Nice use of the Chrono Cross theme. Really
I still wonder sometimes if maybe there's a better way to explore stuff like the meaning of life than with semi-random craziness, but until that is found, I guess this has got to be one of the pinnacles of such expression. At least, of that which is capable with video games.
In any case, none of those ideas at the core of this level were particularly new for me, but their execution was certainly wonderful. The entire first level (which I call "Stripeville") was appropriately mortifying and disorienting, as were the consecutive segments of the game. "Green Platformville" was even better. Seeking out and trying to find meanings as such was something I couldn't believe I hadn't seen before in some other game. That boss battle was terrific; hard and sometimes unfair, but terrific nonetheless, with a voluminous amount of creativity.
So then, KG, I salute you.