areas, and I converted the non-cutscene tracks to ambiance as well, so they loop like they do in FiNCK.
On the downside, you can't mute it anymore since there's no option to mute ambiance.

Also, I fixed the animals walking in midair.

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Offline egomassive

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Re: [Small/Normal/Environmental] [KS+] Trail 1.2
« Reply #10 on: July 24, 2017, 17:49:52 »
You can make music loop in KS+ without turning it into ambiance. Put an entry like this in your World.ini:
Code: [Select]
[Loop Music]
1=True
7=True
This would make song tracks 1 and 7 repeat but otherwise behave like music tracks. I'm just telling you for future reference.

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Offline SC

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Re: [Small/Normal/Environmental] [KS+] Trail 1.2
« Reply #11 on: July 24, 2017, 19:19:32 »
You can make music loop in KS+ without turning it into ambiance. Put an entry like this in your World.ini:
-snip-

Didn't know this, actually! Will take this to consideration if I actually make a level! :D

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Offline Purple Ink

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Re: [Small/Normal/Environmental] [KS+] Trail 1.2
« Reply #12 on: July 25, 2017, 12:20:42 »
Really neat level. Good work. :)

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Offline Vegetal Gibber

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Re: [Small/Normal/Environmental] [KS+] Trail 1.2
« Reply #13 on: August 01, 2017, 18:02:58 »
That was a fun short adventure. As ego already said, you made good use of the default tilesets here :D  The challenges were pretty nice, although...

Spoiler: Nitpicking (click to show/hide)

Good work!
Some KS levels by me:

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Offline pfrangip

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Re: [Small/Normal/Environmental] [KS+] Trail 1.2
« Reply #14 on: March 24, 2020, 16:18:28 »
Hello! I just played this level for the first time and would like let you know that I enjoyed it. Thank you very much for making it, canteven. I did not reach the secret area on my first playthough.