Thanks for the information! I used this trick in my latest release (the "DLC pack" for
Next Gen Knytt, which has KS+ exclusive features and areas) and neither me nor my betatesters ran into any unexpected transitions while playing, but it'll probably be a better idea to switch to the trick provided by ego if I ever decide to make another KS/KS+ hybrid level like that, just to be sure.
I was considering making an update to this tutorial at some point. It'll have to wait until I finish at least one of the 4 unfinished projects I have on my hands right now, though
I'm wondering how big the number of people who only play vanilla is.
Yeah, I figured the audience for new vanilla KS levels would be very limited as of now. I've occasionally seen some new LPers using the original KS, but they usually either only cover the original levels by Nifflas or eventually switch to KS+. Still, making a level compatible with both versions can be an interesting excercise in itself